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#31
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Don't camp boss spawns because we will lose more loot to burnout than we'll gain from drops; continue to track and mobilize as we've always done.
Accept the rotation agreement with DA until sky comes out so both guilds don't spend the summer staring at empty spawns. Give people time off from the boss camping in rotations, especially newer members, so they'll have time to do things like build wealth and level alts. Have "flash raids" where part of the guild gets an unexpected tell during boss camping to report to a raid location to keep our mobilization skills sharp and teach them to new members. Have Xzerion step down from guild leader because his real life and developer commitments didn't leave enough time to lead a raid guild, elect a new leader and officers. Demote inactive officers like Otto and Wonton. | ||
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#33
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Also, bonus points if we can get that pro click zone reposted on every page of this abomination.
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#34
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Quote:
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#35
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#36
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Either way, i only seen you in game when i was once, so i take that you dont play all that much. So your screwed even if you had tried to build the respect. Thus you should have joined a more casual guild then to stay with one which was "i think" loot oriented. So for most IB was a stepping stone to gear up and leave with this kind of turnaround, IB sounded like a pretty shitty place to be in. | |||
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#37
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The issue with rotations and not camping are pretty simple and go way beyond "so and so was just being a douchebag, it's his fault!!" and I say this without any flaming or anything of that nature.
1) If you don't camp the mobs under the old rule set you lose them to the people that would have. 2) A rotation wouldn't work on this server, at least at the time of what you keep referring to as "The Big Sit." DA, IB, Transcendence, Divinity, Remedy, and probably even guilds like Eminence all would have had legitimate claims for shots at the raid encounters. You can't really set up a rotation and then say "oh but it's only for these 2 guilds, sorry everybody else." When you only have 5 or 6 legitimate raid targets and you have at least 5 if not 6 or more guilds that could kill them given the opportunity nobody is going to willingly accept a whopping 1 target a week. It was a shitty situation for everybody involved but the rules being what they were, it was an inevitable conclusion as each guild would take one step further into the abyss trying to get the advantage on the other. No one person or guild is completely at fault, sorry to burst your guys' bubble. If you really want to blame somebody, blame the people in charge for not changing the rules sooner. | ||
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#38
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#39
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and it wasnt sorry everybody else if you had a clue what the deal actually was
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#40
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I'll give you a break since I know you have a hard time typing as well as probably reading and understanding English, Raren. Notice how I said:
Quote:
If you have a rotation that is only between 2 guilds it doesn't work on a server where 6+ guilds have aspirations of raiding the same content. Either you don't let them in and eventually they kill mobs that are in the rotation between the 2 guilds that have an agreement, causing an issue between those 2, or you do let them in, say via killing a gateway mob (not really any of those in classic ala Aary in NToV) which inevitably leads to the whole "too many cooks in the kitchen" dilemma of having 6+ guilds on a rotation for 6 mobs meaning a guild it basically getting about a boss a week which nobody is going to be happy with, especially the original 2 guilds. | |||
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