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  #11  
Old 02-16-2015, 12:29 PM
Nimmanu Nimmanu is offline
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When you decide, let us know. And if it wouldn't be an imposition, share your logic, too. I'm always so curious about threads like this and I don't want to be left hanging again. [You must be logged in to view images. Log in or Register.]
  #12  
Old 02-16-2015, 12:40 PM
Crypto Crypto is offline
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Originally Posted by maskedmelon [You must be logged in to view images. Log in or Register.]
Cleric/chanter is an excellent choice as well, but requires some cha gear to be effective (charm dependent) making things slow starting off, but very fast once that requirement has been satisfied.
Never seen this duo. Could you summarize what makes it strong? I can deduce the charming and cleric healing charmed mobs; not to mention rez when things go south. What beyond that? I've never played Chanter or Cleric, though. I do think I could play a hard character like Chanter pretty well.
  #13  
Old 02-16-2015, 12:40 PM
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Quote:
Originally Posted by Nimmanu [You must be logged in to view images. Log in or Register.]
When you decide, let us know. And if it wouldn't be an imposition, share your logic, too. I'm always so curious about threads like this and I don't want to be left hanging again. [You must be logged in to view images. Log in or Register.]
You bet!
  #14  
Old 02-16-2015, 12:55 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Crypto [You must be logged in to view images. Log in or Register.]
Never seen this duo. Could you summarize what makes it strong? I can deduce the charming and cleric healing charmed mobs; not to mention rez when things go south. What beyond that? I've never played Chanter or Cleric, though. I do think I could play a hard character like Chanter pretty well.
That is about it. The chanter does not need to waste mana on crappy nukes to finish pet. cleric augments the chanter's ability to charm solo, by offering stuns on charm breaks (in addition to be chanter's own) and less mana spent on buffing pet (or providing the option to buff it where it otherwise wouldn't exist) via heals on the pet. Healing efficiency goes through the roof with complete heal and cleric hp buffs + heals nullify any errors on the chanter's part. Basically, the chanter can kill non stop and at a faster rate with the cleric.

High cha is required for this to work effectively (cha is one of 3 checks for charm break). The lower your your cha is, the lower your average charm duration will be. Cha gear is not that expensive though and as a high elf you could get around 170 for less than 1kpp (that is 3 or 4 stein of moggok sales, which you can quest at level 8 as a high elf).
  #15  
Old 02-16-2015, 01:07 PM
Nimmanu Nimmanu is offline
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To add to what MM said, from my own perspective...

There are a lot of benefits to this duo.

Many of cleric's stuns don't damage, and neither does our root. So when I root off of the enchanter, or stun off of them, I don't have to worry that I'll damage the mob and wake them up.

Furthermore, I'd point out that if you're feeling necessarily rushed for levels, you can find an undead area and roll through it like a hot knife through butter with this duo.

The enchanter augments the mana regen of the cleric and the cleric keeps the enchanter alive through pretty much anything. With high charisma, your enchanter is going to be charming everything in sight.

It's a fantastic duo, and easy to get groups. However, I will say this. Whoever is playing the enchanter is going to have to be ready and willing to do the lion's share of the work. It's one of those cases in which hyperactive disorder is a bonus. [You must be logged in to view images. Log in or Register.]

However, that's to say, a good cleric is busy, too. Contrary to popular opinion, a well-played cleric must be hyper alert and ready to use all of her abilities at the drop of a hat.
  #16  
Old 02-16-2015, 01:14 PM
Crypto Crypto is offline
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Both toons would also be high value for grouping/raiding/etc. Seems like a grade A option to consider. As noted, I'll likely be playing more than my wife, so I'd still want to fire up a secondary character to play when she's not around. Is Druid a decent option for that or are there other suggestions?

Things I really like about Druid:
- Ports. I love the mobility.
- Solo ability. I don't always like to group.
- Farming plat. This may or may not work out as well as I'm hoping. If I end up leveling the Chanter faster, this would almost certainly become moot.
  #17  
Old 02-16-2015, 01:28 PM
Nimmanu Nimmanu is offline
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With those criteria, wizard would work just as well. The two porting classes aren't huge on grouping lists, though. The good news of a wizard is that they stack, whereas druids are everywhere and don't stack well.

Farming plat isn't going to be "easy" for any class over another, really, as long as they can solo efficiently. This is more about where you fight and the like.
  #18  
Old 02-16-2015, 01:33 PM
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Quote:
Originally Posted by Nimmanu [You must be logged in to view images. Log in or Register.]
With those criteria, wizard would work just as well. The two porting classes aren't huge on grouping lists, though. The good news of a wizard is that they stack, whereas druids are everywhere and don't stack well.

Farming plat isn't going to be "easy" for any class over another, really, as long as they can solo efficiently. This is more about where you fight and the like.
Yeah. Thought about Wizard. I have actually played a Wizard up to 30 or so. Just did not enjoy it, so it's probably out.
  #19  
Old 02-16-2015, 01:39 PM
Nimmanu Nimmanu is offline
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I personally enjoy my druid greatly. I get groups no problem, and I group up with other druids, too. We can heal, nuke, support, whatever. I believe it's in who you choose to be friends with, rather than what class you elect. That's been my personal experience. People bring me along because they want ME along. We make the rest of it work. 3 druids? Well... figure it out. 3x the charmed animals, GO! [You must be logged in to view images. Log in or Register.]
  #20  
Old 02-16-2015, 03:03 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Crypto [You must be logged in to view images. Log in or Register.]
Both toons would also be high value for grouping/raiding/etc. Seems like a grade A option to consider. As noted, I'll likely be playing more than my wife, so I'd still want to fire up a secondary character to play when she's not around. Is Druid a decent option for that or are there other suggestions?

Things I really like about Druid:
- Ports. I love the mobility.
- Solo ability. I don't always like to group.
- Farming plat. This may or may not work out as well as I'm hoping. If I end up leveling the Chanter faster, this would almost certainly become moot.
Druid is a great solo character. If ports are requisite then I don't see any other options beyond the already suggested and rejected Wizard. I'd go Druid over wizard anyways because it fits your other points better. The three other solo powerhouses are: chanter, shaman and necro. I would rank Druid as fourth in terms of overall solo effectiveness due to indoor limitations, behind necro. The ports and sow sure make travel easier though. Add track (of limited use due to range) to that and you can bounce around zones for rare spawn cycles.

Overall I think Druid gameplay is less intensive and more forgiving for what they can accomplish. Plus, if you do level it faster than your chanter/cleric duo, you can make money on ports / power level and if you or your wit fancies making Alfa in the future you can use it to plvl each other ^^
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