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#861
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![]() Here's the latest:
Code: Cavedude * Greatly increased the hail range. This should help with hailing scions and other NPCs in general. * Lowered the say and emote range slightly to reduce spam. * Added IsUnTargetable() method to Mob, and changed several places to use that. * Changes to the Nexus transport system to be more accurate visually. * Fixed the issue causing NPCs to sometimes flee when they shouldn't. * Players will now be stripped of levitation spells when entering trader mode. Levitation spells will now also be blocked when cast on a Trader. * Fixed an erroneous double packet sent when a player buys an item from a trader. * Fixed an issue with damage shield stacking between a spell and a song. * Made the character creation process a bit cleaner and cleaned up the world logs a bit. * Added encounter column to npc_types. This forces the NPC to skip the internal check done when an item is handed to them and either eats the item, or lets lua handle it.This column should be set to 1 for any NPC that accepts a hand-in as part of an encounter script. It is not needed for normal quest NPCs. Haynar * Fixed an issue with raids, where if a person leaves a group, the raid is not updated correctly. * Fixed an issue with re-assigning raid group leaders, if they leave the raid. * Removed some extra messages (not all) when changes are made to raids. * Fixed an issue with someone leaving a group, that required in sending extra packets to the client, to allow them to be invited to other groups. * Added support for /makeleader in raids, so group leaders can be changed. * Raid group leaders can no longer ungroup people from different groups within their raid. * Summon spells will no longer say you are distracted if you have an item on the cursor. The client cursor will not allow summoning multiple items that are the same, so mana and any needed reagents will be consumed. You have been warned. * Bard Group songs in a raid, will now have a range check to group members. * Pathing fix for mobs cutting corners. Robregen * Removed mail related code from UCS since client don't use it. Database: Robregen * Enabled Pok stone and books that has zone with Spires. * Enabled levitation for Nexus and Bazaar. * Enabled binding for Nexus and Bazaar. * Fixed world containters (Forge, Ovens, Looms, Pottery) in Bazaar. * Fixed recipe for potion of greater rejuvenation. * Skeletal Crusader should now drop one of the main loots. * Added a missing NPC "a pickclaw visionary" to highkeep. * Adjust spawnrates for warriors and raiders room in Highkeep. * Adjust loottables for fine steel and bronze armors from warriors and raiders in highkeep. | ||
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#862
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![]() New patch update. Lots of great netcode and bazaar work in this one. Major velious quests are being implemented, such as Coldain Ring 1-8 and Shawls 1-6 currently completed.
The following zones are open on the dev server; The Warrens, Stonebrunt Mountain, The Great Divide, Velketor's Labyrinth, Thurgadin, Icewell Keep, Eastern Wastes, Crystal Caverns, and Iceclad. No giveaways or gimmicks, just a solid well maintained server. Remember to join the /alliance channel now that serverwide /ooc is no more. Code: Cavedude * Rewrote how trader items are loaded. Changed the logic performed in the initial loop and added some additional sanity checks. This should help to prevent bogus or no drop items from being added to a trader's item list erroneously especially in the last couple of slots. This will also help to keep better track of items when they are moved around in the satchel while the trader window is up. * Traders will no longer need to price all their items or remove no drop items from their satchels before starting trader mode. The server will simply skip over those items, if the client sends them. * Fixed an issue that would sometimes cause the item in the last slot to not show to buyers, or to display as a bogus item. * Rewrote the logic for adding a item while trader mode is running. This was required since we no longer require all items to have a price beforehand. This also fixed a bug that would allow a trader to put a no drop or bogus item up for sale. * Replaced references of SerialNumber which our client doesn't use with inventory SlotID. This will help to ensure the proper item is being worked with across the board in the bazaar system, particularly stackable items. * Changed the item number variable to int16 in bazaar searches, in case a buyer has more than 255 of a given stackable item. * Fixed an issue where the bazaaar search would occasional "split" a stackable item into several items. * Lots of general cleanup and adding/changes to bazaar logging. * Fixed a bug with moving items to a corpse that created issues with soulbound bags. (GM only) * Changed the error handling of the above situation to attempt to correct the problem on the fly, instead of giving up. (GM only) * NPCs will now try to flee at regular intervals once they are below the HP threshold. * Bazaar search for All Effects, Haste, and Flowing Thought will now work properly. * +mana items will no longer update current mana when equipped or removed. Haynar * Fixed the range check for bard group spells in raids. * Netcode updates. * Added special handling to prevent going into packet loss. * Rewrote how resend of dropped packets are handled. * Changed arq responses to use a moving window for deleting ack'd packets. * Netcode updates to limit burst packet data rate sent. * Fixed pathing in HHK and Unrest basement. Database: Robregen * Change Quillmane spawn mechanic in South Karana removing the need for scripting. * Change Brother Qwinn and Grizzleknot spawn mechanic. * change respawntimer on sister island to 6 minutes. * added Wans undead frogloks in with Zols types near Frenzy room in lower guk. * Bazaar is now an outdoor zone. * wolf form should now be kos in FV. Robregen/Torven * Add a missing spell proc to "The Golem Master" in The Howling Stone. | ||
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#864
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![]() Whatever was done to the netcode(or whatever) is a massive improvement on my end. Clients load, zoning works, awesome patch!
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#865
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![]() I just started up a few new lvl 1 chars but I couldn't find anyone to group with. Is the population dwindling still?
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#866
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![]() we been having a lot of new players in the last couple of weeks and the population has been growing. I think the server is so stable and I hardly ever LD.
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#867
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![]() Woot. Hit lvl 10 but still haven't manged to find a group. Not a lot of low levels currently.
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#868
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![]() Quote:
But thanks for promoting takp, by showing after all you have gone through, you would reroll there and level up again. There are low levels in some newbie zones. If you are looking for groups, dont use /ooc, its not global. When you get on /join Alliance, and ask in there. Many nice people ready to help out new players. The patch this week fixed many of the lag and LD issues. There are some works in progress to fix some of the pc client crashes. Stability is beginning to approach that of titanium client. H
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Haynar <Millennial Snowflake Utopia>
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#869
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![]() Quote:
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#870
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![]() Tried playing yesterday but there was only 8 people online.
Yikes
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Gobble?
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