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  #31  
Old 11-29-2015, 10:03 PM
Cecily Cecily is offline
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Originally Posted by topgun1027 [You must be logged in to view images. Log in or Register.]
Every spell affect turned off , logs off, combat logs etc off. Still get desynced. Raiding sucks with this huge zerg.. is there anyway to better this on server side? Or are we just shit out of luck?
72 hour variance with extended windows would do the same thing to these sock festivals as calling the cops on a 10th grade keg party.
  #32  
Old 11-29-2015, 11:23 PM
teija teija is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The answer is the zerg guilds need to close recruitment, stop taking that many people to raid encounters and let some new raid guilds develop.
What swish said kinda XD, Raiding/improving gear on 60-75 members like Rampage does instead of mass recruiting/throwing 150-170 warm bodies at every target will help a ton. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
  #33  
Old 11-29-2015, 11:25 PM
Erati Erati is offline
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FAT will always have huge numbers prime time weekends....the reason we ally is not for primetime but to b capable 24/7

if we could get all spawns during holliday weekend prime time then no one would have to co-raid
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  #34  
Old 11-30-2015, 10:59 AM
p99teabagz p99teabagz is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
The answer is the zerg guilds need to close recruitment, stop taking that many people to raid encounters and let some new raid guilds develop.
Even if other guilds supplied raid force, and established guilds lowered their numbers the total # would be > or = to the same. L2math.
  #35  
Old 11-30-2015, 11:08 AM
Swish Swish is offline
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Originally Posted by p99teabagz [You must be logged in to view images. Log in or Register.]
Even if other guilds supplied raid force, and established guilds lowered their numbers the total # would be > or = to the same. L2math.
Not really. If guilds werent zerging down content there wouldn't be a need for that many people to be there. Why is zerging encouraged?

Love that BDA screenshot from a while back with a dead Trak and a comment of them having him dead in ~5 seconds. That's what raiding is all about, right? [You must be logged in to view images. Log in or Register.] (must be hard to get a guild screenshot of everyone who attended)
  #36  
Old 11-30-2015, 11:36 AM
Joyelle Joyelle is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Not really. If guilds werent zerging down content there wouldn't be a need for that many people to be there. Why is zerging encouraged?

Love that BDA screenshot from a while back with a dead Trak and a comment of them having him dead in ~5 seconds. That's what raiding is all about, right? [You must be logged in to view images. Log in or Register.] (must be hard to get a guild screenshot of everyone who attended)
Zerging is not really encouraged here, but it's a product of our circumstances. We had Kunark for 4 years so the server is very top-heavy. There are several hundreds of people vying for the same mobs, and no matter how many different guild tags those hundreds of people are broken up into your turnout in a given raid zone is going to be essentially the same if everything is dependent upon FTE.

The only solutions I can think of to combat this are highly controversial (rotations / instances / split server) and probably not wanted by most of the server population, myself included.

So until hundreds of people just magically vanish from this server, you guys are just going to have to live with the extreme turnout to these coveted mobs.
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  #37  
Old 11-30-2015, 11:36 AM
p99teabagz p99teabagz is offline
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My point was if 4 guilds attempt something w/ 50 each, that is no difference than 2 guilds with 100 each as far as desync goes.
  #38  
Old 11-30-2015, 11:38 AM
surf3001x surf3001x is offline
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Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
FAT will always have huge numbers prime time weekends....the reason we ally is not for primetime but to b capable 24/7

if we could get all spawns during holliday weekend prime time then no one would have to co-raid
100% spot on.

FAT isn't batphone mandatory they choose to answer or not. As far as I know Rampage is required to answer batphones if able? Correct me if I'm wrong.

So when you have a bunch of targets that are FTE w/ very high competition the only solution is to recruit and have a reliable chunk of people available at all times.

Which means you're going to get MUCH larger numbers prime time, naturally.

A rotation or some kind of agreement would alleviate a lot of this, but that's up to guild leadership to work out between themselves.

Oh and retarded variance doesn't help things either.
Last edited by surf3001x; 11-30-2015 at 11:40 AM..
  #39  
Old 11-30-2015, 11:41 AM
Daldaen Daldaen is offline
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0-2 hour variance
Sim Repops which reset all spawn timers about 2-3 times a week.

Praise reasonable solutions which encourage guilds to be fast/efficient in their kills, not their herpderp FTEs.

Biweekly server respawns are pretty classic.
  #40  
Old 11-30-2015, 11:58 AM
Freakish Freakish is offline
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Server respawns is the most logical solution. It splits mobs between a much larger number of guilds, no poopsocking is needed and the whole server has fun. On a repop everyone gets something. Heck, remove all week long spawns entirely if there is a guaranteed repop at least once every two weeks. Who cares if a guild is socking Tormax and one happens? There's still all of the rest of the expansion and old world to contest. Dragons for days.
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