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  #41  
Old 08-01-2014, 09:50 AM
feanan feanan is offline
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I'm not really sure we can trust anyones "memory" of how things were 14 years ago.
  #42  
Old 08-01-2014, 10:28 AM
R Flair R Flair is offline
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That 5% thing is not classic. Heard em use it as an excuse for pvp resist, now pve. Just isn't the way it worked. Only evidence I've ever seen for this post velious.
  #43  
Old 08-01-2014, 10:40 AM
Nirgon Nirgon is offline
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5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point [You must be logged in to view images. Log in or Register.]. Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?
  #44  
Old 08-01-2014, 10:48 AM
Clark Clark is offline
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Quote:
Originally Posted by Lisset [You must be logged in to view images. Log in or Register.]
Bet you Malo that orc warrior next time!
lmao
  #45  
Old 08-01-2014, 10:50 AM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point [You must be logged in to view images. Log in or Register.]. Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?
Fantastic memories.

Show me proof.
  #46  
Old 08-01-2014, 10:52 AM
Clark Clark is offline
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Quote:
Originally Posted by Clark [You must be logged in to view images. Log in or Register.]
Can we get resists fixed PLEASE!
  #47  
Old 08-01-2014, 11:08 AM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Fantastic memories.

Show me proof.
Boy I wish there was hard evidence for everything and/or the wayback machine archived everything as it was for the dates it lists.

You realize some things will be recognized as wrong (by hopefully not just me) and we will have to pool our memories on such things?

As you may well know, people will crop up in threads and outright lie to keep things the way they want them. I still don't understand people that want to play on a classic EQ server or brag about their feats on it but want to keep things from being changed to be correct yet not in a way that benefits them.

I'll find write up at lunch :P.
  #48  
Old 08-01-2014, 01:37 PM
Velerin Velerin is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.
Sentence 2 does not justify your statement in sentence 1.
If the pal was level 1 and you were 50 then this would be evidence for truth. Just because the guy is naked doesn't mean he can't resist something.
If he is the same level or close his natural resists should of course give him a chance to resist a spell.
  #49  
Old 08-01-2014, 01:41 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Boy I wish there was hard evidence for everything and/or the wayback machine archived everything as it was for the dates it lists.

You realize some things will be recognized as wrong (by hopefully not just me) and we will have to pool our memories on such things?

As you may well know, people will crop up in threads and outright lie to keep things the way they want them. I still don't understand people that want to play on a classic EQ server or brag about their feats on it but want to keep things from being changed to be correct yet not in a way that benefits them.

I'll find write up at lunch :P.
I agree not everything has lots of evidence for... but I'd think there would be ONE quote or screenshot, where a high level gets resisted by an orc pawn, snake or decaying skeleton.
  #50  
Old 08-01-2014, 02:06 PM
Scrubosaur Scrubosaur is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
5% is absolutely classic. I had a pal completely naked resist a conflag from me in pvp on live.

However, there needs to be more investigation into the very core inner workings of how resists are calculated. For instance there are threshold values that I outlined in a post I found to be (actually completely) true regarding resist caps etc. If Haynar's interested I can dig that up again. Basically everything I read from the ex-dev was correct aside from he was a bit shaky on how partials should work... but even that was better than what we had here for a long time.

I'm completely against a decaying skeleton resisting a winged death at this point [You must be logged in to view images. Log in or Register.]. Greens should not necessarily be a free pass to never resist everything in every case, but certain spells should just not be resistable (save damage type immune cases like Phinny vs cold spells) and people are cherry picking those one offs to the current adjustments to try and tear down everything.

My time on the test server doing Velious progression (shorter than I hoped it to be, but still) had resists working EXACTLY as I remember them.

I'd be more than happy to compile results on green con mobs or whatever given that it won't just be another wall of text sitting around.

Haynar has moved things in the right directions but there are one-offs that need to be resolved. I can personally testify that after watching a stream of someone quadding with a wizard on blue @ paw that those resists were working EXACTLY as they should since Haynar's changes. If we could help post one offs that shouldn't happen and be constructive from there, maybe Haynar won't begin to associate helping with the very hard to tackle issues like AC/resists with gettin' trash talked. This shit isn't simple and we don't necessarily have a "how to" guide for getting things exact. Getting things perfect is the goal of this PROJECT, you know its a project right?
Nice to see someone on the boards that can remember EXACTLY how everything worked back in 1999. If this guy got promoted to admin we would have a classic server EXACTLY how he remembers it from 1999.
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