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#31
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#32
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#33
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However, my keyboard skills wouldn't allow me to make such a trivial mistake. | |||
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#34
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#35
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Turn slightly on the spot just before casting a spell, tends to stop the interrupt thing whatever your ping.
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#36
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There are so many things that aren't "classic" with eq1999, this one slight modification wouldn't be out of context; but alas it will probably never happen. | |||
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#37
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#38
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I'm still not 100% sure that standing wasn't added in velious before luclin... but maybe it's true... I played all the way until GoD came out so it's hard for me to remember what's pre-luclin or post luclin.
One thing for sure though the server has about 200ms of hidden ping. Often causing you to cast at spell and then have your spell fail due to not having enough mana. Which was literally impossible on sony's servers. It used to make chasing down runners on p99 very hard because of this lag in hit box calculations but they patched the run speed of runners to be lower to compensate? Standing is a slightly less critical server issue though for sure. Honestly I'd say it only matters at all to shamans. | ||
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#39
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I use either a macro with /sit off or a sit/stand hotkey (from the ability window you toggle on/off with Alt+M) and have never had a spell interrupted after standing (unless a mob smacked me :P). Regardless your "keyboard skills", it's entirely possible that Ctrl+S moves your char a tiny bit and introduces the interrupt chance. Perfect code was never a goal of the EQ developers.
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#40
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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