![]() |
|
#1
|
|||
|
A little unclear on how defense is or should be working.
Old web sites, and my memory, suggest that it is something like (level+1)*5. This means my level 16 mage should max out at 85. However, he is maxed out at 63. For the past few levels, I get 3 skill ups, and they occur pretty quickly. By the first bubble of experience I am done and get nothing more. Offense, incidentally, is stalled at 64... and in the ole' days, offense would cap slightly *below* defense! Anybody shed light on how it works here? | ||
|
|
|||
|
#2
|
|||
|
Defense and other melee stats cap at a much lower value than other skills, so I believe they increase at a much lower rate per level.
| ||
|
|
|||
|
#3
|
|||
|
Yes, the cap is lower, however that is not the mechanic I am referring to. I understand that piercing is (and in classic was) limited to fewer skill ups per level than (say) a warrior. But that wasn't the case for offense/defense. Those would cap lower, but skill up the same per level, so a caster would hit max around level 30ish while a warrior would keep chugging right along. On P1999 I haven't quite figured out what is going on. At 3 per level for instance, how does a lvl 16 mage cap out at 63?
| ||
|
|
|||
|
#4
|
|||
|
I don't think 63 is an actual cap at any point. Get hit more (by non-green mobs) and your skill will increase.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
|
|
|||
|
#5
|
|||
|
Yeah, I know about the get hit by blue+ part.
Anyway, dinged 17 a short while ago. As expected, *immediately* got skill ups again... 3 each to Defense and Offense... less than 10 percent into the level. Will see if the pattern breaks. | ||
|
|
|||
|
#6
|
|||
|
Just to bring this to a close.
Skill ups at level 17 behaved predictably. Max 66 Defense, 68 Offense, all achieved very early in the level with nothing thereafter. Offense gains level*4. Defense begins at 5 per level, but goes down, so somewhere in the teens it is down to 3 skill ups. Documenting how this was in live has proven somewhat more complicated than I thought. The interesting part about the back research is that someone else proposed that defense skill ups were based on a look-up table, and not a formula, nearly 15 years ago. | ||
|
|
|||
![]() |
|
|