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#11
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the OP is correct. I MAINED a rogue on live for YEARS during the vanilla/kunark/velious era. Instill doubt had to have kick/bash/backstab timers up 5 seconds after you pushed the button (and the animation ended) , if kicked was evaded somehow no fear. Then the fear gets checked against fear resist... and even at 150 skill IT STILL FAILED TO EVEN TRY TO KICK 90% of the time. This makes solo in PVE for melee with ID to have a %1000 easier time. ITS BULLSHIT BALANCE!!! I WANT CLASSIC BALANCE!
Basically, Instill Doubt was 99% worthless in Classic. P99 has given those classes with ID an extra ability that isnt Classic and makes the game much easier for those classes. Bullshit Classic experience. And not to mention Overpowered. Even if you had max skill for the Era in Instill Doubt, the multiple factors of it not even procing a kick at the end of the animation, the evade of the kick, and the fear resist meant that against dark blue trash mobs, when you pushed the Instill Doubt button , there was only like a 5% chance of the fear actually landing AT MAX SKILL. Here on P1999 it seems like a 90-100% success rate at like lvl 20 lol | ||
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Last edited by Theturtlehermit; 05-10-2014 at 01:36 PM..
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#12
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"2.30. What does Instill Doubt do?
Instill doubt causes the rogue to go through several combat animations, and on success, will attempt a kick, which if successful will send the enemy running a la the fear effect. It can not be relied on as an escape ability, because success is fairly rare. Also be very cautious in areas where trains start easily (e.g. Guk, Solusek B). If the skill does happen to work while fighting indoors, the creature may run off and come back with the entire zone which won't make you or your group very happy. On the other hand, it is useful as an auxiliary fearing method when fighting out of doors." http://teir-dal.tripod.com/id47.html http://www.roath.demon.co.uk/Instill.htm | ||
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#13
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Instill Doubt was changed in a March patch. Is this still an issue?
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#14
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im not familiar with the change in march
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#15
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No, not an issue. The success rate may still be a bit higher than it was on live while at lower levels, but it's still just as awful as I remember once 40+.
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#16
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oh i see. well thats better. I am remembering times when i first started like a year or two ago.
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#17
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Quote:
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#18
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I used ID quite a bit while leveling my bard. The last time that I remember using it was fear kiting around KC in my low to mid 40's. The success rate was good enough that I decided to take ae fear song off my play list and instead use ID for the fear effect so that I could twist regen / haste / snare.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#19
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A bit old thread, but I mained a Rogue from 2000-2002. When I was bored, probably around 2001/2002, I would stand behind Shady in EC, do ID until it fired, then melee him down. Shady is level 45 and I was level 60. I can't remember how it worked "in the wild" (while fighting mobs), but it would certainly land on Shady. A very very rough memory tells me I maybe had to ID 3-5 times typically until it would attempt to land on Shady.
So, it wasn't 99% worthless for sure.
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#20
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Quote:
It's success rate was pretty poor and its duration quite short. I remember there was only one bard trainer in Freeport that would let you train this as a bard. So it was neat in that it was a rareish skill to have. But far from practical.
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