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#21
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oh and on that note, you don't really need to run there. Bind just inside the cave ent at the lake. Not at the mouth of the cave, but just a little inside as mobs don't normally path there (that one goblin stops at the cave ent). imo it's easier to gate there and then run back to bb when needed, easier to see wandering mobs imo. Only tricky part is at the bb ent side, much caution there when running back and over that last big hill (can get swarmed), otherwise you have a good LoS along the lake edge all the way back. Oh and often in groups, if you have a drui etc. you can get ports back, then just gate on the return.
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#22
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#23
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Quote:
There is also bandits in west karana you can kill for sashes to turn in, in qeynos. But you can't buy those from players. though if you had a high level friend smash the bandits for a few hours it would be a nice turn in exp reward.
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#24
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I do it on all of my toons, untwinked, and it's great every time. Whenever I try anything else at those levels, I always find it's not as good as wisps until 18. | |||
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#25
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Moral of the story, play on red. | |||
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#26
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And that's about every - freakin - night. And they run off and take 20mins to kill them leaving the area with no mobs... apart from griffons they wont touch. I mean literally, I've seen bards run off with 50 mobs out of ranger tracking range leaving just a few griffons and the npc's. But when no bards to cause grief, yeah NK is well worth it, enough for a few players in the area (most wisps spawn around that guard tower). Although, I see few clerics out there, most of them tend to hunt undead in exp bonus areas.
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#27
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#28
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No one plays red cause they cant hack it in pvp + dont want to abandon their precious pixles on blue.
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