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  #21  
Old 08-11-2014, 12:11 PM
psway psway is offline
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I think the zone experience modifiers should be swapped around at random intervals. It seems like in velious or it might have been luclin that they started doing this. Allakhazam would then post the current hot spots as people discovered them. Either way I think it would be a big improvement as people stacking and constantly petitioning unrest camps feels completely non classic.
  #22  
Old 08-11-2014, 12:32 PM
psway psway is offline
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Here is an interesting insight to the topic, that is classic, about 1.5months after the release of velious. http://everquest.allakhazam.com/edit...rs_letter.html
Last edited by psway; 08-11-2014 at 12:35 PM..
  #23  
Old 08-11-2014, 12:54 PM
sox7d sox7d is offline
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Quote:
Originally Posted by psway [You must be logged in to view images. Log in or Register.]
Here is an interesting insight to the topic, that is classic, about 1.5months after the release of velious. http://everquest.allakhazam.com/edit...rs_letter.html
!!!
  #24  
Old 08-11-2014, 01:09 PM
Tecmos Deception Tecmos Deception is offline
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Fun stuff about ZEMs, but I bet on p99 you could put double XP into places like runnyeye and dalnir and cazic thule and they still would hardly have "legit" xp groups in them... just more PL and solo/duo.

I mean, the fact that live servers had zones that were so underused that the devs wanted to boost XP in them, despite those servers having at least double the population total of p99 (with a much larger portion of that population still in the process of leveling up)... that shows that it isn't even a population issue. The game's loot and bind mechanics and dungeon difficulties are just soooooo far from "balanced" that you can't bandaid it enough to get more than a significant number of 20s willing and able to group up to XP in the bottom of runnyeye, etc.
  #25  
Old 08-11-2014, 01:09 PM
loramin loramin is offline
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Quote:
Droga increased by 12%
Nurga increased by 12%
Solusek's Eye (SolA) increased by 13%
Najena increased by 13%
Befallen increased by 13%
Paw increased by 13%
Permafrost increased by 13%
Kaesora increased by 18%
Qeynos Catacombs increased by 20%
Runnyeye increased by 20%
Kerra Ridge increased by 20%
The Hole increased by 25%
Awesome, I really hope something like that happens here. I know the GMs have already admitted that P99 ZEMs are NOT classic, but still they could add these classic bonuses to their un-classic ZEMs. Well, maybe all except Droga and Paw, both of which see decent action already (Paw only in the first part of the dungeon, but even a higher ZEM isn't going to make anyone go to the broken part).
  #26  
Old 08-11-2014, 01:37 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Fun stuff about ZEMs, but I bet on p99 you could put double XP into places like runnyeye and dalnir and cazic thule and they still would hardly have "legit" xp groups in them... just more PL and solo/duo.

I mean, the fact that live servers had zones that were so underused that the devs wanted to boost XP in them, despite those servers having at least double the population total of p99 (with a much larger portion of that population still in the process of leveling up)... that shows that it isn't even a population issue. The game's loot and bind mechanics and dungeon difficulties are just soooooo far from "balanced" that you can't bandaid it enough to get more than a significant number of 20s willing and able to group up to XP in the bottom of runnyeye, etc.
I'd say it's a familiarity thing that could be cured with population. People go to the zones they're used to, but if the population over saturates them, and people gradually start trying these other zones, I could see them becoming just as popular as people get more accustomed to them.
  #27  
Old 08-11-2014, 04:16 PM
tanknspank tanknspank is offline
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There are a lot of factors that play into it. Familiarity is one, sure, but so is the ability to quickly travel to the place from ports/EC or to do it with less than perfect groups (no CC or no tank or no healer)

The P99 community is a lot more centered on ECom and the buffs/trading it provides so there is very little local population in the Halas/Qeynos area. This means that getting pick-up people for Blackburrow, Permafrost or even Karana is tougher which in turns causes other people to just move to ECom.

At the same time, places like Oasis are favored because they provide very steady streams of steady level mobs that can be camped for, unlike places like the Karanas or Everfrost where mobs are a lot more mixed. And unlike dungeons it can be safely done with groups that don't have all necessary roles.
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  #28  
Old 08-11-2014, 04:44 PM
Eliseus Eliseus is offline
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Originally Posted by Rec [You must be logged in to view images. Log in or Register.]
wow kids couldn't handle the difficulty of p99
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
  #29  
Old 08-11-2014, 04:52 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Eliseus [You must be logged in to view images. Log in or Register.]
What? The only thing "hard" about this is being able to deal with leveling slow (but still killing mobs with less buttons used than WoW) and having your zerg be the first one to get a claim on something, and some, if not most, would consider these skills as not "hard". There seems to be this weird misconception that Everquest is "hard" when in fact it isn't.

I put quotes around hard to emphasize that other might think this stuff is hard, but if that is the case, good thing you play here, because you would never make it in any modern day MMO.
Compared to other MMOs, yeah, it is. I'm not whining in a sense that whenever I play I'm constantly dying and on-edge, exerting every brain cell I have to stay alive.

However, walk up to a typical experience-yielding mob in a modern MMO and P99 and just start attacking while spamming abilities. Do this 5 times in a row.

The modern MMO character will probably have full mana/hp by the end of it, the P99 character will probably have died/went oom by the third mob.

"BUT THAT JUST MEANS THAT THE GAME IS SLOWER!"

Maybe, but you're still not accomplishing the same thing with the same resources.

That being said, have an 8 year old kill a few lvl 50+ mobs in WoW vs doing a quad, single pulling or having adequate mana conservation in EQ.
Last edited by sox7d; 08-11-2014 at 05:06 PM..
  #30  
Old 08-11-2014, 05:16 PM
psway psway is offline
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Once you get passed the twitch mechanics in wow the game design, aside form lore, is incredibly shallow. I could LFD. Or I could fly there, in record time, to solo the normal mode dungeon.

Besides, I would argue that the time/patience it takes to accomplish tasks is a function of difficulty.

I never once have thought in wow." First were gonna pacify those two mobs and root pull the others. I will then continue to root mobs as we back up to the entrance. Should this fail, we all need to gtfo of the zone". In wow just zerg it, if fail, blame the tank. Later complain about long query times while running around in place in the current main city. We will re-run the same dungeons to obtain gear that is a duplicate copy of the end game gear with just a smaller multiplier on the stats. Even If we don't get the armor were camping, after enough tries, we will have enough tokens to buy a slightly different version.

Once you've mastered your rotation, addons. There's nothing left. It is completely on rails.

Edit: Sorry those are just a series of blurbs that came to mind. I'd honestly rather continue talking about the zems lol.
Last edited by psway; 08-11-2014 at 05:30 PM.. Reason: ranting
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