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| View Poll Results: How close should players have to be to the spore king? | |||
| On his spawn point or just behind the castle |
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79 | 42.93% |
| Zone out/brain rooms |
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23 | 12.50% |
| Tube/wherever the fuck you can pull him to |
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82 | 44.57% |
| Voters: 184. You may not vote on this poll | |||
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#81
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Edit: leaving original reply but didn't see the part about engaging on spawn: why again should we be forced to fight him on his spawn to qualify as 'paying the game', rather than 'requiring more work, players, difficulty, etc' which should be viewed as nothing other than intentionally crippling yourself by ignoring any other tactics | |||
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Last edited by Korben; 10-07-2014 at 12:33 PM..
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#82
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Quote:
If the people initially in the camp can not perform their pull without materially disrupting intermediate camps, then they shouldn't be performing that pull when another group wants to take the area that is not being cleared. If that means that the king group has to call it a night, then so be it. Otherwise, they can move closer to the spawn point or coordinate their pull through the LZO group's camp. | |||
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#83
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#84
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If you even look out the window between spawns you're just wasting everybody's time. | |||
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#85
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__________________
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#86
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P.S. Stay away from the hot pockets, that shit isn't food | |||
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#87
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#88
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Just wait til you get to enjoy the fun of camping stormfeather.
68 hr camp for me. Two gm interventions. Yes, on eqlive. The gm's had to police the line at the camp when ppl wanted to jump around the line. H
__________________
Haynar <Millennial Snowflake Utopia>
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#89
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Whoever gets it first. | |||
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#90
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When you turn in your note to your guildmaster at level 1 instead of your newbie tunic he gives you a fungi.
Problem solved. | ||
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