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#91
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Melee still hit hard but most classes can get away still. The gear gap isn't huge in classic/kunark and you are able to catch up quick. If you started on Red now with the goal of raiding you would be decked out in raid gear much faster than if you are playing on blue. Exp bonus, no real penalty for pvp death, not much competition at end game (dragons are currently being left up), and raiding guilds always recruit. | |||
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#92
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#93
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should've seen the "enchanters suck because dispels get resisted 100% of the time" post as a huge red flag for this retard | |||
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#94
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What's he misinformed about
The relative disparity between melee and casters (especially twinked) seems pretty accurate to me who spent the majority of my time on red as a 20-30s necro trying to find groups in popular dungeons. | ||
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#95
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After a bit it ended in a stale mate since the fight made it to the guards. Other guy logged and we went back to exping. With group/exp bonus and PvP we got like 8 levels in 2 hours. I bet if we were on blue we would have gotten maybe 5 levels. I understand the attitude of thinking it will be overwhelming because of the head start others have gotten but you are wrong. New players make it fine and actually progress much quicker than they would on blue. | |||
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#96
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Clearly things change some in upper levels with a larger mana pool and wider spell selection but by that time melee have access to better gear/ratios/resists/consumables too.
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#97
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he's misinformed on the idea that enchanters are worthless, that there's no skill involved at all, that if you have worse gear than your opponent you're guaranteed to lose, that even gear is a roll of the dice
twinks still get killed by undergeared people, regardless of whether or not you think they're invincible | ||
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#98
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The only twinks I ever saw die were killed by the melee in my group as said twink chased me oom around the pond in MM. And even then it was a 6:1 death ratio between me and the twink.
But I guess no one is contesting the relative weakness of (most) casters at this point in the timeline. | ||
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#99
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Now, imagine that PvPing was disabled in starting areas, and every player got to have a starting experience like Hippo's. Imagine how many more people would make it past their first few levels on the server. | |||
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#100
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There really isn't much skill. Nor is there in PvE for that matter. Just those who understand game mechanics and those who don't. A caster in cloth will get destroyed 19/20 times by a melee with fungi and decent weapons. 15/regen a tic is ridiculously OP at the lower end levels. Every single aspect of the game is an RNG roll. Spells landing, melee landing... A lot of it comes down to luck whether you want to believe that or not. Having the misfortune to roll a 10% three times in a row and get full resists on important spells can make you lose a fight. Purely based on luck.
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