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#121
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Its funny your server is so awful you actually have 10 animated gifs you've already created in hopes to recruit people... Pretty successful from the 30 people currently online
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#122
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#123
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Quote:
__________________
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#125
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Quote:
Deep down in everyone's hearts there's a small part of you that says Quote:
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#126
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I think there is a certain limit to the amount your able to recruit before it becomes obnoxious. Some people seem to have reached the conclusion that you have crossed that line Swish. I think if nothing else it's a pause to consider the effectiveness of your tactics. Otherwise a joke gone too far isn't very funny anymore.
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#127
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FFA pvp is fundamentally flawed. The main issues are twofold:
* OOR clerics healing your target. This (and the related problem of cross team healing on vt/tz) is the main reason I never played on rallos. You can't have people helping your target that you can't attack. * No friends. The team makeup of SZ brings about very strong ties. I found that people on my team were (in general) much more helpful than people on blue servers. On SZ, you never knew when you might REALLY need someone. So it incentivised people to help each other, group together. On an FFA pvp server, people are incentivised to solo, because you never know when a random person might kill you. I think the red99 server is a great idea, and I hope it does well. I don't think it's for me, even though I had a great time on SZ. For me, it would have to be a teams server that has no "immortal healing". That would give the environment an incentive to pve together (teams) as well as a good incentive to pvp (no immortal healers). | ||
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#128
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real life is ffa y shouldnt eq b?
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#129
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#130
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