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  #51  
Old 02-14-2014, 12:15 PM
Fuddwin Fuddwin is offline
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Originally Posted by SwordNboard [You must be logged in to view images. Log in or Register.]
Yes it ruins EQ. It totally pulls you off of Norrath. I believe expansions should always build on the original content or uncover lost and deeper parts of it. Luclin is basically EQ 2.0.. New zones for 1-65, not just more raid content. Game changing features like PoK and bazaar that ruin social interaction. Do we really have to answer to another one of these posts?
No... No you don't...
  #52  
Old 02-14-2014, 12:22 PM
Coridan Coridan is offline
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LDoN was theme park mmo. Just leave it to WoW, EQ2 and SWTOR who focus on that style of play.

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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
Odus. Playable Kerra with an expanded Kerra Isle, add in a couple dungeons, Plane of Underfoot, Barren Coast, etc.

After that? LoY on a bigger scale, better content; maybe do an Oriental continent either across the Abysmal Sea or east of Faydwer, with a new Human city and a Ratonga city. Or do something unique and do a pre-Columbian America based expansion. Discovered by Barbarians who crossed the north pole. A mesoamerican region would be a great place for the Shissar to have fled to.
Last edited by Coridan; 02-14-2014 at 12:25 PM..
  #53  
Old 02-14-2014, 12:36 PM
Gaffin 7.0 Gaffin 7.0 is offline
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naw
  #54  
Old 02-14-2014, 12:46 PM
Ahldagor Ahldagor is offline
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  #55  
Old 02-14-2014, 12:53 PM
loramin loramin is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Putting it out there then. After Velious... how would you guys have expanded EQ? What should SOE have done?
I'd add:
  1. A way to progress that caps out (none of the "infinite grinding" of AAs); it could be more levels, and/or it could be quest-based AAs, and/or even exp-based AAs, as long as there were only a few
  2. More zones for existing level ranges, especially the higher end since that seems to be over-populated here. The suggestion of Odus or Odus-adjacent souds great to me, plus there are several "zones" mentioned on various EQ maps that never got made, and those seem like perfectly classic places to stick something new
  3. On that note, I personally thought the the pirates expansion (LoY I think?) was great because it basically was just more zones at a classic power tier (incidentally I think that's why it was so unpopular onlive); I'd love to see those zones brought back
  4. Perhaps a bit later on, after Velious raiding gets old, Planes of Power (and maybe some Luclin too) raid zones, all accessible via wizard spells or existing zones
  5. I don't have strong feelings about Beastlords or Frogloks or Berserkers, but if people like 'em and they're balanced I'd be fine with seeing them added
  6. Unlike a lot of people, I think the basic idea of the spires, the bazaar, and the horses were all good ... they were just poorly implemented. I'd love to see more boats (classic but still helps travel without ports), something better than the EC tunnel that still maintains human interaction (no clue what that would be), and some sort of upgrade to JBoots (perhaps with a slightly faster SoW so that the classes that cast it still matter).
  #56  
Old 02-14-2014, 12:56 PM
fadetree fadetree is offline
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I liked Luclin for the most part. It wouldn't make me unhappy at all if they dropped it here eventually....yes i know they said they never would.
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  #57  
Old 02-14-2014, 01:04 PM
Rec Rec is offline
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luclin sucks
  #58  
Old 02-14-2014, 01:10 PM
myriverse myriverse is offline
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Luclin was pretty much the only original thing EverQuest ever had. The only real problem is that it wasn't finished. But meh. Still better than Velious, imo.
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  #59  
Old 02-14-2014, 01:22 PM
BahamutDF BahamutDF is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Luclin was pretty much the only original thing EverQuest ever had. The only real problem is that it wasn't finished. But meh. Still better than Velious, imo.
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  #60  
Old 02-14-2014, 01:23 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
Luclin was pretty much the only original thing EverQuest ever had. The only real problem is that it wasn't finished. But meh. Still better than Velious, imo.
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