Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: How close should players have to be to the spore king?
On his spawn point or just behind the castle 79 42.93%
Zone out/brain rooms 23 12.50%
Tube/wherever the fuck you can pull him to 82 44.57%
Voters: 184. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #81  
Old 10-07-2014, 12:30 PM
Korben Korben is offline
Sarnak


Join Date: Dec 2012
Posts: 333
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Well that depends: is your goal is to obtain pixels or play the game? Camping the king on his spawn point is a great deal of fun and by no means involves nothing for 55/60 minutes.
So starting blankly at am unchanging screen for 55 minutes per hour, knowing nothing at all is going to happen, is better than peeing, working out, eating, etc?

Edit: leaving original reply but didn't see the part about engaging on spawn: why again should we be forced to fight him on his spawn to qualify as 'paying the game', rather than 'requiring more work, players, difficulty, etc' which should be viewed as nothing other than intentionally crippling yourself by ignoring any other tactics
Last edited by Korben; 10-07-2014 at 12:33 PM..
  #82  
Old 10-07-2014, 12:31 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
I think the logic here is moreso, "Does killing the untended mobs materially disrupt the people initially in the camp?". In your example of Hierophant, killing the ICGs, the roaming Ooze, the frog and the other 3 named spawns does not materially disrupt the shaman from camping his Hierophant. In the case of Tranix, a group seeking to kill fire giants while another group is camp-socking tranix would not materially hinder the solo/duo group from their Tranix, in fact, it would even be helpful if someone kept those pesky FGs down!

In the case of the spore king, a group clearing the jail would be disrupting the king camp in 2 ways. One, the king camp, in a trio, requires a bit of a train, which would cause problems for the group in jail when the train comes right through them. Also, the jail group would be spawning see-invis frogs which would disrupt the King pull.
Well to that point, Hiero/Tranix snipers camp them on their spawn points. Shouldn't King group be required to do the same? King has a special pull strategy that allows small groups to avoid the content between king and tube room, just like Tranix snipers sometimes train the FGs out to sneak pull Tranix solo.

If the people initially in the camp can not perform their pull without materially disrupting intermediate camps, then they shouldn't be performing that pull when another group wants to take the area that is not being cleared. If that means that the king group has to call it a night, then so be it. Otherwise, they can move closer to the spawn point or coordinate their pull through the LZO group's camp.
  #83  
Old 10-07-2014, 12:31 PM
Ella`Ella Ella`Ella is offline
Planar Protector


Join Date: Apr 2013
Posts: 2,273
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Well that depends: is your goal is to obtain pixels or play the game? Camping the king on his spawn point is a great deal of fun and by no means involves waiting around for 55/60 minutes.
"Obtaining pixels" is playing the game.
  #84  
Old 10-07-2014, 12:39 PM
Korben Korben is offline
Sarnak


Join Date: Dec 2012
Posts: 333
Default

Quote:
Originally Posted by Ella`Ella [You must be logged in to view images. Log in or Register.]
"Obtaining pixels" is playing the game.
Apparently not, playing the game means sitting on the spawns you want with a full group, never getting up to take a bathroom break, shower, do laundry, eat hot pockets, etc.

If you even look out the window between spawns you're just wasting everybody's time.
  #85  
Old 10-07-2014, 12:41 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Well to that point, Hiero/Tranix snipers camp them on their spawn points. Shouldn't King group be required to do the same? King has a special pull strategy that allows small groups to avoid the content between king and tube room, just like Tranix snipers sometimes train the FGs out to sneak pull Tranix solo.

If the people initially in the camp can not perform their pull without materially disrupting intermediate camps, then they shouldn't be performing that pull when another group wants to take the area that is not being cleared. If that means that the king group has to call it a night, then so be it. Otherwise, they can move closer to the spawn point or coordinate their pull through the LZO group's camp.
Ele posts truth.
  #86  
Old 10-07-2014, 12:43 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
Default

Quote:
Originally Posted by Korben [You must be logged in to view images. Log in or Register.]
Apparently not, playing the game means sitting on the spawns you want with a full group, never getting up to take a bathroom break, shower, do laundry, eat hot pockets, etc.

If you even look out the window between spawns you're just wasting everybody's time.
Whenever people start busting out the strawmen and ad hominems, I know I've won.

P.S. Stay away from the hot pockets, that shit isn't food
  #87  
Old 10-07-2014, 12:47 PM
Korben Korben is offline
Sarnak


Join Date: Dec 2012
Posts: 333
Default

Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Whenever people start busting out the strawmen and ad hominems, I know I've won.

P.S. Stay away from the hot pockets, that shit isn't food
Says the guy who apparently can't differentiate between obtaining pixels and playing the game
  #88  
Old 10-07-2014, 12:48 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Just wait til you get to enjoy the fun of camping stormfeather.

68 hr camp for me. Two gm interventions. Yes, on eqlive. The gm's had to police the line at the camp when ppl wanted to jump around the line.

H
__________________
Haynar <Millennial Snowflake Utopia>
  #89  
Old 10-07-2014, 01:07 PM
monti monti is offline
Aviak


Join Date: Aug 2011
Posts: 87
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Just wait til you get to enjoy the fun of camping stormfeather.

68 hr camp for me. Two gm interventions. Yes, on eqlive. The gm's had to police the line at the camp when ppl wanted to jump around the line.

H
As far as lines are concerned, I was informed you need explicit permission/agreement saying the camp is yours after they leave. Basically, if one person has the camp, they can pass it to guildies/friends to their hearts content.

Whoever gets it first.
  #90  
Old 10-07-2014, 01:25 PM
Velerin Velerin is offline
Fire Giant


Join Date: Aug 2013
Posts: 506
Default

When you turn in your note to your guildmaster at level 1 instead of your newbie tunic he gives you a fungi.
Problem solved.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:19 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.