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  #11  
Old 04-16-2015, 10:11 AM
Swish Swish is offline
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Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
I think there was a spot in FM where melees could bind too. Maybe there still is, /shrug
Wasn't there a wiki page of places you could bind in certain non city zones? Damned if I can find it now.

One of the ruined buildings in DL was one of them I'm sure...might have been adjusted for 'not classic'* reasons maybe?

* Speaking of "not classic", why not enter a gif for the not classic gifaway?
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  #12  
Old 04-16-2015, 12:29 PM
Whirled Whirled is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Wasn't there a wiki page of places you could bind in certain non city zones? Damned if I can find it now.

One of the ruined buildings in DL was one of them I'm sure...might have been adjusted for 'not classic'* reasons maybe?

* Speaking of "not classic", why not enter a gif for the not classic gifaway?
Hey. nice give away enter a gif for the not classic gifaway

Idk about all of that. I just remember being able to bind in a hut in FM; unsure on the time frame of addition or if it was Kunark out of the box.
  #13  
Old 04-16-2015, 12:52 PM
myriverse myriverse is offline
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Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
Hey. nice give away enter a gif for the not classic gifaway

Idk about all of that. I just remember being able to bind in a hut in FM; unsure on the time frame of addition or if it was Kunark out of the box.
FM #6 on the map works... but it's not as safe as live. Mobs path through it.
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  #14  
Old 04-16-2015, 12:58 PM
Whirled Whirled is offline
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Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
FM #6 on the map works... but it's not as safe as live. Mobs path through it.
oh well that is good & bad news I guess. Thanks, maybe I'll experiment if there's any safe angles and hopefully not be death looping
Last edited by Whirled; 04-16-2015 at 12:58 PM.. Reason: spe11z
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