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  #11  
Old 03-22-2015, 06:26 PM
Lune Lune is offline
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Play an enchanter. Super strong, super desirable, not really overplayed. Versatile. And unlike shamans, they stack with each other in group content, so you're not quite as affected by the abundance of other enchanters.

Unless you suck at playing an enchanter or are really lazy, in that case don't play one.
  #12  
Old 03-22-2015, 06:30 PM
Erydan Ouragan Erydan Ouragan is offline
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Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
Play an enchanter. Super strong, super desirable, not really overplayed. Versatile. And unlike shamans, they stack with each other in group content, so you're not quite as affected by the abundance of other enchanters.

Unless you suck at playing an enchanter or are really lazy, in that case don't play one.
And their best spell doesn't cost 100k!
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  #13  
Old 03-23-2015, 01:24 AM
BlkCamel BlkCamel is offline
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Quote:
Originally Posted by Erydan Ouragan [You must be logged in to view images. Log in or Register.]
And their best spell doesn't cost 100k!
Check out Tumamor's Evil Shaman Solo Guide Level 1-56+ don't be a Sandy Vagina, play a Shaman.[You must be logged in to view images. Log in or Register.]
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  #14  
Old 03-23-2015, 07:03 AM
Rayzor84 Rayzor84 is offline
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Wait until u try to get a cash camp 50+.

9 out of 10 times there a 60 epic shaman sitting on it no matter what it is.
  #15  
Old 03-23-2015, 07:36 AM
brecon brecon is offline
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Shamans have the perfect mix of (1) Solo end game, (2) Fast solo leveling, (3) Group desirability. They are relatively expensive to gear at level 60 (ideally about 150k of spells, a Fungi and some other toys), but the epic is cheap and very easy if you join a guild that raids Fear. It is no surprise that there are so many of them. If you enjoy playing a shaman, just do it. They are rather desired in xp groups for their slows and buffs, and the ability to solo in dungeon zones while you wait is great.

If you want to play anything else, you will sacrifice one of those three points above. The only exception, as noted, is Enchanter, but lots of people get turned off by the squishiness and RNG nature of enchanter charm deaths. Shamans are very survivable, but they are a bit more limited in terms of what they can do, without any real CC or ability to split outside of root.

If you are concerned about end-game desirable classes, you also need to consider group cash camps vs. guild/raid desirability. On the former, shamans are often desired (especially with Torpor) but are not essential. The ideal 6-man group wants a Tank (rarest), Enchanter and Cleric, puller, and 2x melee dps or 1x melee dps and a utility class like shaman or bard. Pick any one of those classes except puller/dps, and you will get tells asking if you are LFG. Puller are the most common (because monks), and melee dps is common since it can also be substituted for Wiz, Mage, Necro. Shadowknight is a good choice actually, since you could tank or pull, and have some ability to fear kite if you cannot find a group.

For Raid, the equation changes. Most raids (ideally) just want warriors, clerics, rogues, bards, and wizards stacked deep. You only need one or two enchanters and shamans, and your role is buff bot, tash or malo, and slow. Maybe take a charm pet. A few monks to pull. And other classes for specific encounters, mostly for specific buffs or resists. Being said, there are many great guilds on the server that are active on raid scene and won't blackball you for playing the 'wrong' raid class.

So, in conclusion: don't worry about it. But Barbarian wins shaman fashionquest.
  #16  
Old 03-23-2015, 11:22 AM
webrunner5 webrunner5 is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Can't move in KC for shamans rotting 4-5 mobs down with their epics while 40 other people look around for something to pull [You must be logged in to view images. Log in or Register.]
Heh, he has a point. [You must be logged in to view images. Log in or Register.] But when Velious comes out, if ever, a Shaman will be about the ONLY class that can really solo in it. So if you sort of want to solo other than a Ranger fear kiting an Animal out the ass and in the ass for 10 minutes till you kill it, and a light Blue one at that, go Shaman. [You must be logged in to view images. Log in or Register.]
  #17  
Old 03-23-2015, 11:53 AM
Orruar Orruar is offline
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Shamans are pretty damn fun and versatile. Great soloers, nearly any group loves em, and they can even put out enough dps to justify having two in a group. They aren't quite as needed in depth on raids in Kunark, but they are pretty critical in Velious where there's a lot of hard hitting + slowable trash.
  #18  
Old 03-23-2015, 03:34 PM
myke66 myke66 is offline
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The higher up i go in levels the less I see so im not sure if its a truly overplayed class or if people just like making shammy alts then ditching them. However i am in the same boat and not sure if i want to take my 20+ sham or 20+ cleric to end game
  #19  
Old 03-23-2015, 03:48 PM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by myke66 [You must be logged in to view images. Log in or Register.]
The higher up i go in levels the less I see so im not sure if its a truly overplayed class or if people just like making shammy alts then ditching them. However i am in the same boat and not sure if i want to take my 20+ sham or 20+ cleric to end game
The sham will be a blast to take end game, after you get your cleric there.

I suggest getting the cleric up to 60 then doing the shaman! You wont regret that order, because a twinked shaman is SO FUN!!!!!
  #20  
Old 03-23-2015, 03:56 PM
Ezalor Ezalor is offline
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here you go.

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