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#131
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Quote:
Then there were the drastic changes actually made to some of the iconic races. I remember people being upset over most of them really...Gnomes, Dwarfs, Halflings, Ogres, Trolls, and even Humans. For most cases it was either contention or apathy towards the changes and that really came down to just being pointless. They could have tweaked the old race graphics to update them with the times, but they chose to completely rework them. Utter failure imo. | |||
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#132
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I prefer the Luclin models over classic, but that's because when I started playing they were on by default.
To each their own. People don't like change, while others embrace it. Its just personal preference. They are still hemming and hawwing over the new models they want to roll out on EQ live. I actually wish I could use the Luclin models, having an inaccurate conning system is the deal breaker though for me. I wish the devs would allow the models, its not like you could tell who had old vs new models on. | ||
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Last edited by moklianne; 01-19-2011 at 01:53 PM..
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#133
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this is what i see when i watch the simpsons....
[You must be logged in to view images. Log in or Register.] I've also edited every game avatar to be anime-like. None of you appear to me what you appear to yourself. Get over yourselves you dumb ass nerd boys. | ||
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#134
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i noticed somethings that are a little odd with this workaround. things in your inventory randomly go poof. sometimes when you buy an item it buys the wrong item. spells return the wrong level's. as already stated the wrong level for mobs when conned. friends/ignore don't work due to not having a server side friend list. couldn't /who someone you would have to /who all. i don't think i was able to turn shadows on. spells where returning the wrong amount of mana used per cast. example: 12 enchanter direct damage said like 18 mana or something and it uses like 50. you could 'cast' even if you did not have enough mana but it would just take a good chunk of your mana and say insufficient mana. maps worked everywhere. although some weren't displayed and some where off coordinates but that could be fixed.
i am pretty sure that there where more issue's but thats all i remember right now. i know some of these things where already stated but i was just saying what i noticed. | ||
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#135
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Well here I was all hyped to switch to luclin models until I saw the post a page back about mobs conning wrong.. and the post above about inventory items going poof. [You must be logged in to view images. Log in or Register.]
I've only been on this server less than a week and I already am in love with it.. there's a great thing happening here. The only thing it's missing to me is models that don't look like boxes with faces/clothing painted on. I'm not here to argue with anyone, you like what you like, and i'll like what I like... but I really wish it was possible to use them without game-breaking bugs. I played Iksar mains since the day kunark released on live and I intend to do the same on this server.. their old models just look so godawful. I find it hard to grow any sort of an attachment to a char I can't stand looking at. I'll be checking this thread hoping. | ||
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Last edited by Myyr; 02-01-2011 at 07:20 PM..
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#136
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Any updates on using Luclin graphics so Iksar's look better?
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#137
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Quote:
__________________
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#138
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Quote:
Assuming you are, the chances of you having a conversation with another player about the color of their hair is slim. There is a even slimmer chance the player you're have a conversation with is using Luclin models. I've never even heard of anything remotely close to this type of bickering. I can't imagine what happens in your real life when someone pisses in your corn flakes. | |||
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#139
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Quote:
The body builders they turned iksar into cannot compare to classic.
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#140
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Anyone have a clue what was fixed on the 3/27 patch in regards to the SoF client? Just wondering if conning and item loss issues were fixed.
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