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#51
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Since it seems we are receiving server updates at a much more feverish pace in 2014 versus 2013 we may want to scrap this idea altogether. Also if all the Sky raiding guilds on the server feel its best to continue trudging through this agreement, in spite of all the resets of the Overseer of Air spawn, then we need to outline more specifics about the Noble Dojo engagement rules. These rules do not need to be complex, but if it takes 10 guilds agreeing just to make the additional spawns function, then we also need to make sure those 10 guilds agree to how we deal with the extra Nobles. AG has been wanting Noble to be given a R,C,FFA classification for a while now, if someone would also like to comment on that. | |||
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Last edited by Erati; 02-24-2014 at 03:04 PM..
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#52
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I would be more than happy with a C/R/FFA with nobles just like everything else. It would finally put some "teeth" behind the enforcement of it.
I just think it becomes trickier with the OoA and HoV that trigger to spawn afterwards. should noble/OoA/HoV all be considered one spawn and you have 6 hours to get them all killed? or would the 20min timer still apply before they became FFA | ||
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Last edited by -Catherin-; 02-24-2014 at 03:58 PM..
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#53
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#54
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Leaving Overseer of Air up AND trying for a C, R, FFA rotation on Noble Dojorn will eventually become impossible to properly and effectively keep track of. I think it best to put Noble Dojorn on the C, R, FFA rotation with the resulting Overseer of Air and Hand of Veeshan being tied into the original kill. So, once Noble Dojorn is killed the remaining two need to be killed in 6 hours total. I don't agree that all three should be tied to the same start timer (so that all three need to be killed within 6 hours of the Noble Dojorn spawn else becoming FFA). This fits into the intended designs of the tiered system. To do otherwise has a great potential for grief.
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#55
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We could keep the Dojorn spawn rate under control by limiting the number of OOA being up.
Please Loraen correct me if I'm wrong but with 3 OOA up we'd get about a Dojorn each day right? We could say that when the 4th OOA spawns, that OOA and the resulting Hand are FFA to whoever. So we could have a Dojorn each day, on the C/R/FFA rotation.
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||
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#56
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If your math is correct then that seems sustainable. We need to have a plan of action if the server goes down and wipes the OOAs. Would the C/R/FFA continue in the same way, just at a slower pace? Also does it become punishable for a guild to kill OOA 1,2 or 3?
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#57
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Frankly I think leaving OOA up without staff enforcement is a waste of time and effort and can do nothing but lead to conflict.
1) Someone will snipe Noble when it is not their turn, history repeats itself and there's a long history of people breaking this particular agreement. 2) Server is resetting and poofing the OOA's too often before they can provide enough Nobles to warrant leaving them up. We're not gaining anything by doing it except for the potential for friction. Why not just put the efreeti's in as a single raid mob and C/R/FFA them with staff enforcement?
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Fingon, 60 Druid, <Taken>
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#58
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Well I ask myself what was the ROI of our little experiment? How many OOAs loot drops did we loose in our attempt to generate more Nobles and how many extra Nobles did we get? Did we end up with 6 extra nobles before the three OOAs poofed? If we received 6 of them then that means I invest one OOA and received two nobles gaining me one efreeti drop. However, If you include the loss of three Hands then we came out dead even. If we would have had one more pop before the server reset we would have actually made progress. Is it worth the friction to double our efreeti drops across the board? I would love seeing some stats on how long we worked to achieve the triple OOAs we had. If we can get that and project it one more OOA then we'll know exactly how long it will take before we start making profit.
I'm willing to work to make it happen, but I agree without staff support (maybe even just making OOA deaths public knowledge) its going to be considerably harder. Bottom line, even if people don't follow the process to a T, we as a server still gain on our investments if we make the attempt work over time. | ||
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#59
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If N overseers are up, we will get 7N/3 + 1 Nobles per week. If the server is stable for a month, that is 4 normal spawns of noble + 3 repop spawns = 7, so thats about 17 Nobles per week. At that point it is hard to imagine anyone going too nuts over him. The problem is the server simply hasn't been that stable, and the question is whether it will be stable in the future.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#60
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The fact of not killing OOA wouldn't be GM enforced tho, but a ppl doing that would probably punish themselves by having less pops. Quote:
Well, when Velious times come maybe we'll have more server patches.
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<Europa> Officer
Powtle, 60 halfling cleric (purple club, 9th grade) Tsoona Mi, 52 iksar monk Olandar, EC mule | ||||
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