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#31
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It actually setup to encourage grouping because boxing is allowed by limited to 3 accounts. That the reason the first three groupmates don't get that much bonus, but a fourth add a nice one ^^
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<Millenial Snowfkake Utopia>
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#32
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I apologize for derailing the thread though. I love some immersive EQ talk. I believe the OP got the answers he sought though.
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#33
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The skull shaped barbute is going to be good for a long time; the 35 hp is roughly equivalent to 6 Sta at level 60, plus the MR is going to up your chance to resist roots, blinds, etcs by about 5% more for mobs of your level (IIRC). For the record the classic devs told us AC caps for trilogy era were 163 at 51 and 289 at 60. I have no idea if these are used on p1999, or what the return is for exceeding caps, but it makes sense to use these as a guideline in my view. For those who way AC doesn't work, have you never compared taking hits naked vs geared? When naked max hits are so much more common! The live dev post I mentioned previously regarding AC caps also taught us the amount of damage a 51 paladin at the ac cap would take against mobs a few levels beneath it. Out of curiosity I took a look at my own logs in KC and a 51 paladin I was grouping with was taking damage roughly equivalent to what the live information suggested he should. AC did go under a change on p1999 not so long ago, it certainly has merit now, even if mob atk values aren't perfect. However, there is sometimes a point where more AC stops being better, particularly at the earlier levels. I suspect the case raised by the OP is one of these instances. Quote:
It would be interesting to have an eq emu where bash/taunt (which was often bugged not to work on yellow+ mobs) actually work as intended from day 1. Quote:
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Last edited by Jimjam; 01-17-2017 at 11:49 AM..
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#34
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I went in very against boxing but my opinion is a bit more nuanced now. Boxing makes the game more interesting; for example you can box a Bard/Mage and do all sorts of interesting pulls with the bard toolbox plus COH as a kind of Velious-era fading memories. EQ also has a really low APM, so boxing makes things more interesting there. It's not super easy to handle pulling on a monk while canni dancing on a shaman. Boxing is also classic. On the other hand, boxing also makes the game less relaxing as you perform all those actions, and it can make people less social as they all run around with their boxed armies. I haven't really found that to be a problem on TAKP as people are all very friendly, but on Project 1999 people would be boxing all cash camps for days on end and the raid scene would be even worse. If TAKP becomes more popular in the future we could easily see a 20 guild rotation with everyone just boxing a ton. I think they might have been better off with a 2 box limit. | |||
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#35
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#36
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The Ancient Ranger
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#37
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Wars also suffer from server age and resulting gear availability. In classic, everyone waited to assist because they and the group could likely die if they didn't. Here, even poor characters are so heavily geared that that isnt a concern :c
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<Millenial Snowfkake Utopia>
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#38
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They failed magnificently in that regard. Warriors weren't entirely fixed until the GoD Discipline revamp where they were given a snap aggro Discipline line and their discipline timers were split apart.
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#39
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Anyhow, what era is TAKP currently in? I figure the plan is PoP, but are they there currently?
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#40
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and bazaar too i think
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hello i'm cucumbers
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