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#171
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If I donate 10k may i just get a pre-made 60 w/vp loots/epic/guise and fungi staff?
Congrats hawks, thank you Paul Allen for buying us to the top finally!
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#172
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Quote:
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#173
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I do not get the hype about yet another new game. Seriously: Recent computer games suck. And so will any new project until people stop bothering with graphics engines until *after* they've come up with a solid game idea and storyline.
But seriously! Do NOT reward kickstarter donators individually! If you want to give an incentive, stick with the serverwide "rewards". Do NOT give *anyone* extra items, do NOT give anyone early access to Velious (and pre-nerf items!). It's your server, you do what you want with it - but you're going to piss off a lot of people. /Slozem | ||
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#175
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when will we know how close to 10k we are?
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#176
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after the kickstarter is over
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#177
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If I've got an extra $500 kicking around that I can use to help get a game off the ground that might be nearly as cool as the one that gave me and some friends so much enjoyment over the last dozen years, done. Couldn't care less about getting into velious early, a guise or staff would be sort of cool though. I've wasted far more than $500 on games that sucked since EQ1. /salute P99SonglaBLUE.
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#178
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Problem is, even if Brad has a great vision for the game, he needs people like Bill Trost and John Smedley to make it a success. That is why EQ2 and EQN both suck/will suck, and why Pantheon will just be another Vanguard.
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#179
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#180
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One thing with classic EQ, is that it was an ingame meritocracy in every respect. I really liked that, and the new "FTP" models are a complete turn off to me, and that's what this thing is trending to. It's pretty obvious from reading this thread that I am not alone.
Also, a + server xp bonus isn't really content as far as I am concerned. Long leveling time is part of what EQ was about... It's a huge part of the classic experience. Considering how packed the high end is, why would you want to make it even more top heavy? Since lack of high end content is the issue, how about a raid targets reset per every XXX$ collected? | ||
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