Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

Reply
 
Thread Tools Display Modes
  #451  
Old 10-21-2014, 03:17 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
Archery was adjusted to remove a damage penalty. Those changes are on beta.

I think it also had another factor in play that made throwing better. So I moved archery to the same model as throwing, which should put them more on par with each other.

H
was it that archery's damage was nerfed or the accuracy? i feel like 90%+ of bow shots from a 60 ranger miss against me, which just seems crazy considering throwing attacks land well more than half the time
Reply With Quote
  #452  
Old 10-21-2014, 03:20 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Damage was borked.

Have to see what is up with accuracy.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #453  
Old 10-21-2014, 03:22 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

also, many other disciplines are broken that don't necessarily pertain to PvP

warrior's precision gives you 100% hitrate for like.. 3 minutes? that is insanely retarded, especially in pve where with it warriors are able to outdamage rogues. it's supposed to increase your offense skill or something like that which buffs your hitrate, not make it a flat 100% chance to hit

none of the monk disciplines that affect special attacks do anything at all, like thunderkick, silentfist, ashenhand

i don't think the hundred fists discipline for monks works either
Reply With Quote
  #454  
Old 10-21-2014, 03:49 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Just found another issue with archery i think.

It takes (bow dmg + arrow dmg)/2

Umm, that does not look right to me. At all.

I thought they always added, and were not divided by 2.

Someone correct me if i am wrong.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #455  
Old 10-21-2014, 03:55 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

probably another non-trilogy era change in order to balance out archery with AAs and such
Reply With Quote
  #456  
Old 10-21-2014, 04:35 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
also, you can look into the warrior crippling blow stun lasting much longer than it's supposed to on players; right now every single hit from a crippling blow stuns you for 1-2 seconds, when it's supposed to be much shorter, like a 0.1 second ministun
The crippling blow stun is lasting 3 seconds.

It also seems that all stuns have a minimum duration of 1 second, because even the enchanter nukes that have a correct stun duration of 1 millisecond in the p99 spell file are also stunning for 1 second.

Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
warrior's precision gives you 100% hitrate for like.. 3 minutes? that is insanely retarded, especially in pve where with it warriors are able to outdamage rogues. it's supposed to increase your offense skill or something like that which buffs your hitrate, not make it a flat 100% chance to hit
It's still possible to miss, but it puts the warrior well above the 90% ceiling on hit, which I don't think should be possible for anything but the guaranteed hit discs.
Quote:
Originally Posted by Colgate [You must be logged in to view images. Log in or Register.]
none of the monk disciplines that affect special attacks do anything at all, like thunderkick, silentfist, ashenhand
From a thread about monk discs on monkly business:
Quote:
Silentfist has nearly always stunned the target when i've used it, excepting ubermobs. I have yet to see it do appreciably different damage than dragon punch normally does.

Ashenhand has done 299 and 279 damage respectively, the two times I've used it since I dinged yesterday.

Oh, ding 60
No mention of stun duration but probably same as a bash.
Reply With Quote
  #457  
Old 10-21-2014, 04:49 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

And it gets better. Throw damage has a x2 bonus on displayed damage.

So throwing has an additional x2 damage bonus (even before any str/skill bonuses). And archery had a 1/2 multiplier.

No wonder archery sucks compared to throwing.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #458  
Old 10-21-2014, 05:09 PM
Technique Technique is offline
Sarnak


Join Date: Jun 2013
Posts: 451
Default

The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
I missed a divide by two when calculating the weapon damage for archery attacks. Guess Rogean ninja-patched some code and that went in. Expecting archery DPS to be anywhere close to melee damage pre-AA/Trueshot is mass madness, you maniacs.
http://www.project1999.com/forums/sh...ad.php?t=43667
Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
And it gets better. Throw damage has a x2 bonus on displayed damage.
Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.
Reply With Quote
  #459  
Old 10-21-2014, 05:14 PM
Haynar Haynar is offline
Developer

Haynar's Avatar

Join Date: Oct 2009
Location: West of the Mississippi
Posts: 2,955
Default

Quote:
Originally Posted by Technique [You must be logged in to view images. Log in or Register.]
The archery damage calc was changed back in 2011 because rangers were doing trueshot-level damage.
http://www.project1999.com/forums/sh...ad.php?t=43667
Yeah, there's no way that was correct. Barb rogues have gotten 500+ dmg deadly strikes using throwing boulders.
Well maybe archery needs a mod to prevent TS lvl dmg. So divide wep by 2, but leave arrow dmg alone. Can give that a whirl.

The 2x for throwing is just wrong imho.

H
__________________
Haynar <Millennial Snowflake Utopia>
Reply With Quote
  #460  
Old 10-21-2014, 05:29 PM
Colgate Colgate is offline
Banned


Join Date: Mar 2013
Posts: 6,145
Default

archery damage is fine honestly when it hits

the problem is it rarely ever hits

also yeah the minimum stun duration of 1 second would explain why things like denon's bereavement are lasting a full second instead of being the 0.0 second stun that it's supposed to be
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:51 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.