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#91
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Scenario 1: Allies Month 1: Guild A gets 5 items; Guild B gets 5 items Month 2: Guild A gets 5 items; Guild B gets 5 items End: Both guilds have 10 items Scenario 2: Allies Month 1: Guild A gets 10 pieces of loot Month 2: Guild B gets 10 pieces of loot End: Both guilds have 10 items Serious question (not trolling): what am I missing?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||||
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#92
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2. the current iteration of EQLive is more classic then R99. 3. is what live was, though obviously not this many years of kunark and all the other "this aint live" balder dash. 4. WoW/GW2/etc are indeed options if you don't want to put the effort Class C puts in for the pixels.
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#93
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Each guild in the alliance gets a slot in the rotation, so the alliance thus has TWO kills per rotation (they team up for each individual guilds slot). That's 20 pieces of loot per cycle. Meanwhile, large guild not in an alliance only has 1 slot per rotation, thus they only get 10 pieces of loot that entire cycle. In the proposal being hammered out now, your scenario would be true - the alliance would only take up 1 slot per rotation cycle, and would have to remain part of that alliance for all kills.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#94
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This isn't complex math: 1 = 2 * 1/2. So again, what am I missing?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#95
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All these things are unfair to any guild who doesn't ally - it's taking advantage of the way the current system works. It also leaves loopholes to take it even further. What if Taken split up into 4 25-person raid guilds - now they get 40 loot per cycle to 100 players. It makes the rotation longer, but fuck who cares?
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
Last edited by Man0warr; 01-30-2015 at 08:30 PM..
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#97
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Last edited by Errakus; 01-30-2015 at 09:06 PM..
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#98
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But if guild size is really the issue (as it seems to be), couldn't it be solved by adding a minimum guild size requirement to be able to join the rotation? Or at least a minimum guild size to ally (eg. if you want to raid with 18 badass people then you get your own slot, but if you want to work with another guild you both have to have at least 40 players). Or what if raid slots were just allocated by guild size, so an 100 person guild would get the same number of slots as two 50 person guilds? A guild-size-based solution would address the issue far more directly and with a lot less controversy. After all, most reasonable people would agree that 100 people should get twice the loot of 50 people, regardless of who belongs to what guild, so why not solve the guild size problem instead of worrying about who can kill Gorenaire?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||||
Last edited by loramin; 01-30-2015 at 09:28 PM..
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#99
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The most people we will have is 50-60 during repops, that's really the only thing that people will drop real life for to log in. Quote:
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||||
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#100
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![]() Assuming 2 BP, 4 Teeth, 4 Spells
BDA brings 50 to Trak, gets 2 BP, 4 Teeth, 4 Spells -- Drops to bottom of Rotation Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells Guild A brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells Guild B brings 25 to Trak gets 1 BP, 2 Teeth, 2 Spells -- Drops to bottom of Rotation --Rotation starts over-- So Guild A and Guild B get the same # of loot as BDA, but they are splitting it with fewer players. Not because BDA is a zerg and Guild A is an elite-strike team of ballers. Because Guild A cannot solo kill Trakanon unless they have solid attendance during a good spawn time. Reward players for accomplishing things with fewer players, definitely agree. But here players get awarded for simply having different guild tags and coming to a simple agreement.
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