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#1
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'ey guys,
I've recently picked interest back up in my Chanter, and from what I can tell, everyone and their pet goat still has a chanter. That said, the higher levels I've talked to in-game agree that "good" chanters are still quite rare. That said, if any high levels have input on traits that separate the wheat from the chaff where ENCs are concerned, I would very much like to know. For the record, my chanter's stats are SLIGHTLY misspent. He's a Gnome (which I would NEVER change, because Gnomes are Awesome and Cool.), has 25 CHA (Which I also like, because with gear and self buffs. he has 196 CHA, making his mezzes and especially lulls VERY reliable, even against yellow and red con mobs) but 5 points in STA rather than INT (which isn't a huge deal in the long run, because Gnomes are so damn smart). Anyway, he's level 33 now, so I don't believe it to be worth a reroll. Thanks for the input, and if you've ever personally grouped with me, please be brutally honest (In game name is Zeebos Bugenheimer). Thanks!
__________________
"Hush...Hush...Shut up, and let The Dorf speak."
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#2
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Someone who is fast with the keys
If you don't have a "Cycle nearest NPC" Hotkey, set one up. When 4 mobs arrive in camp stacked on top of each other, that hotkey is godlike for mezzing them all (or after you AE mez, to slow them or mez or root them). The hotkey however isn't classic. But I doubt they can fix that as it's a code issue. Also someone who can always handle a charmed pet. Enchanters who don't charm are a huge pet peeve of mine. Makes me want to smack them and make em reroll a magician. Beyond that... Someone who keeps everyone Clarity and Hasted who matters, keep yourself buffed with HP/AC buffs and runes when applicable. Never /sit next to your charmed pet, always /pet guard it away from where you are sitting. Play in a 3rd person view to have a larger field of view. Be vocal in your group, let them know what you're charming and what you're mezzing. Don't spam but make sure you are grouping with people who won't chain break your mezzes.
__________________
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#3
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Your stats are just fine, you definitely don't need to reroll. Loraen wishes he put more points in charisma with his gnome, and the points in stam instead of int aren't a big deal.
Cycle between last two targets is a very important hotkey to have and use. Read (well the ok enchanters might read it, the good ones probably STUDY it) Loraen's enchanter guide: http://wiki.project1999.com/Loraen%27s_Enchanter_Guide Chanters are really dynamic. When you're grouping, you're expected to buff clarity, haste, and probably magic resists; you'll be expected to CC with mezzes and help interrupt casters; you'll be expected to charm a pet. If you're really wanting to excel, you'll do stuff like CC melees with roots instead of mezzes because they last longer and cost less, and you'll order your group to kill X before Y because you don't have Y debuffed yet or because you want to manadrain the mezzed caster one more time before it dies, and you might even be helping pull because lull spells are awesome with a chanter's high charisma! The only way you can manage all of that stuff is to know how well you can handle any given NPC as a pet given the group and camp you're in. A simple example of this is that you don't want to be having charm break frequently when you're in a group with a druid healer and a warrior pulling 4 mobs at a time. Knowing what spells you want memmed 24/7 depending on the group and camp and if you have 1-2 slots to spare to swap in your other spells as needed is important. You don't need to be wasting tons of mana keeping bedlam and/or rune on yourself when you're grouped with a cleric who can double your HP with buffs + drop quick heals on you when you need. It's also important to know your limits when it comes to CC. Lots of times while leveling you might be dealing with NPCs that are yellow or red con. You need to make sure your group knows if you can CC those or if the tank needs to deal with the highest level mob first while someone kites the others or you try to CC them or if he tank needs to tank 2 at once or what. I'm out of stuff for now. Chanters rock [You must be logged in to view images. Log in or Register.] | ||
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#4
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Quote:
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#5
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Quote:
__________________
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#6
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Having a key set up to cycle through mobs is hugely useful.
Also, having a macro set up with has your pet assist MT is useful also. Something like: /assist JoeTank /pet back off /pet attack The root spell line is INFINITELY useful since our root doesn't break mez, especially Paralyzing Earth and Fetter. Low mana, fast spells that pin mobs for a long time. Also useful for those non-hybrid tanks who can't hold their agro worth crap. Have AE Mez memmed at at all times. Trivial to tie down a pack of 3+ mobs and can be used to hold pet down when he breaks so you can tash and theft of thought him before re-charming. Use Rune 3 and Berzerker Spirit as your rune spells. Jaspers are hella-cheaper than Peridots. Lastly, know which pets are good ones, specifically rogues like Osargen (Highkeep), Initiate Familiar and Gypsy Musician in MM, to name a few. When you get Theft of Thought, then caster mobs like Spectral Curates (KC) are great pets because you can tap their mana before re-charming. All I got for now. | ||
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#7
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the best enchanters are gnomes, so since you've already covered this point you are already better then your peers.
__________________
Pint
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#8
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My favorite measure of a good enc is when I know they're soloing, and I see:
"You will not evade me, Soandso!" "You will not evade me, Soandso!" "You will not evade me, Soandso!" and then I /who and they're still alive. | ||
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#9
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Quote:
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#10
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Thanks for the feedback, guys. I appreciate it.
__________________
"Hush...Hush...Shut up, and let The Dorf speak."
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