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  #161  
Old 07-08-2014, 08:36 AM
Brynnag Brynnag is offline
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Join Date: Mar 2011
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I'll prob check this out, rerollin my nightshade for the hippies!

Cant count how many times that little rogue nuke came in handy killing people running away from me lol.
  #162  
Old 07-08-2014, 03:49 PM
Scrooge Scrooge is offline
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Quote:
Originally Posted by zojac [You must be logged in to view images. Log in or Register.]
I lately patched the client and stuff and logged on Genesis after 8 years of not playing the game, how did stick work? I remember back then when i played savage and he had the stun on the backattack, u would walk through your enemy stick and hit the backstun, does stuff like that still work and do you bound stick to a key or do some macro?
Yea it still works like that, it's shift+F to /follow, do /keyboard to make it how you want it to be.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
  #163  
Old 07-08-2014, 03:56 PM
backman_66 backman_66 is offline
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Join Date: Nov 2009
Posts: 106
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Just to add to Scrooge's post about stats, STR also determines your carrying capacity. And if you're too encumbered, you won't be able to move like on EQ. A good strategy in RvR is to debuff str on casters who only have a base str of about 40-50 usually. One str debuff will put them down to 0 str unbuffed, and they won't be able to move at all. There's also a str + con debuff to add on top of that, so you could potentially debuff someone's str by about 100~ points.
  #164  
Old 07-08-2014, 06:28 PM
Scrooge Scrooge is offline
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Quote:
Originally Posted by backman_66 [You must be logged in to view images. Log in or Register.]
Just to add to Scrooge's post about stats, STR also determines your carrying capacity. And if you're too encumbered, you won't be able to move like on EQ. A good strategy in RvR is to debuff str on casters who only have a base str of about 40-50 usually. One str debuff will put them down to 0 str unbuffed, and they won't be able to move at all. There's also a str + con debuff to add on top of that, so you could potentially debuff someone's str by about 100~ points.
Just to add to backman's post about this strat, your debuffs increase in 'value' as you level, some debuffs are base spells so you get them automatically, the 'combo debuffs' which debuff more than 1 stat are obtained through training only. Also, 100 STR is huge at low-mid lvls, even with buffs it'll be a huge penalty not just to casters but melees also, and most casters won't have a STR/CON buff on them as those are primarily saved for melees.

I'll explain more about buffing in DAoC, there are 2 types of buffs; timed buffs, and concentration buffs. Timed buffs have a timer ranging anywhere from 5-20min, and can be cast on as many targets as your mana will allow. Concentration buffs however, have a limit to how many of them you can spread around but do not have a timer.

At the bottom of the window where you see all your spells will be a 'Conc' button which will reveal how many buffs you have placed, on who, and how much more concentration you have left. Combo buffs (str/con, dex/qui) take more Conc than single stat buffs, and depending on the realm you're in, different buffs have different means of placement.

Another thing about Conc buffs is that they have a certain range, so if you get too far away from the person who buffed you, the buffs will stop working - the icons wont disappear so if you get close enough they'll start working again, timed buffs don't have this limitation. Conc buffs will also disappear upon zoning, while timed buffs do not. The efficiency of buffs also depend on the border of the buff icons and how many spec points are invested in that spec line, much like with mobs and items, they range from grey buffs to purple buffs, and the higher level the buffs the more conc they consume.

So for example if 1 Druid has a Nurture spec of 40, while another Druid has a Nurture spec of 30, even if both Druids are the same level - their single stat (base) buffs will differ. In order to increase the efficiency of base spells/buffs, certain items in the game provide spec bonuses like +3 Nurture or +5 Light Magic. When you start gaining Realm Ranks through PvP, every 'whole level' you gain, like RR2, RR3, etc. will give +1 to ALL your spec lines and this stacks with spec bonuses from items. However, spec bonuses from items have a limitation (just like stats) based on your level, the cap starts at +1 and goes up every 5 lvls, so by lvl 50 you can have as much as +11 bonus to a spec line from items alone.

This information is good to know so you can plan your specs ahead of time, and don't need to spend more points than needed. Keep in mind though, the bonuses to a spec line only increase existing base buffs/spells, base melee damage and style damage, but they will not grant you new abilities like you'd have if you actually invested training points into that spec line.

Debuffs are all timed and instant cast, some Crowrd Control spells are instant depending on class while others are timed, instant cast CC spells normally have a much shorter duration though.

Another difference between EQ and DAoC in terms of the stamina buff, the DAoC version of that is the Endurance buff/song, which is actually one of the most important spells for melees who have weapon specs for styles, as all styles use endurance - the Sprint ability (everyone gets this automatically) also takes endurance at 5% per tick.

So a good Bard can actually twist their speed song and their endurance song, and allow the entire group to sprint at the same time, this is called often called 'Speed 6' (cause speed 5 is the final speed song/chant the runners of all 3 realms max out at.) In DAoC you actually have to keep switching songs nonstop to keep them up at the same time, and because a song 'tick' is 6 seconds you can actually twist up to 3 songs efficiently, if you have quick fingers and time it properly.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
  #165  
Old 07-08-2014, 06:50 PM
Scrooge Scrooge is offline
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Join Date: Nov 2009
Posts: 1,246
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List of players (updated July 7th) interested in playing Uthgard 2.0 in the same crew (if anyone wants to be added or removed, make a post):

If anyone is missing from the roster, or you want your name added or removed, make a post and I'll update the list.

Scrooge - mentalist(caster utility)/blademaster/bard
backman_66 - warden/eldritch/hero
Weekapaug - bard/hero/ranger/druid
Ugrask - blademaster/valewalker/eldritch/enchanter
Lyrith - bard/druid
Zade - druid/warden/dps, (+1 friend)
fishingme - scout, valewalker/animist/enchanter, bonedancer/thane
phacemeltar - bard/blademaster/valewalker/eldritch
Nalkin - enchanter
Jaxon - eldritch
dustysr06 - druid/bard (+3 friends)
Cecily - nightshade
Yiblaan - ranger
Foxxhound - valewalker
Ghordo - hero/champion
Kender - eldritch/animist
Nuggets - bard/eld/animist
Erasong - valewalker
Brynnag - nightshade
Galfon - warden/ench/ment/hero (non-p99)
August - bard/hero/enchanter

Caridry - undecided
mrgoochio - undecided
Cookiefist - undecided
Scikala - undecided
Leeyuuduu - undecided
Sssleeve - undecided
Goobles - undecided

Old guildies/friends who may come along for the ride (classes they used to main some years ago):

Kvasir - eldritch/hero/warden
Bell - undecided (blademaster/berserker/cleric)
Kinkade - undecided (valewalker/savage) (+3-5 friends)
Sothien - undecided (eldritch/druid/healer)
Kiire - undecided (bard/druid/cleric)
Kadri - undecided
Signify - undecided (blademaster/berserker)
Salbei - undecided (enchanter/shadowblade)

21 decided, 7 undecided, 8 old guildies, 9 maybes (misc friends), 45 total! [You must be logged in to view images. Log in or Register.]
============================================

I'll match the roles needed to the ppl in this thread, based on their initial class choices, so we can see what we're missing more than anything else.

Realm: Hibernia

Primary Healing: Weekapaug (druid), Zade (druid/warden), dustysr06 (druid)
Secondary Healing: backman_66 (warden), phacemeltar (warden), Lyrith (druid), Galfon (warden), Kvasir (warden)
Primary Crowd Control: dustysr06 (bard), Weekapaug (bard/CC), Nuggets (bard), August (bard)
Secondary Crowd Control: phacemeltar (bard/CC), Lyrith (bard/CC)
Primary Bomber (caster dps): fishingme (enchanter), nalkin (enchanter), jaxon (eldritch), August (enchanter), Kvasir (eldritch)
Secondary Bomber (caster dps): phacemeltar (eldritch), backman_66 (eldritch), kender (eldritch), Galfon (enchanter)
Primary Shield Tank: Ghordo (Hero), August (Hero)
Secondary Shield Tank: backman_66 (Hero), Galfon (Hero), Kvasir (Hero)
General Melee DPS: Ugrask (blademaster?), Zade (blademaster?), Zade2 (his friend, blademaster?), fishingme (valewalker), Scrooge (blademaster), backman_66 (blademaster), , Foxxhound (valewalker), Erasong (valewalker)
Utility Caster DPS: fishingme (animist), Scrooge (mentalist), kender (animist), Nuggets (eld/animist), Galfon (mentalist)
Stealthers: Brynnag (nightshade), Cecily (nightshade), Yiblaan (ranger)

Potentially we can have the following: [5x Bards, 3x Druids, 3x Wardens] [3x Enchanters, 5x Eldritch, 2x Animists, 2z Mentalists] [3x Heroes, 5x Blademasters, 3x Valewalkers, 1x Ranger, 2x Nightshades] but seeing as how we can't all be in one group, it'd be good to know that everyone in the guild can XP with each other without having to resort to looking for PUGs or soloing. For RvR especially, atleast 1 Bard and 1 Druid per group are needed, but 2 Druids would be better ofcourse, 1 Warden, 2-3 DPS and 1 Shield Tank for defense.

note: Class Descriptions for Hibernia are done.

DAoC Setup Guide
iRC Setup Guide

I can't seem to edit my posts lately, the 'form box' doesn't work at all, that's why when making changes to the roster I have to make a new post when that happens.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 07-10-2014 at 01:17 AM.. Reason: added August to guild roster
  #166  
Old 07-09-2014, 07:08 PM
August August is offline
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Join Date: Sep 2010
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I'll be playing this.

I'll try for 'August' as a name.

Hibernia? I will be bard/hero/enchanter (one of the three).

I could be convinced to play a mentalist.
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  #167  
Old 07-09-2014, 09:46 PM
Scrooge Scrooge is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I'll be playing this.

I'll try for 'August' as a name.

Hibernia? I will be bard/hero/enchanter (one of the three).

I could be convinced to play a mentalist.
Alright August, I've added you to the roster. If you've read the post where I said we might be doing a caster group at first just to get a foothold, get some loot circulation flowing into the guild, and then make melees after.

We'll definitely need all 3 of the classes you've mentioned; Shield spec melees will be a big help for our pbaoe groups with Guard on the Enchies/Elds doing the PBAOEs, and good Bards are always needed in PvE. When we start PvP in the first BGs, that awesome speed and AE Mez will be a necessity. Though I'm sure even ppl who never played the game before will be capable of mastering the main CC roles, given enough time and practice, we'll also need some ppl to commit to their mains for a while so we know for sure what classes to expect in groups which are on more often than others.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 07-09-2014 at 10:07 PM..
  #168  
Old 07-10-2014, 01:09 AM
Clark Clark is offline
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Location: Metropolis
Posts: 5,148
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Quote:
Originally Posted by August [You must be logged in to view images. Log in or Register.]
I could be convinced to play a mentalist.
Like the TV show?
  #169  
Old 07-10-2014, 05:53 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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You guys arent interested in shadowbane? Open beta emu soon lol

Ive tried to get into DAOC, twice, didnt grab me, cant put fingers on what exactly i find boring, perma highlander look on my merc didnt help.
  #170  
Old 07-10-2014, 08:57 AM
Scrooge Scrooge is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
You guys arent interested in shadowbane? Open beta emu soon lol

Ive tried to get into DAOC, twice, didnt grab me, cant put fingers on what exactly i find boring, perma highlander look on my merc didnt help.
I played Shadowbane when it first came out and it was alright when it was new, but it just doesn't come close to the PvP fun factor of DAoC, although I might have a look at that shard until Uthgard is up again.

If the Albioin experience wasn't what you were looking for, I can relate, except I didn't make the mistake of playing there solo, and had a handful of friends to group with right off the bat. Maybe you should try some classes in Hibernia, every time I played that realm on Uthgard in the years prior, I always had a good time, even when starting from scratch and without a pre-made guild like the one we're going to have.
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
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