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  #11  
Old 06-27-2014, 10:57 AM
Super Hater Super Hater is offline
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  #12  
Old 06-27-2014, 11:09 AM
Littlegyno 11.0 Littlegyno 11.0 is offline
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jesus jib. ur sounding more like a faggot each and every day.
  #13  
Old 06-27-2014, 11:12 AM
Mac Drettj Mac Drettj is offline
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Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
eq was not designed to play without pvp.

I would never do anything but fight for my raid encounters.
  #14  
Old 06-27-2014, 11:15 AM
heartbrand heartbrand is offline
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I don't think variance is the answer, staggered spawns are in my opinion.
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  #15  
Old 06-27-2014, 11:23 AM
Andis Andis is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
It looks like you have leveled up some good Nihilum recruits.
hippo I never thought you for a faggot

stay classy - dont act like them

signed your pal andis
  #16  
Old 06-27-2014, 11:24 AM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Andis [You must be logged in to view images. Log in or Register.]
hippo I never thought you for a faggot

stay classy - dont act like them

signed your pal andis
it's the truth though.....
  #17  
Old 06-27-2014, 11:59 AM
Elderan Elderan is offline
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Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
So we showed up to tuesday's repop. 9 Hokuten in rags ready to attempt faydedar at 8AM an hour after the mass repops started. We go there and the mob was already dead to nihilum. This is exactly why we need variance. If 1 giant guild just takes all the pixels and schedules it all in 1 day it makes the server a deserted place to place for 6 days straight. If variance were implemented then the server would be flooded with players 7 days a week.

Not to mention Nihilum's goal is to cockblock every guild by taking every pixel for themselves forcing smaller guilds to dissolve and have a few leech into Nihilum.

My vote is for variance +/- 72 hours on 7 day raid targets and +/-16 hours on 3 days raid targets. This will boost the pop, force more guilds to arise and make the server a much better experience for everybody.

dont let these poor lads fail : https://www.youtube.com/watch?v=igRN...ature=youtu.be

Vote for variance 2014
Tuesday was a perfect example of why variance would be bad and wouldnt work anyway.

The server restarted, which caused Fay to repop at a random time. This is exactly how variance works. We went and killed fay at some random time just as we would in variance. You and your guild showed up late just as you would in a variance situation.

Now you know the spawn time for next week. Bring your best warriors and let the best guild win the mob.
  #18  
Old 06-27-2014, 12:01 PM
heartbrand heartbrand is offline
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If a guild wants to compete here, their best chance will be the start of Velious. If there's 100+ Nihilum day 1, you'll see some disgruntled people in the guild, and that will be your one shot @ making a move. But it would have to be led by a non moran, prolly someone from within. Won't be me tho, I'm in full sipping margarita's mode with my good chums Elderan / The Duke / Fathead Frank / Rallyd and Ender. wish u many pixels.
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  #19  
Old 06-27-2014, 12:22 PM
Mac Drettj Mac Drettj is offline
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Pras FHF
  #20  
Old 06-27-2014, 12:26 PM
Jib Jib is offline
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variance would spread the mobs equally randomly through out the week, forcing new guilds to arise, more competition and an equal playing field.

variance is the answer we have been looking for
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