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  #31  
Old 05-30-2015, 08:29 PM
Pokesan Pokesan is offline
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Quote:
Originally Posted by Elad [You must be logged in to view images. Log in or Register.]
Pressing Ctrl+S isn't hard BUT....

There are many many times that my spell becomes interrupted when I stand up and cast a spell, using the Ctrl+S method.

This should not happen, yet it does?

Super annoying & possibly deadly.

Also, casters aren't lazy, we just sit around a lot because we HAVE TO.
What's your move backwards key? default is S
  #32  
Old 05-30-2015, 08:31 PM
waffel waffel is offline
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Quote:
Originally Posted by Elad [You must be logged in to view images. Log in or Register.]
Pressing Ctrl+S isn't hard BUT....

There are many many times that my spell becomes interrupted when I stand up and cast a spell, using the Ctrl+S method.

This should not happen, yet it does?

Super annoying & possibly deadly.

Also, casters aren't lazy, we just sit around a lot because we HAVE TO.
I'm in the habit of running, sitting, standing then casting. I do it in that order every time, yet occasionally I'll get interrupted.
  #33  
Old 05-30-2015, 08:31 PM
Elad Elad is offline
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Quote:
Originally Posted by Pokesan [You must be logged in to view images. Log in or Register.]
What's your move backwards key? default is S
Yes I figured someone would mention that.

However, my keyboard skills wouldn't allow me to make such a trivial mistake.
  #34  
Old 05-30-2015, 08:32 PM
tizznyres tizznyres is offline
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Quote:
Originally Posted by jarshale [You must be logged in to view images. Log in or Register.]
It's not so bad to tap forward before hitting your spell.
Except that the server has a slight delay, made worse if your internet connection isn't perfect or you aren't in the USA. This tends to mean an interrupted spell after a fully completed spell cast if you don't allow 250ms or so after any movement for the server to sync. Most any experienced caster knows this.
  #35  
Old 05-30-2015, 08:34 PM
Swish Swish is offline
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Turn slightly on the spot just before casting a spell, tends to stop the interrupt thing whatever your ping.
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  #36  
Old 05-30-2015, 08:35 PM
Elad Elad is offline
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Quote:
Originally Posted by tizznyres [You must be logged in to view images. Log in or Register.]
Except that the server has a slight delay, made worse if your internet connection isn't perfect or you aren't in the USA. This tends to mean an interrupted spell after a fully completed spell cast if you don't allow 250ms or so after any movement for the server to sync. Most any experienced caster knows this.
This is a prime reason why it would be nice to auto cast a spell from sitting position.

There are so many things that aren't "classic" with eq1999, this one slight modification wouldn't be out of context; but alas it will probably never happen.
  #37  
Old 05-30-2015, 08:43 PM
tizznyres tizznyres is offline
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Quote:
Originally Posted by Elad [You must be logged in to view images. Log in or Register.]
This is a prime reason why it would be nice to auto cast a spell from sitting position.

There are so many things that aren't "classic" with eq1999, this one slight modification wouldn't be out of context; but alas it will probably never happen.
It auto-stood you for years, ever since I started P99 it was this way. Apparently someone provided proof or patch notes that it wasn't classic, which obviously means it's the only way. Don't we all love people in trade chat who refuse to link any items. By the way, velious UI will be "classic" soon. Can't wait for that!
  #38  
Old 05-31-2015, 03:34 AM
dbouya dbouya is offline
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I'm still not 100% sure that standing wasn't added in velious before luclin... but maybe it's true... I played all the way until GoD came out so it's hard for me to remember what's pre-luclin or post luclin.

One thing for sure though the server has about 200ms of hidden ping. Often causing you to cast at spell and then have your spell fail due to not having enough mana. Which was literally impossible on sony's servers. It used to make chasing down runners on p99 very hard because of this lag in hit box calculations but they patched the run speed of runners to be lower to compensate?

Standing is a slightly less critical server issue though for sure. Honestly I'd say it only matters at all to shamans.
  #39  
Old 05-31-2015, 12:50 PM
kaev kaev is offline
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I use either a macro with /sit off or a sit/stand hotkey (from the ability window you toggle on/off with Alt+M) and have never had a spell interrupted after standing (unless a mob smacked me :P). Regardless your "keyboard skills", it's entirely possible that Ctrl+S moves your char a tiny bit and introduces the interrupt chance. Perfect code was never a goal of the EQ developers.
  #40  
Old 05-31-2015, 01:06 PM
Tann Tann is offline
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Quote:
Originally Posted by dbouya [You must be logged in to view images. Log in or Register.]
One thing for sure though the server has about 200ms of hidden ping. Often causing you to cast at spell and then have your spell fail due to not having enough mana. Which was literally impossible on sony's servers
Pretty sure this is an issue with how the mana ticks are interpreted client side, its all wonky.
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