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#11
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![]() I would like after velious is released to kind of expand on where Everquest should have gone + minor changes. Adding music to more zones (like all of Kunark), introduce some of the Luclin zones as zones in Norrath (Scarlet Desert as Rujarkian Hills or Dawnshroud Peaks as Loping Plains) fitting the classic lore of those areas from EQd20. More quests, even small silly ones that don't give much xp or loot.
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#13
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![]() Quote:
It's a great deal of work to go around fixing those odd foibles while still retaining the difficulty. An upgrade to the benefit of Agility requires a corresponding nerf to AC or you've nerfed all content. An upgrade to the value of trash items speeds up inflation in the faucet-heavy mess that is the EQ economy. And after negotiating those problems, where do you end up? Is the game more challenging or more engaging? Or did you just put in a lot of effort, undo a lot good of history work, and wind up in roughly the same spot? To me, the only legitimate reason to include non-classic mechanics would be to address issues specific to P99. Things like end-game congestion and inflation that just weren't present to the same extent on Live due to the constant release of expansions. Those are the kind of things worth unclassicing for, but agility can stay useless. | |||
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#14
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![]() Thanks for nice response.
__________________
Grand Master Glox says, 'Use your skills wisely Mrpopo.'
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#15
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#16
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__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#17
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#18
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![]() Holy wall of text
__________________
Lootenant Dan <Hierophant>
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#19
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![]() I am not the OP but I don't think newbie drops should be improved. Quests that reward no drop items should have items relevant to the level of the quest though. Falchion ofifof the Koada Vie is the best example.
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