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  #21  
Old 12-18-2016, 11:09 AM
paulgiamatti paulgiamatti is offline
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Originally Posted by TheDuck [You must be logged in to view images. Log in or Register.]
lol for everyone argueing against this, you guys are probably the ones monopolizing spawns.


i played blue, i remember. i could walk up to a camp, get on the list and eventually get my turn. not on blue. the rules are being manipulated so people can stay on it forever.
Yeah I'm gonna go ahead and safely assume that someone who doesn't know how to spell arguing didn't actually understand the crux of my argument.
  #22  
Old 12-18-2016, 11:38 AM
Boyblunder Boyblunder is offline
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Why would you assume that? You use "gonna" lol.
  #23  
Old 12-18-2016, 11:55 AM
Vegittz Vegittz is offline
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@op that "post" was from a Sony 2000 announcement, you included the date stamp. This is project 1999, so by even your own argument, this wouldn't qualify as 'classic' as it is after the 1999 cutoff time.

Additionally, this policy obviously didn't work as a permanent solution. They eventually began instancing content. This proves that your "fix" is both not classic and also not a feasible solution to the issue.

What I hear out of Ikon is something along the line of "i cant poopsock because i have other responsibilities. that sucks. maybe there are enough other semi casuals out there who don't know the history of THIS server (not a Sony server, just a server looking to be close to what it was in 1999[not 2000, go to phinny]), who I can convince to complain enough that maybe ill get my own pixels from it." I got this all from your last few posts. I just summarized your arguments without your self righteous and pious word choices.

Additionally, I don't care for a response, Ikon, because your arguments wont stay on the same plane as the discussion and you will twist any conversation back to how this isn't classic enough for you, how someone else should do something about it, and how entitled you feel that your opinion is the "fact" the rest of us should use to base our own perspectives.
  #24  
Old 12-18-2016, 01:28 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Boyblunder [You must be logged in to view images. Log in or Register.]
Why would you assume that? You use "gonna" lol.
Yeah I'm also gonna go ahead and safely assume that someone who insults the use of colloquialisms, especially on a 1999 elf simulator forum, has absolutely no concept of conversational literacy, and probably doesn't know what the word colloquial means.
  #25  
Old 12-18-2016, 01:40 PM
paulgiamatti paulgiamatti is offline
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Originally Posted by Vegittz [You must be logged in to view images. Log in or Register.]
@op that "post" was from a Sony 2000 announcement, you included the date stamp. This is project 1999, so by even your own argument, this wouldn't qualify as 'classic' as it is after the 1999 cutoff time.
This server is based on the classic thru Velious era, which was from 1999 until the end of 2001. The cutoff year is basically 2002.
Last edited by paulgiamatti; 12-18-2016 at 01:44 PM..
  #26  
Old 12-18-2016, 02:01 PM
SirAlvarex SirAlvarex is offline
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The problem with the PnP isn't the rule itself - It's really great. It's the resources to enforce it. I'm with the posters who say it isn't possible here. But if it were it should be implemented.

PnP has been brought up multiple times in the past and has always been shot down because of the amount of work it'd entail to keep everyone in line. After having come back after a year however it feels like the top guilds are far less obsessive in their pixel hunting so it might be enforceable now. We've also entered a time where the "time locked" drops are no longer a thing. And with Velious there is usually enough hunting grounds where you can find XP in different zones instead of just Sebilis.

However we'd still need way more guides with the power to enforce it. Almost like a Play Nice Mafia (tm)
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  #27  
Old 12-18-2016, 03:28 PM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by Vegittz [You must be logged in to view images. Log in or Register.]
@op that "post" was from a Sony 2000 announcement, you included the date stamp. This is project 1999, so by even your own argument, this wouldn't qualify as 'classic' as it is after the 1999 cutoff time.

Additionally, this policy obviously didn't work as a permanent solution. They eventually began instancing content. This proves that your "fix" is both not classic and also not a feasible solution to the issue.

What I hear out of Ikon is something along the line of "i cant poopsock because i have other responsibilities. that sucks. maybe there are enough other semi casuals out there who don't know the history of THIS server (not a Sony server, just a server looking to be close to what it was in 1999[not 2000, go to phinny]), who I can convince to complain enough that maybe ill get my own pixels from it." I got this all from your last few posts. I just summarized your arguments without your self righteous and pious word choices.

Additionally, I don't care for a response, Ikon, because your arguments wont stay on the same plane as the discussion and you will twist any conversation back to how this isn't classic enough for you, how someone else should do something about it, and how entitled you feel that your opinion is the "fact" the rest of us should use to base our own perspectives.
Way to argue a point without knowing what your talking about. Scars of velious (the last expansion we will see here at project 1999. Wasn't release until December 5, 2000. And was continually patched and updated for months after that. So this servers classic era extends well into 2001 as far as level of patches and updates go. Therefore OP's clip from the year 2000 is completely applicable to his argument. Especially considering that the devs have stated they are trying to emulate the classic Everquest experience. And rules put in place by the staff were definitely part of that experience.
  #28  
Old 12-18-2016, 04:13 PM
fastboy21 fastboy21 is offline
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You can't force people to play nice just by making a rule that tells them to share.

Its EQ. The game is open ended enough to allow players the freedom to abuse each other as much as to help each other. There is no way to fix this without throwing the baby out with the bathwater (they tried, it is called EQ2...).

That this server suffers from the exact same problems as EQ did on live is evidence that the devs have successfully recreated authentic EQ...and its a great game.
  #29  
Old 12-18-2016, 05:04 PM
Ikon Ikon is offline
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Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
You can't force people to play nice just by making a rule that tells them to share.

Its EQ. The game is open ended enough to allow players the freedom to abuse each other as much as to help each other. There is no way to fix this without throwing the baby out with the bathwater (they tried, it is called EQ2...).

That this server suffers from the exact same problems as EQ did on live is evidence that the devs have successfully recreated authentic EQ...and its a great game.
Umm, that's exactly what Verant did, forced people to share so you actually can. That website is pretty good. Looked at a few links and found a bunch of stuff that is different on this server. Apparantly staff of temp and rod of insidious glamour got changed to cast time? Not sure if they here, wiki says not but might be outdated. Click on site map link, has a couple of years of dev posts pulled from sony.
Last edited by Ikon; 12-18-2016 at 05:09 PM..
  #30  
Old 12-18-2016, 07:41 PM
fastboy21 fastboy21 is offline
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Quote:
Originally Posted by Ikon [You must be logged in to view images. Log in or Register.]
Umm, that's exactly what Verant did, forced people to share so you actually can. That website is pretty good. Looked at a few links and found a bunch of stuff that is different on this server. Apparantly staff of temp and rod of insidious glamour got changed to cast time? Not sure if they here, wiki says not but might be outdated. Click on site map link, has a couple of years of dev posts pulled from sony.
Saying they did it and actually doing it aren't the same. The only way EQ has ever prevented other players from being jerks to one another is to change content and design new content that made it hard or impossible to do it.

There was rare enforcement of policies resulting in some hard core offenders getting slapped, which already happens here. In fact, I feel look there is already much more enforcement here than there was on live.
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