Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-07-2014, 06:59 PM
captnamazing captnamazing is offline
Banned


Join Date: Jan 2013
Location: Rivervale
Posts: 1,481
Default

While on the topic of xp groups

Best xp I've ever seen was in an lguk trio with me tanking, enc with pet, and cleric
  #12  
Old 05-07-2014, 07:19 PM
Rhuma7 Rhuma7 is offline
Kobold


Join Date: Apr 2010
Posts: 171
Default

Quote:
Originally Posted by Shamalam [You must be logged in to view images. Log in or Register.]
No, that is not how it works. Please read: http://wiki.project1999.com/Game_Mec...perience_Works

The halfling warrior needs less exp per level than the iksar SK. A LOT less. That means, if they are the same level, the warrior has much less TOTAL EXP, meaning he will get a smaller piece of the exp pie. They do not "switch their experience penalty/bonus" or any such nonsense. If they had the same amount of TOTAL EXP, meaning the warrior would be a higher level than the SK, they would get the exact same amount of exp per kill.

Yes, hybrid classes take longer to level, and if they are equal in level with the rest of the group, they will take a bigger chunk of the exp. HOWEVER, this basically boils down to them leveling at the same rate as the rest of the group, since they take more exp but also need more to level up. They did this so that you can group with your hybrid friends and not leave them behind. You're correct that it will be much less noticeable in velious with the removal of class penalties, but the same system will still apply for racial penalties.
I've read the page and have a very firm understanding of how penalties are distributed. Which is why it was stated "per kill."

When you penalize someone for being a hybrid...then make everyone level at the same speed as hybrids, you're being retarded.

Warriors/rogues should level faster than hybrids...not require less xp per level but get less xp per kill making the whole fucking point of an xp bonus pointless.
  #13  
Old 05-07-2014, 07:23 PM
Doors Doors is offline
Planar Protector

Doors's Avatar

Join Date: Apr 2011
Location: Pittsburgh
Posts: 2,934
Default

Play red, none of this bullshit is on that server.
__________________
Quote:
Originally Posted by Drakaris View Post
You can be my squire once you can bench half of what I can.
  #14  
Old 05-07-2014, 07:24 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

The only thing you need to know is that for each mob you kill, you get:

(Your total exp earned) / (Total exp earned by everyone in the group) of the experience.

The side effect of this is that a hybrid, that is the same level as you, will have more exp earned than you.

now, what i want to know is what happens when two people with disparate penalties group together without ever getting any experience.

Their total pie is always the same, but they still require different amounts to level, so they would outpace each other. Is it special cased?
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
  #15  
Old 05-07-2014, 07:27 PM
Ciroco Ciroco is offline
Sarnak


Join Date: Apr 2013
Posts: 366
Default

Some of you are implying that all group members level at exactly the same rate (as in same % exp per kill), which is not true. The person with less total experience is penalized, but I don't know the exact formula for that (does anyone?).

Either way, we all know the penalty is stupid, but classicness > logic here, so suck it up til Velious.
  #16  
Old 05-07-2014, 07:33 PM
August August is offline
Fire Giant


Join Date: Sep 2010
Posts: 703
Default

Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
Some of you are implying that all group members level at exactly the same rate (as in same % exp per kill), which is not true. The person with less total experience is penalized, but I don't know the exact formula for that (does anyone?).

Either way, we all know the penalty is stupid, but classicness > logic here, so suck it up til Velious.
Eh, but the person with the least total experience also takes less experience to level.

When you are grouped, everyone should be getting the same percent of their level, barring those who are changing modifiers (hell levels)
__________________
Tomtee Weewere- 22 ENC
Pizzatime - 51 SHM
Prehistoric Turtlesaurus - 51 MNK
Scientist - 37 ROG
  #17  
Old 05-07-2014, 08:05 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,323
Default

Y'all are missing the point: if experience worked the way you wanted to, and a hybrid and a non-hybrid were grouping together, the non-hybrid would quickly get ahead of the hybrid.

Since the EQ devs expected friends to play together, not just a bunch of lonely P99 neckbeards, they wanted to make sure those friends could level up together. It wouldn't be very fun if you and a RL friend started together, but soon couldn't play together because one of you made the mistake of picking a hybrid.

This isn't a bug or mistake, it's a deliberate decision to allow friends to play together.
  #18  
Old 05-07-2014, 08:07 PM
Rhuma7 Rhuma7 is offline
Kobold


Join Date: Apr 2010
Posts: 171
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Y'all are missing the point: if experience worked the way you wanted to, and a hybrid and a non-hybrid were grouping together, the non-hybrid would quickly get ahead of the hybrid.

Since the EQ devs expected friends to play together, not just a bunch of lonely P99 neckbeards, they wanted to make sure those friends could level up together. It wouldn't be very fun if you and a RL friend started together, but soon couldn't play together because one of you made the mistake of picking a hybrid.

This isn't a bug or mistake, it's a deliberate decision to allow friends to play together.
It would be a mistake to have penalties or bonus' if that were the case. Stop trying to force some bullshit after-the-fact PR message to cover-up their mistakes.
  #19  
Old 05-07-2014, 08:12 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 10,323
Default

Quote:
Originally Posted by Rhuma7 [You must be logged in to view images. Log in or Register.]
Stop trying to force some bullshit after-the-fact PR message to cover-up their mistakes.
LOL you can believe whatever you want about the motives of developers 15 years ago, but it's a very simple concept to understand: if different players level at different rates, two players who happen to be friends soon won't be able to play together.

What part of that doesn't make sense to you?
  #20  
Old 05-07-2014, 08:19 PM
Rhuma7 Rhuma7 is offline
Kobold


Join Date: Apr 2010
Posts: 171
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
LOL you can believe whatever you want about the motives of developers 15 years ago, but it's a very simple concept to understand: if different players level at different rates, two players who happen to be friends soon won't be able to play together.

What part of that doesn't make sense to you?
The part where they made xp penalties for classes that can solo effectively and xp bonuses for classes that cant solo effectively and need to group.

It's a very simple concept. Which in the end, the penalties were removed proving it was a dumb idea to begin with.

Edit: lets not forget the developers of 15 years ago were brad "pill head" mcquaid that cant make a game if his life depended on it. The simple fact EQ was even remotely successful was blind luck that all the half assed mechanics were made into decent ones by the players, like feign death pulling.
Last edited by Rhuma7; 05-07-2014 at 08:22 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.