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  #11  
Old 09-28-2016, 02:24 PM
azeth azeth is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I actually agree with the author on Kunark. I still find myself enjoying the style of older cities and zones, just the little intricate details that you simply do not see in Kunark.

Sure, the loot got better in Kunark, but for me something was lost in its creation. I don't hate Kunark, I personally just find it a lot more boring to look at, and not as fun to explore compared to the older places.
Kunark is a mess aesthetically. Just an absolute slog of an experience between the dense copy paste forests/jungles, to the hyper ugly look of the grass/rock/ground throughout the expansion aside from dungeons.

No thanks, Kunark blows. The sites/sounds of a Qeynos -> Freeport run are incomparable to anything found in Kunark.
  #12  
Old 09-28-2016, 02:56 PM
Sage Truthbearer Sage Truthbearer is offline
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I like Cabilis and the Kunark dungeons. The outdoor zones are another story. A bunch of boring, copy-pasted textures that all look like Emerald Jungle. There wasn't any music included in Kunark either.

If you try to compare anything in Kunark to the shit we got in classic, it's just awful.
  #13  
Old 09-28-2016, 02:58 PM
xKoopa xKoopa is offline
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Kunark and velious worst outdoor zones ever

Special shout out to the karanas also
  #14  
Old 09-28-2016, 05:52 PM
fugazi fugazi is offline
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East Karana is the only good one. South Karana has its perks, but it is too fucking big. West Karana needs to be taken behind the barn and shot. Repeatedly. North Karana is okay, I guess. I just hate the excessive amount of aggressive roamers that vary in level from 12 to over 35.
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  #15  
Old 09-28-2016, 06:23 PM
Izmael Izmael is offline
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Main problem with Kunark outdoors is no visibility.

Mountains and/or very dense trees almost everywhere.
  #16  
Old 09-28-2016, 06:26 PM
Sirken Sirken is offline
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i enjoyed the read months ago, and I enjoyed it again today [You must be logged in to view images. Log in or Register.]
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  #17  
Old 09-28-2016, 06:32 PM
Tethler Tethler is offline
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Quote:
Originally Posted by Odonk [You must be logged in to view images. Log in or Register.]
the most powerful P1999 guild Bregan D’Aerth
Jokes aside, I agree with some and disagree with some of what the writer said. He complains about a lot of quality of life stuff, but that's classic and what the P99 staff intended to replicate.

There are some good points about scarcity of content in certain zones. But that was Verant who made the content. Again, it was what P99 intended to replicate.

I see a lot of complaining about the staff, but a lot of it seems to be hear-say from reddit and the forums. He didn't once mention an instance where he personally interacted with the staff. He may be right, or he might be wrong. Seems odd though to complain about something when you haven't interacted with them yourself.

Personally, I've only petitioned 1 time in my year and a half here and that was to get a guide to force log someone who was afk getting chain killed at their bind. I tend to avoid situations with undesirable members of the community or I work out a compromise like a normal human being, so I don't see the side that a lot of these career eq lawyers do. I might get grumpy too if I had to deal with some of the shenanigans people here try to pull.
Last edited by Tethler; 09-28-2016 at 06:46 PM..
  #18  
Old 09-28-2016, 09:58 PM
Vexenu Vexenu is offline
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I never thought there was anything wrong with the Kunark aesthetic. As Rygar noted, it's literally supposed to be a lost continent. You wouldn't expect it to look crisp, clean and highly detailed like the old world. It's supposed to feel rough and uninviting. OT and FV are colonial outposts, not true cities. And Cabilis is perfect as the re-established capital of a once-mighty empire now struggling to survive. I also enjoy all the old ruins and abandoned structures you find scattered across Kunark. They give a real feeling of history. The whole continent just feels very wild and unsettled compared to the old world, which I think is pretty clearly what they were going for. Looking at it with fresh eyes, there are so many cool things to find in Kunark that add to the feeling of exploring a wild, uncharted continent, i.e. the underground cave in Warslik's Wood, the hidden/keyed dungeons of Howling Stones, Sebilis and VP, the underwater skeleton cave in Field of Bone (most people still probably don't even know about that), the various monster forts (giants, drolvargs, Sarnaks, Goblins, frogloks), the strange Windmill in LoIO, the impenetrable jungle terrain in EJ, TT and SoNH, the abundance of undead dungeons (Kurns, Kaesora, CoM, Karnors, Charasis). The whole continent just feels very unknown, dangerous and mysterious compared to the old world. I think that Kunark complements classic very well, especially judging it from the criteria of being a first expansion. It does a tremendous job literally expanding the game without changing any major mechanics or deviating from the theme or feel of classic, and the lore was very well done also. A newly discovered ancient continent full of ruins, danger and mystery? Perfect.
  #19  
Old 09-29-2016, 10:41 AM
Landael Landael is offline
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Complains about PoP introducing teleport stones ruining immersion, dislikes kunark because lack of availability and ports. Theres no pleasing this fella [You must be logged in to view images. Log in or Register.]
  #20  
Old 09-29-2016, 08:42 PM
tobolamr tobolamr is offline
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The author is entitled to have their own opinion. And it's OK if I don't agree with them just because they wrote a big rant about it!
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