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  #31  
Old 12-02-2016, 11:18 AM
Loke Loke is offline
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Quote:
Originally Posted by Vasuki [You must be logged in to view images. Log in or Register.]
So it seems a lot of your agree that sneak pulling/sneak memblur was not a thing in classic everquest, then why has the not been addressed?
Because the devs have been explicitly clear that changes require evidence. Want it changed? Go find evidence. A bunch of people posting in a thread of what they remember from over a decade ago isn't evidence. Go look at the resolved bug reports and see how people who have gotten changes made have gone about doing so. There is a procedure in place for making changes, but making a post in server chat isn't part of that procedure.
  #32  
Old 12-02-2016, 11:23 AM
surron surron is offline
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^^ butt hurt monk lol

the current implementation has no evidence to back it up so why it was put in to begin with is the question
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  #33  
Old 12-02-2016, 11:45 AM
fadetree fadetree is offline
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it most likely wasn't 'put in', it was that way in the codebase they started with.
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  #34  
Old 12-02-2016, 12:44 PM
Ikon Ikon is offline
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Quote:
Originally Posted by Maciver [You must be logged in to view images. Log in or Register.]
I was also pulling end game in this era.

Sneak pull didn't work either. Sneak had really no bearing on aggro or pulling.

/ex was where your bad pull usually got you. Clearing aggro was difficult a lot of times. Mobs returning to spawn wasn't a 100% aggro clear either. Sometimes you had no choice but to kill your client.

If you had a good group though, you would keep this aggro and just stand up and tell tank when to tag. We called it something i cant remember, like mobs in queue or something similar hehe.

Linked mobs were tough like someone said above. Like statue or Ikkitar(sp?).
Statue was kinda easy though pull from arena with a bio orb is how i did it. Statue was back to raid long before guardians, then I just get coth'ed back.
Yo Yo pulling. When you FD there was a chance you would wipe aggro, higher level mob the less likely. So you stand up, mobs rush you, FD, of the 5 you pulled perhaps 1 wipes memory and walks off. Tagger tags that mob otherwise monk stands ups 4 rush in, FD, tries again.

Could sometimes take many FD to split enough to pull a manageable amount.

One thing that the server might be doing is in classic mobs were never supposed to aggro outside line of sight. Some did aggro out of line of sight but that was buggy not intended.

You would probably remember using walls to single pull mobs, you pull a mob and his friends and then FD around a corner hopefully with just one or two mobs on your side of the wall. The tagger tags the mob or mobs, even though the mobs are close to each other some are on either side of the wall and only the mobs in LOS of the unaggroed tagger aggro the tagger.

It appears that when you stand up and hit sneak that's the effect you're getting. Because your already on their aggro lists all the mobs should come running but they don't. So you essentially have an invisible tagger and a portable wall with you for splits with FD -> Sneak.
  #35  
Old 12-02-2016, 04:04 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
^^ butt hurt monk lol

the current implementation has no evidence to back it up so why it was put in to begin with is the question
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  #36  
Old 12-02-2016, 04:20 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by surron [You must be logged in to view images. Log in or Register.]
the current implementation has no evidence to back it up so why it was put in to begin with is the question
Well, it wasn't "put in" per se - it was just altered from the original EQEmu source which was even further from classic, hence why the mechanics on P99 are so messed up. The current implementation is just the P99 devs doing the best they can with what they've got, which is more classic than doing nothing.
  #37  
Old 12-02-2016, 08:09 PM
Vasuki Vasuki is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Because the devs have been explicitly clear that changes require evidence. Want it changed? Go find evidence. A bunch of people posting in a thread of what they remember from over a decade ago isn't evidence. Go look at the resolved bug reports and see how people who have gotten changes made have gone about doing so. There is a procedure in place for making changes, but making a post in server chat isn't part of that procedure.
I guess it's not hard evidence, but if you look at Alkabor which is using the closest thing to a classic client this is the way monk pulling works on that server. There are also people who played on the original sever since launch who are now playing on TAKproject(they have never stopped playing classic eq) who can confirm this.
  #38  
Old 12-03-2016, 02:22 AM
coki coki is offline
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Quote:
Originally Posted by SoekiWiz [You must be logged in to view images. Log in or Register.]
The responses so far are aligned with my memory as well. Lead pull (Iksar mnk) for raid content up through Velious on live. I remember a lot of our pulls would be trying to chain tag shit through one another and hoping to get lucky on social/pathing breaks.
This .. remember raid pulling in Kael having atleast 2 monks and 2 shadowknights trying to split shit up... one pull the big agro everything then FDs another tags a smaller bunch until the last Fder had only 1 or 2 mobs coming at him , was crazy watching thier coordination efforts, dunno if our guild was just scrub but thats how i remember it happeneing
  #39  
Old 12-03-2016, 01:37 PM
jolanar jolanar is offline
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Quote:
Originally Posted by Loke [You must be logged in to view images. Log in or Register.]
Because the devs have been explicitly clear that changes require evidence. Want it changed? Go find evidence. A bunch of people posting in a thread of what they remember from over a decade ago isn't evidence. Go look at the resolved bug reports and see how people who have gotten changes made have gone about doing so. There is a procedure in place for making changes, but making a post in server chat isn't part of that procedure.
So better to just make something up brand new instead of making it how everyone remembers it when there is no 'evidence'?

That makes no sense.
Last edited by jolanar; 12-03-2016 at 01:42 PM..
  #40  
Old 12-04-2016, 08:30 AM
Ikon Ikon is offline
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Theres lots of evidence -

http://www.afterlifeguild.org/Thott/FD.php
http://www.afterlifeguild.org/Thott/FDnerf.php
http://youngsdojo.tripod.com/Pulling.html

That was one google search with links from first page

First link mentions repeatedly FD'ing (dozen times) to separate a dragon from its guards
Second one mentions having at /q which was common when aggro refused to drop
Third one explains exactly the tactics required - tactics which would not need to exist if you could simply lose aggro by sneaking after FD
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