![]() |
|
#11
|
||||
|
Isn't lifetaps suppose to heal for PVE damage whilst doing pvp damage to target in pvp situations? i'm pretty damn sure that was the case on live
Example: Your lifetap does 500 damage in PVE You cast it on a player in PVP it does 330 damage (33% reduction for pvp or whatever we have here) But the healing amount for the caster would still be 500 hp. Confirm/deny is this implemented or is it still broken? Necro is an awesomelly fun class to play when they work, so versatile can literally do anything in a group.
__________________
Quote:
Wipe it clean. | |||
|
|
||||
|
#12
|
|||
|
^ terribly excited to tashan someone
| ||
|
|
|||
|
#13
|
||||
|
Quote:
__________________
2x
| |||
|
|
||||
|
#14
|
||||
|
Quote:
So. Damage done = damage healed. This is another reason people drained pets in necro botb... full returns on heal... full damage done to pet... getting their pet down obviously important too for sealing win [You must be logged in to view images. Log in or Register.]. Would never ever refuse Thrilla otherwise but I got drained by necros a lot in my day (best EQ pal was one) and had a wiz epic. Kringe's 2 cp is appreciated as well. I could be wrong of course but I'm real solid on this one. I know the vexing/bond/vamp/sk epic should heal for full. | |||
|
Last edited by Nirgon; 12-01-2014 at 12:15 PM..
|
|
|||
|
#15
|
|||
|
yea, it could just be a illusion hard to remember
but with melee's hitting so hard, never missing, and spells doing so much damage I guess it's easy to mistake how effective a 220ish point lifetap would have been on live without all that stuff
__________________
2x
| ||
|
|
|||
|
#16
|
|||
|
^ yes exactly
Survivability is way off. For now. | ||
|
|
|||
|
#17
|
||||
|
what u talking about, insta death from kunark rogue is classic (HEH)
__________________
Quote:
Wipe it clean. | |||
|
|
||||
|
#18
|
|||
|
I'm really hoping this AC and all around melee change will fix some of this.
I distinctly remember tanking two rangers at once on my shaman and not dropping like a rock like on this server....also not getting double backstabbed for 400+ almost every time on a 1k+ AC warrior would be nice. | ||
|
|
|||
|
#19
|
||||
|
Quote:
With new dispel mechanics and counters on MR dispels necro's gonna be a lot better, takes a double pumice to remove allot of stuff and will take buffs before it gets some dots off. But I agree not gonna matter much if melee's are hitting the way they are, fuck a deflux when u got one shotted by a rogue. Hopefully AC mit and Dual Wield, doubleattack rates will have corrected most of this. But I didn't get to test melee attacks. Overall Grats to Haynar for allot of hard work. Special thanks to Nirgon and Colgate for helping to test allot of this stuff before it was implemented. | |||
|
|
||||
|
#20
|
|||
|
how much time did you allot to your testing
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
|
|
|||
![]() |
|
|