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  #51  
Old 02-23-2014, 05:24 PM
hernathil hernathil is offline
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Quote:
Originally Posted by Sinestria [You must be logged in to view images. Log in or Register.]
Nilbog, this was posted in the other thread:



Should it be done on ticks?
I actually agree with this , seems like as long as I stand at some point its not as bad. I pull the most agro when i've been trying to sit throughout the fight.
  #52  
Old 02-23-2014, 05:32 PM
odiecat99 odiecat99 is offline
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Now mages are even more dreadful to solo with. Ohwells
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  #53  
Old 02-23-2014, 05:37 PM
Buns Buns is offline
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Is anyone else not seeing their misses log? I can see when a mob misses me, but none of my misses show up in the chat window anymore.
  #54  
Old 02-23-2014, 05:48 PM
Nothxu Nothxu is offline
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The aggro radius seems farther than it was on live.
  #55  
Old 02-23-2014, 05:50 PM
Koota Koota is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I have spent some time today watching groups and sit aggro. Here are my findings:

There is little to no concern for the puller or the tank. Frequently, everyone in the group is sitting in opposite corners of the room. Before the tank has had a chance to get any aggro at all, even two hits, people are sitting again. That might have worked last patch, but not now, and certainly not in classic.

Everyone should be standing on pulls. You should have a real pulling situation. I was seeing enchanters and wizards pulling back to their group, and wondering why it took the tank too long to get aggro, while people constantly tried to sit, and the mob would ping pong from person to person.

Take a little time, realize that taunt is snap aggro and not built aggro. You need to let your tank get more aggro than what is given by temporary sit aggro.

There might be tweaks needed to the functionality, but from what I've witnessed today, a lot of people are going to learn aggro management. I expect this will make better tanks soon.

So basically, aggro weapons (Warrior epic, Yaks, etc) dont really matter, a tank should just /sit instead. I recall there being SOME sitting aggro, but nothing at all like it is right now.
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  #56  
Old 02-23-2014, 05:51 PM
Buellen Buellen is offline
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Heya

posted two experiments i ran with my enchanter on the general chat sit agro thread. pages 4 and 5.

single person enchanter with animation pull with one spell weakness mob attacks me and is engaged by pet. i could not sit till my pet had done 25 percent of mob health.

when mob was 30 percent health left i would cast spells and mob would not come after me even if i sat again.


similar results with 2 people in group.
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  #57  
Old 02-23-2014, 05:52 PM
mreynert mreynert is offline
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So many bugs:

Spells do not sound right at all now. Gate sounds like an abjuration spell, summon spells sound off, nukes sound wrong, damage shield casts sound wrong.

Misses don't show up in combat log even with them filtered to turn on

Guildies are reporting special attacks on monks and such (flying kick, etc) are 100% accurate right now

Sit aggro completely borked. You may claim that this is working fine, but it absolutely is not. Played classic through darkhollow and I never remember it working like this. The sit aggro doesn't seem temporary at all on this server, for one, and the radius is too big. I also don't remember sit putting you on the aggro list without having done anything, it was just an aggro modifier, not a giant aoe disease cloud going off constantly. You definitely didn't sit down immediately when a pull was made, but after a few seconds with the tank on a mob, it wasn't an issue anymore. Mobs are getting 50% and below and still ignoring the tanks.
  #58  
Old 02-23-2014, 05:53 PM
Silent Silent is offline
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Aggro used to work if someone trained mobs directly over you, they would swipe at you(insta death if hard hitters) and keep moving after it stood you up. Not if you were sitting 50 yards away with no existing aggro yet they should not be walking the other way to hit someone sitting that far away.
  #59  
Old 02-23-2014, 05:55 PM
Menaan Menaan is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I have spent some time today watching groups and sit aggro. Here are my findings:

There is little to no concern for the puller or the tank. Frequently, everyone in the group is sitting in opposite corners of the room. Before the tank has had a chance to get any aggro at all, even two hits, people are sitting again. That might have worked last patch, but not now, and certainly not in classic.

Everyone should be standing on pulls. You should have a real pulling situation. I was seeing enchanters and wizards pulling back to their group, and wondering why it took the tank too long to get aggro, while people constantly tried to sit, and the mob would ping pong from person to person.

Take a little time, realize that taunt is snap aggro and not built aggro. You need to let your tank get more aggro than what is given by temporary sit aggro.

There might be tweaks needed to the functionality, but from what I've witnessed today, a lot of people are going to learn aggro management. I expect this will make better tanks soon.
I don't like disagreeing with the devs on here cause I respect them for the effort they put into the server. But I really think you are wrong here.

I was a monk in 2000 with kunark. In Sebilis I could chain pull, our casters in the group could continue to sit while medding even when I pulled. It only required me to do a very slight amount of damage on the pull. Usually my shuriken was enough damage for it.

Right now the aggro radius for sit is ridiculously large also. Go to unrest, you can see people pulling aggro from sitting from one side of the cy to the other in some cases.

NEVER should you be able to pull aggro on a mob from sitting when it's below ~95%. Currently, if only white damage has been done you can still pull aggro as low as 30% from what I've seen so far.

Medding, especially at the lower levels during combat when it is the most crucial is nearly impossible for groups with non twinked tanks especially warriors.

The good note is it's quite hilarious bouncing mobs around with sit aggro atm.
  #60  
Old 02-23-2014, 05:56 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Buns [You must be logged in to view images. Log in or Register.]
Is anyone else not seeing their misses log? I can see when a mob misses me, but none of my misses show up in the chat window anymore.
I can confirm that I have not missed once with Kick skill (there is damage every time I press the button.)

When I auto-attack magic mobs with a non-magic shovel, I know I'm not damaging them but there is no miss message.

I have missed with Range Attack (Archery)... i.e. fired an arrow and saw no damage message.

I cannot yet confirm without parsing that I am actually missing with auto-attack and just not getting a message.

EDIT: I have got to be missing swings during auto-attack, otherwise I would have killed Sergeant Slate a LOT faster.
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