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Old 01-14-2014, 10:20 AM
TheFishyOne TheFishyOne is offline
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Question What makes a good ENC vs. merely an OK one?

'ey guys,

I've recently picked interest back up in my Chanter, and from what I can tell, everyone and their pet goat still has a chanter. That said, the higher levels I've talked to in-game agree that "good" chanters are still quite rare. That said, if any high levels have input on traits that separate the wheat from the chaff where ENCs are concerned, I would very much like to know.

For the record, my chanter's stats are SLIGHTLY misspent. He's a Gnome (which I would NEVER change, because Gnomes are Awesome and Cool.), has 25 CHA (Which I also like, because with gear and self buffs. he has 196 CHA, making his mezzes and especially lulls VERY reliable, even against yellow and red con mobs) but 5 points in STA rather than INT (which isn't a huge deal in the long run, because Gnomes are so damn smart). Anyway, he's level 33 now, so I don't believe it to be worth a reroll.

Thanks for the input, and if you've ever personally grouped with me, please be brutally honest (In game name is Zeebos Bugenheimer). Thanks!
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Old 01-14-2014, 10:27 AM
Daldaen Daldaen is offline
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Someone who is fast with the keys

If you don't have a "Cycle nearest NPC" Hotkey, set one up.

When 4 mobs arrive in camp stacked on top of each other, that hotkey is godlike for mezzing them all (or after you AE mez, to slow them or mez or root them). The hotkey however isn't classic. But I doubt they can fix that as it's a code issue.

Also someone who can always handle a charmed pet. Enchanters who don't charm are a huge pet peeve of mine. Makes me want to smack them and make em reroll a magician.

Beyond that... Someone who keeps everyone Clarity and Hasted who matters, keep yourself buffed with HP/AC buffs and runes when applicable. Never /sit next to your charmed pet, always /pet guard it away from where you are sitting. Play in a 3rd person view to have a larger field of view. Be vocal in your group, let them know what you're charming and what you're mezzing. Don't spam but make sure you are grouping with people who won't chain break your mezzes.
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Old 01-14-2014, 10:53 AM
Tecmos Deception Tecmos Deception is offline
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Your stats are just fine, you definitely don't need to reroll. Loraen wishes he put more points in charisma with his gnome, and the points in stam instead of int aren't a big deal.

Cycle between last two targets is a very important hotkey to have and use.

Read (well the ok enchanters might read it, the good ones probably STUDY it) Loraen's enchanter guide: http://wiki.project1999.com/Loraen%27s_Enchanter_Guide


Chanters are really dynamic. When you're grouping, you're expected to buff clarity, haste, and probably magic resists; you'll be expected to CC with mezzes and help interrupt casters; you'll be expected to charm a pet. If you're really wanting to excel, you'll do stuff like CC melees with roots instead of mezzes because they last longer and cost less, and you'll order your group to kill X before Y because you don't have Y debuffed yet or because you want to manadrain the mezzed caster one more time before it dies, and you might even be helping pull because lull spells are awesome with a chanter's high charisma!

The only way you can manage all of that stuff is to know how well you can handle any given NPC as a pet given the group and camp you're in. A simple example of this is that you don't want to be having charm break frequently when you're in a group with a druid healer and a warrior pulling 4 mobs at a time. Knowing what spells you want memmed 24/7 depending on the group and camp and if you have 1-2 slots to spare to swap in your other spells as needed is important. You don't need to be wasting tons of mana keeping bedlam and/or rune on yourself when you're grouped with a cleric who can double your HP with buffs + drop quick heals on you when you need.

It's also important to know your limits when it comes to CC. Lots of times while leveling you might be dealing with NPCs that are yellow or red con. You need to make sure your group knows if you can CC those or if the tank needs to deal with the highest level mob first while someone kites the others or you try to CC them or if he tank needs to tank 2 at once or what.



I'm out of stuff for now. Chanters rock [You must be logged in to view images. Log in or Register.]
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Old 01-14-2014, 10:55 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
always /pet guard it away from where you are sitting
This can be good advice, but it can also be bad! Sometimes pets who are guarding instead of following will bug off through dungeon walls when a fight finishes and they are trying to return to their guard spot, resulting in very nasty trains when charm breaks or your pet dies (or at higher levels, when your pet dies/breaks after he has damaged a 51+ mob enough that it summons you down into the depths of a dungeon and kills you).
  #5  
Old 01-14-2014, 01:44 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Autotune [You must be logged in to view images. Log in or Register.]
4) The ones who actively seek ballin ass gansta necros to join them.
Nothing says a good time like having mez chain broken from a DoT stack.
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Old 01-14-2014, 02:28 PM
Malone88 Malone88 is offline
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Having a key set up to cycle through mobs is hugely useful.

Also, having a macro set up with has your pet assist MT is useful also.
Something like:

/assist JoeTank
/pet back off
/pet attack

The root spell line is INFINITELY useful since our root doesn't break mez,
especially Paralyzing Earth and Fetter. Low mana, fast spells that pin
mobs for a long time. Also useful for those non-hybrid tanks who can't
hold their agro worth crap.

Have AE Mez memmed at at all times. Trivial to tie down a pack of 3+ mobs
and can be used to hold pet down when he breaks so you can tash and theft
of thought him before re-charming.

Use Rune 3 and Berzerker Spirit as your rune spells. Jaspers are hella-cheaper
than Peridots.

Lastly, know which pets are good ones, specifically rogues like Osargen (Highkeep),
Initiate Familiar and Gypsy Musician in MM, to name a few. When you get Theft
of Thought, then caster mobs like Spectral Curates (KC) are great pets because you
can tap their mana before re-charming.

All I got for now.
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Old 01-14-2014, 09:34 PM
Pint Pint is offline
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the best enchanters are gnomes, so since you've already covered this point you are already better then your peers.
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  #8  
Old 01-15-2014, 01:20 AM
goshozal goshozal is offline
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My favorite measure of a good enc is when I know they're soloing, and I see:

"You will not evade me, Soandso!"
"You will not evade me, Soandso!"
"You will not evade me, Soandso!"

and then I /who and they're still alive.
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Old 01-15-2014, 07:54 AM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by goshozal [You must be logged in to view images. Log in or Register.]
My favorite measure of a good enc is when I know they're soloing, and I see:

"You will not evade me, Soandso!"
"You will not evade me, Soandso!"
"You will not evade me, Soandso!"

and then I /who and they're still alive.
Especially when there are multiple mobs doing the summoning! Although sometimes that could indicate the chanter did something bad, even if he manages to survive it [You must be logged in to view images. Log in or Register.]
  #10  
Old 01-16-2014, 11:22 AM
TheFishyOne TheFishyOne is offline
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Thanks for the feedback, guys. I appreciate it.
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