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  #31  
Old 11-19-2015, 04:13 PM
Tann Tann is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
Thats the issue...it isn't just their loss. we all lose because gaming companies devote their best resources to catering to the masses. when the masses taste stinks it mean...well, it means we end up rather playing a 15 year old game than a new one.
QFT, and those masses will have their own kids one day creating new masses that want things even easier and more accessible. It's never going to go back to hard or time consuming, p99 is like Jurassic Park but no one is or will ever be interested less about 3000~ people.
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  #32  
Old 11-19-2015, 04:37 PM
fadetree fadetree is offline
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That's why I think our future is with smaller, indie efforts like Brad's latest probable-disaster-but-might-be-great to be.
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  #33  
Old 11-19-2015, 04:50 PM
pyroglyphix pyroglyphix is offline
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Originally Posted by Tann [You must be logged in to view images. Log in or Register.]
QFT, and those masses will have their own kids one day creating new masses that want things even easier and more accessible. It's never going to go back to hard or time consuming, p99 is like Jurassic Park but no one is or will ever be interested less about 3000~ people.
There's plenty of recently released "hard and time consuming" games out that do quite well. While none of them are MMO's in the traditional sense (in fact many of them are indie titles), they're still quite relevant and have much larger audiences than 3000 people.

These all feature aspects of what makes EQ great:

Demon's Souls/Dark Souls/Dark Souls II
Bloodborne
Spelunky
H1Z1
Faster Than Light
Hotline Miami
Destiny
Super Meat Boy
Axiom Verge
Dragon's Dogma
Don't Starve
Shovel Knight
Pillars of Eternity
Rogue Legacy
Binding of Isaac
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  #34  
Old 11-19-2015, 05:07 PM
Jimjam Jimjam is offline
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Originally Posted by pyroglyphix [You must be logged in to view images. Log in or Register.]
Don't Starve
Is this as good as the critically acclaimed Don't Poop* Your Pants?

*word swapped for young eyes [You must be logged in to view images. Log in or Register.]
  #35  
Old 11-19-2015, 05:26 PM
drktmplr12 drktmplr12 is offline
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Rogue Legacy is great.

can add La-Mulana to that list. you have to actually figure shit out and the game does nothing to hold your hand.
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  #36  
Old 11-19-2015, 06:10 PM
fastboy21 fastboy21 is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Is this as good as the critically acclaimed Don't Poop* Your Pants?

*word swapped for young eyes [You must be logged in to view images. Log in or Register.]
kekekeke
  #37  
Old 11-19-2015, 06:16 PM
Tann Tann is offline
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Quote:
Originally Posted by pyroglyphix [You must be logged in to view images. Log in or Register.]
There's plenty of recently released "hard and time consuming" games out that do quite well. While none of them are MMO's in the traditional sense (in fact many of them are indie titles), they're still quite relevant and have much larger audiences than 3000 people.

These all feature aspects of what makes EQ great:

games...
Right but my point was about MMO's, its too big of a risk for companies to try anything other then what the current trend is.. which is easy/accessible shiny graphics and fast action packed gameplay.

Pantheon is a great example, it completely tanked, sure it made money off of a kickstarter which Brad used for cocaine. There was another that had a thread in the off topic section here, forgot the name, it didn't even make it outta kickstarter.

actually a great thread about Pantheon over at Rerolled, 1683 pages and going. It's never coming out but hey they have a new world map!
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  #38  
Old 11-19-2015, 06:37 PM
Morlaeth Morlaeth is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
#micdrop
  #39  
Old 11-19-2015, 06:50 PM
Tirion Tirion is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
I came here to say this, but was beaten to it.
  #40  
Old 11-19-2015, 07:13 PM
curtischoy curtischoy is offline
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https://pantheonmmo.com/
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