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  #121  
Old 03-29-2016, 03:36 PM
Speedi Speedi is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]


I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop
That's accurate. I am not sure when the change happened. I found out they changed it while PL'n someone. Many many many years ago.

Never seen it that way on this server though.
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  #122  
Old 03-29-2016, 03:46 PM
Raev Raev is offline
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Again: 30ish AE pulls are classic. 120 are not. Even if you didn't run into Ele's mechanic, you would have lagged out on your 56k modem. If the EQ developers had seen what goes on in Chardok, there would have been an emergency patch the next day. I don't understand how anyone can possibly defend that hive of scum and villainy.

Blue and red are both already fucked here, but I hope this is fixed so future servers don't have the same problems.
  #123  
Old 03-29-2016, 05:14 PM
Swish Swish is offline
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Is Harvey the equal opps/disableds welcome train?
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  #124  
Old 03-29-2016, 05:24 PM
RDawg816 RDawg816 is offline
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Quote:
Originally Posted by Speedi [You must be logged in to view images. Log in or Register.]
That's accurate. I am not sure when the change happened. I found out they changed it while PL'n someone. Many many many years ago.

Never seen it that way on this server though.
I know it wasn't that way originally. It was funny when they implemented it. If you were soloing, you could pull a train and only 4 would fight you. The other 10 would sit and wait in line and wait for 1 to die/run away.
  #125  
Old 03-29-2016, 06:56 PM
Sancta Sancta is offline
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clever use of game mechanics

gg
  #126  
Old 03-29-2016, 07:15 PM
Man0warr Man0warr is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
Again: 30ish AE pulls are classic. 120 are not. Even if you didn't run into Ele's mechanic, you would have lagged out on your 56k modem. If the EQ developers had seen what goes on in Chardok, there would have been an emergency patch the next day. I don't understand how anyone can possibly defend that hive of scum and villainy.

Blue and red are both already fucked here, but I hope this is fixed so future servers don't have the same problems.
Limiting it to 30 targets for PBAE's wont get rid of AEing though. At most it will require another cleric to sub in while the other's DA refreshes - and they will just do more pulls.
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  #127  
Old 03-29-2016, 08:42 PM
Mistle Mistle is offline
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If it were only 30 mobs, I wouldn't bother using both DA and DB, and whatever one you used would be back up in time for the next pull anyways. Wouldn't need another cleric at all.
  #128  
Old 03-30-2016, 06:21 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
The thing we need to get to the bottom of is :

http://www.graffe.com/forums/showthr...hlight=chardok



I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.

If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
Good find but on Live I used to "quad" 8 or more spirocs in Timorous with my wizard. The catch is I could only handle so many because I had KEI on. That post from graffe's is from 2001. Timeline might be an issue.
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  #129  
Old 03-30-2016, 11:57 PM
Jmcwrestling Jmcwrestling is offline
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Quote:
Originally Posted by Sancta [You must be logged in to view images. Log in or Register.]
clever use of game mechanics

gg
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  #130  
Old 03-31-2016, 06:50 AM
JayDee JayDee is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
The thing we need to get to the bottom of is :

http://www.graffe.com/forums/showthr...hlight=chardok



I remember pulling/kiting mobs in some situations where only 4 would engage in melee range at a time, mobs 5+ would stop or walk away to the next person on the aggro list. As soon as you pulled out of melee range of 1 or more, then the others out of aggro range would attempt to reengage and come back towards you.

If that 4 mob rule were applicable in Chardok, more research is needed for applicable zones/mob types, as soon 4 mobs entered melee ranged on the cleric the other 116 would likely go ape shit around the zone in with proximity aggro.
I also remember Mobs would stop pursuit once you were out of a certain range.
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