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#1
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![]() Just wondering if Luclin pissed in the cereal for everyone.
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#2
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![]() Heya
Their was a thread about a year ago talking about what would happen to p1999 after veliuos is done. Some good suggestions about custom content possibly bypassing luclin and have a modified POP expansion. Lot of folks like the idea 8)
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#3
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![]() Not to me it wouldnt. Maybe to some other people? I personally really loved EQ from classic up to Luclin. It was POP that made me get real sour on EQ. Don't get me wrong though, Luclin had it's things I disliked. Such as the whole cats on the moon concept and the bazaar. I did really like the new Beastlord class and LOVED the AA system. Some of the zones were really neat as well.
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#4
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![]() There were some good things to luclin. And some not so much. Emp 1.0 that DT every 2 min would be cool.
H
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Haynar <Millennial Snowflake Utopia>
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#5
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![]() I think most peoples definition of "Classic" has a lot to do with who developed that expansion. Luclin/PoP were the first expansions made after Sony bought out EQ from Verant. I think anyway. I don't know the history of EQ that well so it is the first thought that comes to mind. Might be right, might not be.
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#6
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![]() Luclin and PoP were the second golden age of EQ. The original team designing it clearly had goals relating to the interaction between Sanctus Seru and Katta Castellum. However, halfway through making it, that team was dismantled and packaged to designing EQ, and much of what we can see in EQ2's version of Freeport and Qeynos can be seen reflecting what was originally planned for SS and Katta. I don't know if Shadowhaven was ever supposed to be what it ended up being.
Anyways the new team came in. Luclin was a horizontal expansion, meaning a lot of additional choices for leveling up, not just vertical progression. Unfortunately the risk/reward ratio was off and it became undesirable to level up in anything BUT Luclin zones, especially Paludal. It DID have vertical progression of course for the raiders. For some reason they put in the most mind numbing raid mechanics ever devised in mmorpgdom, huge hp high armor endurance boss fights with stupid amounts of trash that led to guilds having dozens of coth bots ready to go. I find it hard to be nostalgic for that. PoP came in as entirely vertical progression. This is why it would be desirable to a server like P1999 with a grossly overcrowded top end. There's little from Luclin worth salvaging, except perhaps Nexus to replace the worst thing that PoP added, which was PoK. PoK was a community destroyer and would be a fatal blow, slow in coming but unstoppable, to P1999. | ||
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#7
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![]() Doubt the devs here have any intent of doing anything past Velious. After over 5 years of development (probably nearer 6 by now) they're probably sick of it. If they did, I'd much rather see a fixed Luclin than any form of Planes of Power. I think there are options out there for folks who want a Planes-era server.
Danth | ||
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#8
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![]() There really aren't any good options yet for those of us who want PoP. I'm waiting to see how the eq Mac project will turn it out.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#9
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![]() Luclin in the beginning did not have PoK books in it. And I liked Luclin a LOT better than Velious which I was really never fond of other than a few zones.
But is was a BIG change from the previous expansions I will admit. The trouble is after Velious has been out on here for like 4 years like Kunark has what then? If that would have been as far as original EQ went they would have been out of business in 5 years. Guess what, they are still going. | ||
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#10
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![]() Luclin's raiding sucked (timesinks, insane HP/AC mobs), but the one group content was pretty nice actually.
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