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#2
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![]() Variance is fucking retarded and anyone who wants it is a fucking retard.
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#3
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![]() Quote:
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Carsomyr - 55 Pally - Retired Thalon - 49 Rogue - Temporarily Benched Contagious - Necro - 30's and climbing Lights - 55 Wiz - Occasional Murderer | |||
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#4
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![]() both of you turds were in nihilum for like a year right?
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#5
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![]() Irrelevant. Variance HELPS and ENCOURAGES zergs, that is why it is so dumb to see people use it as an argument against zerg guilds.
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#6
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![]() sim-repop>variance
Variance is stupid and doesn't do any of the things you want it to do for red99, which makes you stupid for calling for it continuously when you absolutely fail to even comprehend the basic game mechanics behind it, and the how/where the zerg's power comes into play. Forcing them to divide and engage multiple targets, or choose which to target, is the only way. It also forces you to choose between contesting other raids or going after other targets uncontested. Multiple possible outcomes > 1 possible outcome. Go watch "The Croods" on NETFLIX, discover, "THOUGHT" and report back to us with your first one. | ||
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#7
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![]() Idk I've just.. I've got all these ideas, ya know?
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#8
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![]() Variance is the best
but non Rogean requiring world shakes would do the job | ||
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#9
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![]() Lite doesn't mind shitting up the entire raid scene so his guild can get 1 raid target a month, so disregard his opinion.
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#10
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![]() The ground shakes.
Shits classic. Variance is not effective at combatting larger numbers for raid scene. the zerg could split off and contest you while they still get pixels, or split up and claim pixels all over... they have more players in more zones and will assemble on targets faster, Variance is futile. Repops are awesome. | ||
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