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  #91  
Old 08-26-2014, 03:01 PM
HippoNipple HippoNipple is offline
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Originally Posted by daasgoot [You must be logged in to view images. Log in or Register.]
On blue you don't have NPC's walking around geared with fungi/cof/wurmy/etc.. either.

a blue con player could completely destroy me on red without me doing a shred of dmg to them(solely based on gear). that is difference.
Maybe things will change in the future but resists mean little right now outside of MR meaning casters can nuke anybody.

Melee still hit hard but most classes can get away still. The gear gap isn't huge in classic/kunark and you are able to catch up quick.

If you started on Red now with the goal of raiding you would be decked out in raid gear much faster than if you are playing on blue. Exp bonus, no real penalty for pvp death, not much competition at end game (dragons are currently being left up), and raiding guilds always recruit.
  #92  
Old 08-26-2014, 03:08 PM
loramin loramin is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Don't hate on the recruitment threads, it's just a bunch of us who'd like to see the community grow.
But Swish, your threads aren't making the community grow, just look at the numbers. Red's a bucket, and you're (very slowly) pouring more people in to it with your threads ... but the bucket is full of holes. It doesn't matter how successful (or not) your recruitment threads are: until someone fixes those holes, the population will just keep leaking out.

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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
A lot of emphasis there on being able to be killed in your starting area. Consider how long you're there, versus your time in other places later on.
Consider that everyone starts in a starting area, and if they don't enjoy playing there they probably won't keep playing on the server ... which makes it 100% of the time they spend on the server.

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EQ pvp isn't ez mode WoW pvp with quick respawns/access to corpses/etc.
Once again, I don't expect Red to become WoW, but if Red were to learn a thing or two from WoW it could really help. For instance, disabling PvP in starting areas.

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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
But it is fun.
... so much fun you need to constantly beg people to replace the last batch of players who had so much fun on it that they left.
  #93  
Old 08-26-2014, 03:11 PM
Colgate Colgate is offline
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Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
At no point in EQ did PvP have any semblance of balance among classes. And any attempts to change the server make it a custom server, no longer classic. The game is simply horrible for PvP combat. It relies hugely on RNG and hugely on time spent gathering pixels. There isn't much skill to it or a huge amount of strategy. If you're even geared it's just a matter of dice rolls. If you aren't even geared you are basically dead. A level 20 wizard in cloth won't kill a Ragebringer/fungi. And even if they did that Ragebringer/fungi player loses nothing. There is no risk of them losing their special twink gear at all so they just continue to grief.
ya i literally can't even read any more of this guy's posts because he is so insanely misinformed

should've seen the "enchanters suck because dispels get resisted 100% of the time" post as a huge red flag for this retard
  #94  
Old 08-26-2014, 03:23 PM
Duckwalk Duckwalk is offline
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What's he misinformed about

The relative disparity between melee and casters (especially twinked) seems pretty accurate to me who spent the majority of my time on red as a 20-30s necro trying to find groups in popular dungeons.
  #95  
Old 08-26-2014, 03:25 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But Swish, your threads aren't making the community grow, just look at the numbers. Red's a bucket, and you're (very slowly) pouring more people in to it with your threads ... but the bucket is full of holes. It doesn't matter how successful (or not) your recruitment threads are: until someone fixes those holes, the population will just keep leaking out.


Consider that everyone starts in a starting area, and if they don't enjoy playing there they probably won't keep playing on the server ... which makes it 100% of the time they spend on the server.


Once again, I don't expect Red to become WoW, but if Red were to learn a thing or two from WoW it could really help. For instance, disabling PvP in starting areas.


... so much fun you need to constantly beg people to replace the last batch of players who had so much fun on it that they left.
I messed around in FoB last night on Red with a new char and everyone had fun. We had a full group of 6, 2 of us were established and 4 new players to the server. Some twink came by and pked a necro in cloth in our group and then we all PvPed for about 20 minutes.

After a bit it ended in a stale mate since the fight made it to the guards. Other guy logged and we went back to exping.

With group/exp bonus and PvP we got like 8 levels in 2 hours. I bet if we were on blue we would have gotten maybe 5 levels.

I understand the attitude of thinking it will be overwhelming because of the head start others have gotten but you are wrong. New players make it fine and actually progress much quicker than they would on blue.
  #96  
Old 08-26-2014, 03:25 PM
Duckwalk Duckwalk is offline
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Clearly things change some in upper levels with a larger mana pool and wider spell selection but by that time melee have access to better gear/ratios/resists/consumables too.
  #97  
Old 08-26-2014, 03:26 PM
Colgate Colgate is offline
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he's misinformed on the idea that enchanters are worthless, that there's no skill involved at all, that if you have worse gear than your opponent you're guaranteed to lose, that even gear is a roll of the dice

twinks still get killed by undergeared people, regardless of whether or not you think they're invincible
  #98  
Old 08-26-2014, 03:32 PM
Duckwalk Duckwalk is offline
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The only twinks I ever saw die were killed by the melee in my group as said twink chased me oom around the pond in MM. And even then it was a 6:1 death ratio between me and the twink.

But I guess no one is contesting the relative weakness of (most) casters at this point in the timeline.
  #99  
Old 08-26-2014, 03:36 PM
loramin loramin is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
I messed around in FoB last night on Red with a new char and everyone had fun. We had a full group of 6, 2 of us were established and 4 new players to the server. Some twink came by and pked a necro in cloth in our group and then we all PvPed for about 20 minutes.
With group/exp bonus and PvP we got like 8 levels in 2 hours. I bet if we were on blue we would have gotten maybe 5 levels.
See, this is what every Red player's first experience should be like (except maybe the twink part; can't expect twinks to just constantly hang out in newbie areas). The unfortunate part is that currently some players get a starting experience like that, and some get ganked a couple times and quit.

Now, imagine that PvPing was disabled in starting areas, and every player got to have a starting experience like Hippo's. Imagine how many more people would make it past their first few levels on the server.
  #100  
Old 08-26-2014, 03:42 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
he's misinformed on the idea that enchanters are worthless, that there's no skill involved at all, that if you have worse gear than your opponent you're guaranteed to lose, that even gear is a roll of the dice

twinks still get killed by undergeared people, regardless of whether or not you think they're invincible
Where have I discussed enchanters... Ever? Atleast in regards to PvP?

There really isn't much skill. Nor is there in PvE for that matter. Just those who understand game mechanics and those who don't.

A caster in cloth will get destroyed 19/20 times by a melee with fungi and decent weapons. 15/regen a tic is ridiculously OP at the lower end levels.

Every single aspect of the game is an RNG roll. Spells landing, melee landing... A lot of it comes down to luck whether you want to believe that or not. Having the misfortune to roll a 10% three times in a row and get full resists on important spells can make you lose a fight. Purely based on luck.
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