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#31
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![]() The resist issue was always negligible. Wizard nukes have an inherent -10 or -20 modifier which is a fairly trivial amount. Until lure nukes (and content that requires them), magicians aren't significantly worse than wizards in terms of raw spell DPS. It's just that people back then were terrified of using pets in a raid, so magicians were told not to do it and it made the class artificially weak. Between their optimal DPS and later Call of the Hero, they're a perfectly decent raid class. Mod rods and the malablabla line can be useful, too.
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#32
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#33
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![]() The druids regen the clerics and shamans who mod rod during the buff stages of a raid encounter. Sheesh. They both have a place. In classic, i've seen both druids train adds in both planes and even mages pull. Hell i've pulled Hate on my cleric before.
Your planar roles are only as boring as you make them. Mages: rods, maloisi (or whatever), nukes, damage shields, petting down pet mobs, dispells, nukes, summoning food and water (hey, it's useful!). Druids: kiting adds, tracking, regen, SLN, fire/cold/magic resist (i remember them having the best FR/CR spells, but that may be kunark for the Circle-line), snare, rooting mes'd mobs (i know blind better, but still!), nukes, off heals for enchanters and clerics and such, SoW, thorns, HARMONY.. etc. There's valuable classes, and then there is valuable people. Some of the most talented people i've seen on this server were druids, and could literally make or break planar clears and avert wipes through smarts, reactionary thinking, and using their class outside of the box. Now you can certainly argue that once you hit Plane of Sky, mages become one dimensional and druids get to shine in only certain specfic spots, but a *lot* of classes fall into that category. Without the ability really to tap/cast on a ton of the upper tier mobs in sky, a necro (very versatile normally) is reduced to being a really $#!++y mage with slow summon times.. Come Kunark / Dragon encounters, pet casters especially see their general usefulness fall by the wayside. It doesnt really matter, a good druid or mage or necro can always shine in the 6man dungeon crawls awaiting in the 51-60 grind, and it's a well deserved break from idling in EC on our 4th alt while waiting for a text or twitter batsignal to race to XXXX target like sheep. Besides, you idiots, this is 2011.. It's not 1999. You *knew* what you were signing up for. If you wanted to be useful on a raid, you would have gritted your teeth and suffered through a cleric or warrior. You didn't. You got unlimited solo and duoing options levelling 1-50 and didn't end up the game-breaking class for planar and raid encounters. I THINK YOU KNEW this would be the case going in, no real reason to worry about it now. :P | ||
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#34
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![]() fix bard swarm kiting, extend range of AoE dots or change hitboxes to make AoE kiting easier (and effective against large mobs)......
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#35
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![]() Quote:
+ Someone complains Whirl is overpowered based on recollection alone. + Xzerion states that as both a developer and an enchanter he thinks it is overpowered and should be nerfed. + Some others also complain that it should be nerfed with basically no evidence. + Xzerion states that they will not be nerfing it until evidence is provided and talks about the gold standard of getting proof before making changes. + Some posts later half a dozen references are provided as "evidence" including links. + Shortly thereafter Xzerion essentially posts "It will be nerfed. We are working on it. We will keep you posted." + Two enchanters complain it shouldn't be nerfed until Kunark but post no evidence. + This all happened back in 2009. Now there are some conflicting reports BUT it does not change the conclusion reached back in 2009 that Whirl was too OP and needed to be nerfed. See Xzerion state "but expect it to be similar to what has been reported thus far." The entire point is that the developers had enough information to conclude it needed to be nerfed and for Xzerion to state that they were working on it but ... they never nerfed it. But whatever. How about this. I will acknowledge that this shouldn't have spilled over into Server Chat IFF you acknowledge that their doing nothing for so long after stating that something needed be done, and in fact would be done, was the reason it did! Hell this isn't even the first thread ranting about this that was started in Server Chat. A number of non-enchanters really aren't happy about this at all. | |||
Last edited by eriamjh; 03-13-2011 at 07:42 PM..
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#36
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#37
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![]() I still say that bards shouldn't be allowed to kite entire zones. Massive oversight in design.
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#38
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![]() Quote:
Learnzit
__________________
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#39
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#40
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![]() To be honest it's starting to seem like certain classes are being left overpowered on purpose because devs play them or something.
This reminds me of how Monks can fully heal in about 15 seconds because Mend works every time you zone. There are a few classes that are ridiculously overpowered compared to classic but they aren't being changed. | ||
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