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#12
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Nostalgia mostly. I have 6 level 100s on Live, Ive 18boxed on other EQEmus, just get bored, we all get bored. This is where I am now.
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#13
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Nostalgia partly, but the social element mostly. Community has been bred out of the mmo genre. Even guilds in other mmo are usually filled with people that barely know each other other than the few cliques.
People don't understand that all that "tedium" of travel and having to depend on other people to get things does actually forces people to communicate and get to know other people they wouldn't otherwise. | ||
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#14
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Quote:
DAoC came really close and I still have very fond memories of playing it, but nothing was EQ for me but EQ. | |||
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#15
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The social aspect for me, i would hop on wow use the dungeon finder do it and be back in my home town without so much as having to talk to people to advance and progress in the game. lvl 1-85 and didn't know anyone, you can say its my fault but there are no people doing dungeons they all use the dungeon finder which uses people from all servers and chances are you will never see them again.
here you see the same people leveling up in the same spots you get to know them. Ill hop on eq just to chat to see what people are doing, I used to hop on wow and just stand their because i didn't want to group with a bunch of randoms and standing around the AH i didn't recognize anyone, just a faceless game. | ||
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#16
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It's had the best exploration, consequence, and social of any MMO I've played.
And oh yes... after UO, I was ready to give up MMOs due to PVP, and EQ was a grand oasis from that BS.
__________________
Gnawlunzs Phrogphry
Master Angler, Baker, Cadger, Drunk "If you can't eat a frog, then eat two." | ||
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#17
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I play P99 for a few reasons... It gives me the warm and fuzzies because it was the first real video game that I ever played. Also, all the other MMO's (including EQ Live) have become SO easy! You can get to max level in a matter of weeks, where's the fun in that? Not to mention, the community has been pretty amazing. =)
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#18
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Let's not forget that pretty much every game tries to force this 2+ faction RVR PVP bullshit on us.
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#19
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The former posts sum up much of the incentive for returning to EQ, a game now 15 years old.
I want to elaborate on the sense of accomplishment, especially with regards to loot. Those special pieces of loot were hard-earned, could take weeks to acquire and you really felt a great thrilling rush when you finally put your clammy (from all the intensity sweat) on that Flowing Black Silk Sash. Looting it put you in a state of near-panic - you were struck by paranoia about going LD, a power out at your house or some ugly, hither-to hidden bug in the game would jump out and prevent you from claiming your prize! Simply put, loot mattered - it does in all games, but where newer games the emphasis is merely on having it, in EQ it's on getting it, because few things came easy or fast. I began in 1999 like so many others, and my experience lasted until mid-Planes of Power. I returned last April to the public servers with their 19 expansions expecting an old school game far more rewarding than these new kiddy mumorpugers, and was dismayed by changes that really let me down: - No corpse runs required - Tiered world drop armour sets and weapons, all but removing the incentive for dangerous and exciting dungeon crawls - Rather easy travelling with no need to have contact with other players In short, Sony seems to have done all they could to make EQ be what the newer games are; catering to the instant gratification generation. I cannot tell you how much I appreciate P1999 and their gift of classical EverQuest. They even state that Velious will be the last expansion included, and that is perfection for me - EQ began going down hill for me with Luclin. A testament to EQ's impact on accomplishments mattering is that you can remember the names of almost all cool loot and where you got it. I played WoW for a good while, raided high-end - ask me about a piece of loot, I'll almost guarantee you I can't name it. EQ makes me care about my character, other people and loot on a level no other game has done for me. P.S.: I began on p1999 a couple of weeks ago, made a lvl 3 run from Freeport to Upper Guk - my heart was pumping harder than any game had done for me in years. | ||
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#20
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I can't believe everyone misses one of the HUGE reasons that this game is so good,.... Every class is like a game unto itself. I don't think any game made classes as good as most of the EQ ones.
Find something with the intricacies of EQ monk, bard, ench, etc. It just doesn't exist. | ||
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