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#11
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Play an enchanter. Super strong, super desirable, not really overplayed. Versatile. And unlike shamans, they stack with each other in group content, so you're not quite as affected by the abundance of other enchanters.
Unless you suck at playing an enchanter or are really lazy, in that case don't play one. | ||
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#12
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Quote:
__________________
Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#13
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Quote:
__________________
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#14
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Wait until u try to get a cash camp 50+.
9 out of 10 times there a 60 epic shaman sitting on it no matter what it is. | ||
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#15
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Shamans have the perfect mix of (1) Solo end game, (2) Fast solo leveling, (3) Group desirability. They are relatively expensive to gear at level 60 (ideally about 150k of spells, a Fungi and some other toys), but the epic is cheap and very easy if you join a guild that raids Fear. It is no surprise that there are so many of them. If you enjoy playing a shaman, just do it. They are rather desired in xp groups for their slows and buffs, and the ability to solo in dungeon zones while you wait is great.
If you want to play anything else, you will sacrifice one of those three points above. The only exception, as noted, is Enchanter, but lots of people get turned off by the squishiness and RNG nature of enchanter charm deaths. Shamans are very survivable, but they are a bit more limited in terms of what they can do, without any real CC or ability to split outside of root. If you are concerned about end-game desirable classes, you also need to consider group cash camps vs. guild/raid desirability. On the former, shamans are often desired (especially with Torpor) but are not essential. The ideal 6-man group wants a Tank (rarest), Enchanter and Cleric, puller, and 2x melee dps or 1x melee dps and a utility class like shaman or bard. Pick any one of those classes except puller/dps, and you will get tells asking if you are LFG. Puller are the most common (because monks), and melee dps is common since it can also be substituted for Wiz, Mage, Necro. Shadowknight is a good choice actually, since you could tank or pull, and have some ability to fear kite if you cannot find a group. For Raid, the equation changes. Most raids (ideally) just want warriors, clerics, rogues, bards, and wizards stacked deep. You only need one or two enchanters and shamans, and your role is buff bot, tash or malo, and slow. Maybe take a charm pet. A few monks to pull. And other classes for specific encounters, mostly for specific buffs or resists. Being said, there are many great guilds on the server that are active on raid scene and won't blackball you for playing the 'wrong' raid class. So, in conclusion: don't worry about it. But Barbarian wins shaman fashionquest. | ||
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#16
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#17
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Shamans are pretty damn fun and versatile. Great soloers, nearly any group loves em, and they can even put out enough dps to justify having two in a group. They aren't quite as needed in depth on raids in Kunark, but they are pretty critical in Velious where there's a lot of hard hitting + slowable trash.
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#18
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The higher up i go in levels the less I see so im not sure if its a truly overplayed class or if people just like making shammy alts then ditching them. However i am in the same boat and not sure if i want to take my 20+ sham or 20+ cleric to end game
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#19
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I suggest getting the cleric up to 60 then doing the shaman! You wont regret that order, because a twinked shaman is SO FUN!!!!! | |||
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