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#51
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Quote:
__________________
Ksah <Empire>
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#52
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only thing stupid about resists is cloth gives low AC high magic defense, leather gives med ac/magic def, plate gives hi ac 0 magic def. Plate should give at least some, but theres still abilities from a lot of classes that provide magic def.
Naval combat is great for sure, like nothing in any current mmo to date. Crafting system is only OK, but its the main time sink in this game. All about getting resources, money and crafting towards top tier crafted armor or enuff cash to purchase. Then getting the mats to upgrade said armor which can go as high as 10 tiers which to this day only a handful of people have on the korean servers. Once you have these things you battle for land and guild castles. Set number keep defense battles (50 man) so no zerging
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Pro-Rustler since 1974.
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#53
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Quote:
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#54
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Quote:
From my experience in AA, I don't see individual skill being nearly as important as group coordination. I can see 10v10 or more in ArcheAge being a ton of fun, but maybe better, I can definitely see 6v10 or 10v20 battles going in favor of a more organized underdog. Unfortunately(maybe) gear in AA is a very big deal. Quote:
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#55
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__________________
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#56
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Quote:
__________________
Ksah <Empire>
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#57
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if you don't like RNG then you are gonna hate RL.
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Current Games:
Naw | ||
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#59
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coordination is everything in archeage... in everything, not just pvp. if a guild doesn't have people that love pvp, and people that love to craft and farm, you will struggle. gear, ships, politics - everything - requires coordination and the ability to interact with other guilds on the server.
you can 10v20 np in archeage permitted your guild is good, but also capable of gearing your members out.
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Pro-Rustler since 1974.
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#60
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http://www.twitch.tv/vtality
Guy livestreaming right now Pretty nice that although a tab targeting game, you can still dodge some enemy attacks | ||
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