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  #11  
Old 04-23-2017, 11:13 AM
Doctor Jeff Doctor Jeff is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
This sounds a bit superstitious; what's the logic behind it?
Someone with access to the proc code would probably be able to explain it, but as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks. Re-equiping the item just makes it think its the first attack again.
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  #12  
Old 04-23-2017, 12:15 PM
loramin loramin is offline
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Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
anecdotally I am finding my barb spiritist's hammer seems to proc double the amount of times when I unequip and re-equip it.
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Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks
Very interesting, I'll have to try this.

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I've always had good results taking my pants off
Already tried this. I didn't proc faster but ...

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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
For best results, /q out of EQ and reboot your PC between swings.
It works better if you just restart the PC without doing /q first.
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  #13  
Old 04-23-2017, 01:19 PM
Victorio Victorio is offline
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Quote:
Originally Posted by Doctor Jeff [You must be logged in to view images. Log in or Register.]
Someone with access to the proc code would probably be able to explain it, but as far as I can tell it's just that your first attack always has a higher chance to proc than subsequent attacks. Re-equiping the item just makes it think its the first attack again.
There might be something to this...
  #14  
Old 04-23-2017, 03:02 PM
Gain Gain is offline
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I usually proc right after I com plain about it not proccing
  #15  
Old 04-23-2017, 03:10 PM
Izmael Izmael is offline
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Forgetting to unequip it and engaging some rare spawn deep in a dungeon usually works 100% on first swing.
  #16  
Old 04-23-2017, 03:15 PM
loramin loramin is offline
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Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Forgetting to unequip it and engaging some rare spawn deep in a dungeon usually works 100% on first swing.
Can guarantee this works from way too much experience.
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  #17  
Old 04-24-2017, 09:13 AM
fadetree fadetree is offline
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As a long time Swarmcaller victim, I can verify that un-equipping and re-equipping the weapon seems to work. However, I firmly believe that it's just confirmation bias and there is no actual effect. Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.
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  #18  
Old 04-24-2017, 09:17 AM
Varren Varren is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.
Each random event is independent of what came before. Consider the coin toss.
  #19  
Old 04-25-2017, 07:50 AM
planarity planarity is offline
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Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
Consider: when do you most often get desperate and try to get things going by swapping the weapon in and out? When you have gone a long time without a proc, that's when, so naturally you are 'more likely' to get a proc soon after a swap.
Varren is right, this doesn't make any sense. Going without a proc for a long time does not mean that a proc is any more likely.
  #20  
Old 04-25-2017, 09:18 AM
Troxx Troxx is offline
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Without confirmation from the source code itself, it is safe to assume that simple tricks like equipping/unequipping are purely anecdotal. As the above poster already said - confirmation bias.

If there are 9 green marbles and 1 yellow marble in a bag, you have a 1 in ten chance of drawing a yellow. If you put whatever marble back in the back and do it again, it still and will always be a 1 in 10 chance. It doesn't matter if you drew 4 yellow marbles in a row or went 99 draws with nothing but green. Each chance is 10%.

Over time, statistically you should get a yellow marble 10% of the time. Taking all the marbles out of the bag and then putting them all back in the bag will not make a difference.

Outside of source code to prove otherwise (ie a weighted chance on first swing ... which realistically could be easily built in to the code) - I'd put this in the 'fiction' category.
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