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#41
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![]() I am having slight issues with soloing inside.. Maybe I am just out of sorts but it's happening [You must be logged in to view images. Log in or Register.] Anyone have any good places outside (room to run like hell when it hits the fan) for lvl's 24 to 30?
Thanks again in advance! Utu
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Utumen Au'Dyre
Enchanter <Ottomatic Maniacs> GL | ||
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#42
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![]() Quote:
Make sure for soloing you bring PLENTY of gems to buff yourself with Rune. Don't be stingy and let yourself die :P | |||
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#43
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![]() 24-27 EK Crag spiders are great.
27-34 I did OOT Sisters, amazing money and good exp. | ||
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#44
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![]() Alrighty! Spider thingy ho!!!!!
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Utumen Au'Dyre
Enchanter <Ottomatic Maniacs> GL | ||
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#45
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![]() Quote:
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EQ Emulator population tracker - https://unixgeek.com/eqemu.html
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#46
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![]() Alright! I'll see what's up now a days there. Will report back!
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Utumen Au'Dyre
Enchanter <Ottomatic Maniacs> GL | ||
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#47
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#48
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![]() Could someone post a guide on inside charm soloig? I think I am missing Somthing here.
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Utumen Au'Dyre
Enchanter <Ottomatic Maniacs> GL | ||
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#49
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![]() Charm mob
Pet Attack new mob Root/Tash new mob Invis self when pet or new mob are low on HP Root pet + Refresh root on new mob Use Choke to finish low HP mobs, nukes to finish 10-20% HP mobs. Higher than that, charm a new mob Repeat. There's some variance and whatnot, but the goal is to have 2 mobs fight it out and then break charm when both are Low HP so that you may nuke them to death for full EXP. This is why finding camps with mobs that are equal footing/power is great. Cause having one mob at 80% and the other at 10% is lame. You have to break, root the 80%, kill the 10% and recharm 80 to find a new mob. I'm sure there are better guides than this though.
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#50
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![]() I don't like using dots to finish mobs off. It can break the root with the upfront damage and then you'll be using more mana to root the mob again while the dot kills. Might as well just pick the right-sized nuke to finish the job without too much overkill.
I would always make use of the variety of slow spells we get to try to keep mobs even-ish on HP even if they aren't the same level. Between languid pace and tepid deeds, cast somewhere between the start of the fight and halfway through the fight, you can get any mobs within ~5 levels of each other down to <10% at the same time to finish them off easily. Knowing the levels of different names of mobs, or watching for max hits to see what level they are, is very helpful for this kind of thing, of course. The sooner you know what spell you need to use the less mana you will need to spend keeping mobs even and finishing them off for full xp without slowing down your overall pace... although if you get a really tough mob it isn't a bad method to use two weaker ones on him and get full xp for the three without messing around with slows, that just doesn't happen all that often really. | ||
Last edited by Tecmos Deception; 06-23-2014 at 11:41 AM..
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