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  #121  
Old 04-16-2016, 05:42 PM
Daywolf Daywolf is offline
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Yup, the f2p model is trash. They target a select few players that compulsively pay wads of money. Not just from the shops, but content is designed to cater to the compulsion of these potential "mmorpg whales"(G).

imo the trend started [in the West] by the popularity of wow, and the potential cash cow of making fast money from the new massive swarm of casual players in wow getting bored waiting for the next wow expansion. Though these players would remain committed to wow and the next expansion release as they had shown, publishers looked for a way to grab cash from some of these players rather than trying to invent a superior game which could potentially fail - or at least generate lower revenues than investors expected. Thus the rise of the clone wars.
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  #122  
Old 04-16-2016, 07:16 PM
Daywolf Daywolf is offline
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And based on that, there is another matter being overlooked regarding the Bliz take down of such game servers. WoW isn't the only game they have. People playing on those emu servers are not spending that time/money playing Bliz games which bring them in more money.

Consider this, you know all the uproar and mass exodus of players from wow (last year?)? Many of those players went on to play other Bliz games, and Bliz actually had a record year even though they lost millions of active wow accounts.

Nost is a threat to players choosing other Bliz games that are being marketed. It's less of an issue whether or not they like WoW as they present it, but that they stick to Bliz games in which Bliz still makes considerable money from. Nost represents a significant amount of people that can be playing other Bliz games, be the income by subscription, box costs or micro transactions.

So really it's not just something about which era or version of WoW is superior, but that there is a potential revenue being lost as dissatisfied players spend time elsewhere rather than buying other Bliz games. By closing such emu's down, many of those players will return to the Bliz selection of games surely as had happened last year when they lost a large portion of their wow subscription player base.
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  #123  
Old 04-16-2016, 08:12 PM
Pokesan Pokesan is offline
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is the new FOTM private wow server up yet?
  #124  
Old 04-20-2016, 04:12 AM
AenorVZ AenorVZ is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
(How many of you would pay to play P99 $15 a month? Be honest, not happy-feely.)

Edit: And one more thing. how many people here actually bought and paid for the titanium client?
Same idea goes for Nost. How many of those people do you think actually bought the client from blizzard?
I beta tested Wow and bought the client at launch. Did not sub after the first month expired. So when I played on nost, I played with a client I payed for.

As for the former question, I would at a minium two box and possibly three box at $15 per month to play on a commercially-run P99 server that was not run by the people who run P99.
  #125  
Old 04-20-2016, 04:37 AM
AenorVZ AenorVZ is offline
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The Grummz post is almost word for word what I would say to Daybreak if I thought they had two brain cells to rub together:

1) You say you lost the original source for [EQ], so use [P99's] version.
2) Hire the team that did it and let them run/support the [back end] under the [Daybreak] banner. [Do not, under any circumstances, allow P99's devs to make any hiring decisions as relates to customer service.]
3) Add cloud based support so people can spin up private legacy servers on Bnet, chose an expansion, and play with their friends.
4) Profit. [You must be logged in to view images. Log in or Register.]
  #126  
Old 04-20-2016, 01:43 PM
snergle snergle is offline
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Quote:
Originally Posted by AenorVZ [You must be logged in to view images. Log in or Register.]
The Grummz post is almost word for word what I would say to Daybreak if I thought they had two brain cells to rub together:

1) You say you lost the original source for [EQ], so use [P99's] version.
2) Hire the team that did it and let them run/support the [back end] under the [Daybreak] banner. [Do not, under any circumstances, allow P99's devs to make any hiring decisions as relates to customer service.]
3) Add cloud based support so people can spin up private legacy servers on Bnet, chose an expansion, and play with their friends.
4) Profit. [You must be logged in to view images. Log in or Register.]
#2 assumes that nil and rogaen would leave their day jobs to do it. I was under the impression they have decent jobs already and do this for fun. As someone who worked in the games industry I wouldn't leave a non games industry job for equal pay in the games industry. Crunch time sucks and a lot of companies don't pay you for all of the crunch time you put in because they can fire you and hire the next retard that learned c++. Learning cobol was the smartest thing I ever did. I dread the day banks finally upgrade their shit.
  #127  
Old 04-20-2016, 01:46 PM
Haynar Haynar is offline
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Quote:
Originally Posted by Byrjun [You must be logged in to view images. Log in or Register.]
"Free To Play" is an immediate red flag to me and I'd always prefer to pay a subscription if it means no cash shop bullshit.

Am I getting old?
I wish they would do away with all the "Free to Play" BS. Nothing is "free". There is always a price. I would rather pay a subscription.
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  #128  
Old 04-20-2016, 02:41 PM
maskedmelon maskedmelon is offline
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I think the problem is mmo developers have no idea how to meet schedules and end up serving shit on launch day, which strangles the game in the cradle whether it has potential or not because gamers are mostly whiny bitches. FTP is the last ditch to recoup initial investment.
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  #129  
Old 04-20-2016, 02:48 PM
Nibblewitz Nibblewitz is offline
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Companies find more financial success outside the subscription model. If you people think MMOs changed because of the consumers' interests changed, I am sorry; it's only about the bottom line now.
  #130  
Old 04-20-2016, 09:41 PM
Daywolf Daywolf is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
I don't know why companies would say "no" to more money. Seems weird to distance nearly 900k WoW fans... that's money waiting to be raked in.
They're not though. Records say never better. People may have left WoW, but just filtered to other Bliz games. Such an EMU is a threat to that. I'm sure that the logic on Bliz part is to eliminate such servers so those players will come back into their waiting arms. Doesn't matter if WoW is in those arms or not, and likely most of those players are already playing something from Bliz, but just more now.
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