Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #41  
Old 03-17-2015, 02:24 PM
daasgoot daasgoot is offline
Planar Protector

daasgoot's Avatar

Join Date: Jan 2014
Posts: 1,220
Default

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
300 players online, 70 are Holo

Try to figure out how to win
doesn't the online count include all people at character select?
  #42  
Old 03-17-2015, 02:28 PM
vouss vouss is offline
Banned


Join Date: Feb 2013
Posts: 1,765
Default

I don't think the combined forces of azrael, fresh, and friennds would yield as much as holocaust does on most occasions. For sure not in VP
  #43  
Old 03-17-2015, 02:28 PM
Genedin Genedin is offline
Banned


Join Date: Dec 2012
Posts: 1,525
Default

Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
Some of us in <Fresh> recognize that. It's a matter of quashing grudges and hatred coming from all sides. We're working on it.
This has always been and always will be the reason that there is one dominant zerg on this server and while there will always be posts like this.

People think any of this shit actually matters and for too many individuals P99 is the main source of friendships and socializing in their lives so grudges, bad blood, etc are real life shit to them.

Combine the reasoning in the sentence above with the reasons that cause this situation in the first place (social disorders) of said individuals and you have an infinite loop.

Sorry pal, but if this server was made up of cool and normal people that wanted to play a pvp server for pvp instead of amassing pixels for no real reason, then it would already have happened. This is not the case and it will never happen.
  #44  
Old 03-17-2015, 02:29 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

sad, that
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #45  
Old 03-17-2015, 02:32 PM
Yumyums Inmahtumtums Yumyums Inmahtumtums is offline
Planar Protector

Yumyums Inmahtumtums's Avatar

Join Date: Sep 2013
Posts: 2,090
Default

Quote:
Originally Posted by Humerox [You must be logged in to view images. Log in or Register.]
sad, that
__________________

Yumyums Inmahtumtums - 59 Shaman
Lemonspoon Icebeaner - 52 Enchanter
Yumyums Inmahtumtums - 60 Enchanter
  #46  
Old 03-17-2015, 02:35 PM
fred schnarf fred schnarf is offline
Banned


Join Date: Nov 2014
Posts: 624
Default

fresh + az combined = 3 times what holo has

get someone to actually lead and start killing people and bosses, and stop making threads about how staff should fix your problems when YOU need to fix them
  #47  
Old 03-17-2015, 02:36 PM
Humerox Humerox is offline
Planar Protector

Humerox's Avatar

Join Date: Oct 2009
Posts: 1,665
Default

Quote:
Originally Posted by fred schnarf [You must be logged in to view images. Log in or Register.]
fresh + az combined = 3 times what holo has

get someone to actually lead and start killing people and bosses, and stop making threads about how staff should fix your problems when YOU need to fix them
100% agree with this
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage
Klattu (GREEN) - Baby Cleric

Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #48  
Old 03-17-2015, 02:45 PM
kildone kildone is offline
Sarnak


Join Date: Feb 2013
Posts: 220
Default

Quote:
Originally Posted by fred schnarf [You must be logged in to view images. Log in or Register.]
fresh + az combined = 3 times what holo has

get someone to actually lead and start killing people and bosses, and stop making threads about how staff should fix your problems when YOU need to fix them
Not possible without an adequate staff. Even with multiple guilds it just wont work, look at blue. Many people put in huge efforts and 90% of raiders are unhappy with current solutions.

Its the few "bad apples" that will bring red back to the same place over and over again and without proper enforcement of policies it will be bound to happen yet again.

Maybe Fresh will beat Holo, then Fresh will be come Holo.

http://www.age-of-the-sage.org/histo...f_history.html


Insanity: doing the same thing over and over again and expecting different results.

Albert Einstein

Well I said my peace, thanks to those who really try to be helpful in their posts on threads like these, even if I don't happen to agree with all of youz.
  #49  
Old 03-17-2015, 02:46 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

The only way to solve the zerg "problem" is to make it a hindrance and less effective to have a ton of people.

I'll use RoZ as an example. The Dentists were by far the top crew there but were very selective in their recruitment, despite being able to essentially recruit the whole server if they chose. This was because there was no need to recruit more than 7-8 people to do any content, and once you passed that threshold it served no purpose aside from extending the time it took to farm the gear they needed. Once they were done doing a raid target and everyone had what they needed they stopped killing it because their time was better spent doing other things.

As you make mobs more difficult and requiring more people to kill, you exponentially increase the guild size requirement. If you only need 10 people, you can succeed with 12-14 hardcore players. If you need 20 to do anything you're probably going to need more than 24-28, if you need 30 you'll likely need a roster of 60, and so on to make sure you have the right class coverage at all raids. It becomes exponentially more difficult to gear up alts as well with more mouths to feed, further increasing the difficulty to having enough geared clerics, tanks etc, especially with the small amount of class specific gear in EQ.

There is a reason that every expansion ever released by Sony addressed this directly. Unfortunately the classic era falls before almost every one of these balance changes - instancing, raid zone caps, removal of certain class dependencies, etc. The only answer Sony had to making the game a challenge up until PoP was to require more and more people to kill the shit or make the fights take longer (I will say that Ssra temple is the only really notable exception to this, wish the dude designing those raids would have done the whole xpac).

Sorry for the TLDR, honestly. But it really grinds my gears when people whine about zerging in the EQ classic era. The game was BUILT around it. Every single decent EQ live guild would be considered a zerg on this server and were easily the size of Nihilum or Holo. The only difference is here these guilds are half of the max level population instead of 10-20%.

You want more competitive high end guilds that raid? You'll get one for about every +200 pop you add. That is the only way to solve this problem without specifically tuning the end game to killing the shit with half the numbers or less than was required on live to make it easy.
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
  #50  
Old 03-17-2015, 02:46 PM
Kergan Kergan is offline
Planar Protector

Kergan's Avatar

Join Date: Oct 2013
Posts: 5,052
Default

Quote:
Originally Posted by Kergan [You must be logged in to view images. Log in or Register.]
The only way to solve the zerg "problem" is to make it a hindrance and less effective to have a ton of people.

I'll use RoZ as an example. The Dentists were by far the top crew there but were very selective in their recruitment, despite being able to essentially recruit the whole server if they chose. This was because there was no need to recruit more than 7-8 people to do any content, and once you passed that threshold it served no purpose aside from extending the time it took to farm the gear they needed. Once they were done doing a raid target and everyone had what they needed they stopped killing it because their time was better spent doing other things.

As you make mobs more difficult and requiring more people to kill, you exponentially increase the guild size requirement. If you only need 10 people, you can succeed with 12-14 hardcore players. If you need 20 to do anything you're probably going to need more than 24-28, if you need 30 you'll likely need a roster of 60, and so on to make sure you have the right class coverage at all raids. It becomes exponentially more difficult to gear up alts as well with more mouths to feed, further increasing the difficulty to having enough geared clerics, tanks etc, especially with the small amount of class specific gear in EQ.

There is a reason that every expansion ever released by Sony addressed this directly. Unfortunately the classic era falls before almost every one of these balance changes - instancing, raid zone caps, removal of certain class dependencies, etc. The only answer Sony had to making the game a challenge up until PoP was to require more and more people to kill the shit or make the fights take longer (I will say that Ssra temple is the only really notable exception to this, wish the dude designing those raids would have done the whole xpac).

Sorry for the TLDR, honestly. But it really grinds my gears when people whine about zerging in the EQ classic era. The game was BUILT around it. Every single decent EQ live guild would be considered a zerg on this server and were easily the size of Nihilum or Holo. The only difference is here these guilds are half of the max level population instead of 10-20%.

You want more competitive high end guilds that raid? You'll get one for about every +200 pop you add. That is the only way to solve this problem without specifically tuning the end game to killing the shit with half the numbers or less than was required on live to make it easy.
TLDRing myself because that is a wall of fucking text...jesus.
__________________
Quote:
Originally Posted by Archalen View Post
Next thing I know he's low-HP running like a NPC but we blasted him down so hard I think his pussy came off.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:42 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.