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  #61  
Old 08-25-2014, 06:34 PM
indiscriminate_hater indiscriminate_hater is offline
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Originally Posted by Daywolf [You must be logged in to view images. Log in or Register.]
fur wut? Tracking, sow, harmony, DS for MT, CC, sneak (to keep aggro down assisting MT). But if you stay in cramped dungeons all the time, then no it wouldn't matter. And that is part of why I think dungeons are over-crowded with so few people on this server, cant make really worthwhile outdoor camps. Yes there are outdoor camps, but the balance tips heavily to dungeons here. A missing component.
since you're cherry-picking my quote, i'll go ahead and pick part of it for you too, since apparently you missed it:

"the utility that hybrids bring is better and paired with much more useful group function in the purebred classes"
  #62  
Old 08-25-2014, 06:35 PM
justin2090 justin2090 is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
LOL. Really. On 56k modem connections with P2+Voodoo3 at best for cpu+video running the Kunark client. Yeah. Sure.

There were most definitely players then who understood the game quite well enough to do these things if they had been technically possible (I was not one of them, heh.)
Hold on a sec swarmin OT on my iphone. Good thing this game doesn't require a beast machine to play amiright.
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  #63  
Old 08-25-2014, 06:37 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I actually am fine with them removing the hybrid penalty early if that's what they wanted to do. I think it would be a positive thing in the long run. I was just saying that you can't quote a 13 month old population chart to prove what percentage of people play which classes currently. It may be the best data available, but it doesn't apply to the argument of current server population.
I don't see why it doesn't apply, it's a solid statistical trend, well documented right there, irrefutable. It gives two data points years apart. Nothing has changed in the past year to reverse the tend and is either holding - but more likely further in decline as the statistics would suggest. The next measurable statistical change will be with Velious unless something happens between now and then.
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  #64  
Old 08-25-2014, 06:54 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I don't know. I think this might just be partly your own biase. The best drops are typically from dungeons, the best zem's are in dungeons, so I'm going to lean more toward those factors rather than assume that they aren't camping outdoor zones because of lack of rangers. Kind of a stretch.
If the dungeon is excessively overcrowded compared to outdoor zones, then you are waiting longer for a group in the dungeon rather than getting xp, on average regarding pugs. So it may be nice to have the ZEM, but doesn't help if you are not in a group or are stuck in a camp waiting for the desirable xp camp to have an opening for you.

Better drops... maybe at cap levels, but not always true while leveling. At cap it matters not regarding xp modifiers, just based on the performance of the hybrid in the group. But if leveling groups suffer the hybrid to find other spots, well there are less hybrids at cap, and which the statistics show (even not bothering to roll them). The real issue isn't item drops while leveling, but the xp of the group. This server is over four years old, item drops are less relevant now compared to launch here when they were more so.
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  #65  
Old 08-25-2014, 07:02 PM
Lune Lune is offline
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Quote:
Originally Posted by sox7d [You must be logged in to view images. Log in or Register.]
As a 46 ranger, I laugh at threads like this. I've literally never had to wait more than 15 minutes to find/create a group in CoM throughout the last 6 levels. I think the only people that have denied me would have denied any dps from their 3-4 man groups and have only gotten maybe one comment because I'm a ranger. The people who cry that they can't find groups are probably just miserably annoying, stiffs or suck at their role.

Let the people who are scared off by the penalty stick to their rogues, shamans, chanters and clerics. More raid loot for me.
Give it a try in Sebilis
  #66  
Old 08-25-2014, 07:03 PM
sox7d sox7d is offline
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Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Give it a try in Sebilis
Played a wizard in Sebilis. Same sentiment.
  #67  
Old 08-25-2014, 07:17 PM
Glenzig Glenzig is offline
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I never realized wizards were actually hybrids. Very strange.
Last edited by Glenzig; 08-25-2014 at 07:27 PM..
  #68  
Old 08-26-2014, 12:05 AM
Fiyero Fiyero is offline
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Quote:
Originally Posted by Glenzig [You must be logged in to view images. Log in or Register.]
I never realized wizards were actually hybrids. Very strange.
They're not, they're just as much or less desirable than hybrids.
  #69  
Old 08-26-2014, 04:28 AM
Rekrul Rekrul is offline
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Daywolf,

F U and F your warrior cleric and wizard druid.
  #70  
Old 08-26-2014, 04:34 AM
Rekrul Rekrul is offline
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learn to play the goddamn game is what i mean
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