Quote:
Originally Posted by Orruar
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Even with your simple system of rules, which is orders of magnitude smaller than any working DKP system out there, you have already placed subjective value on being on time and for killing mobs. And if you had to actually run a guild, you would suddenly realize it is preferable to add several dozen more rules ranging from ways in which DKP can be earned (tracking is important) to how it can be spent (alts vs mains, app loots, long vacations, etc.)
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Of course, but the outcome will ALWAYS be the same for EVERY individual the rule is applied to. That is by definition unbiased. What is so difficult here? This is actually starting to amuse me ^^ you can add all the rules you want, change all the values you like and so long as they all follow that format and are applied uniformly, guess what? It is fee of bias.
Your "Orruar gets all loot" rule doesn't work because persons named "Orruar" would realized different outcomes than those with different names and it is not possible to create characters with the same name. If however you revised the rule to:
"Characters named Orruar get all loot" AND If P99/EQ supported multiple characters with the the same name then, the rule is not biased because everyone is able to create a character named Orruar and receive loot. You would of course then have the problem of splitting loot amongst the Orruars who would undoubtedly form a loot council...
I do have to tip my hat to you for shifting the discussion to DKP
[You must be logged in to view images. Log in or Register.] when were discussing Loot Council. It is entertaining though that you are now arguing DKP is subjective, the very quality that you insisted made loot council fairest of them all... Bravo!