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  #51  
Old 05-23-2017, 10:26 AM
Baler Baler is offline
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Originally Posted by Alert [You must be logged in to view images. Log in or Register.]
Fact: Bears eat beets.
Bears, Beets, Battlestar galactica...

What is going on?! Identity theft is not a joke jim. Millions of families suffer every year!

Michael! oh that's funny,.. Michael!

queue intro. (yeah I've seen that show too many times X_x)
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  #52  
Old 05-23-2017, 12:26 PM
Cecily Cecily is offline
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Originally Posted by Cygenx [You must be logged in to view images. Log in or Register.]
Can't resist gate or CH so knights ability to spell stop still stands.
Rogues and monks and literally any other melee class can break those spells as well as a knight.
  #53  
Old 05-23-2017, 11:31 PM
Vexenu Vexenu is offline
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Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Rogues and monks and literally any other melee class can break those spells as well as a knight.
As well? Meaning as reliably? By themselves? With EC tunnel gear?

Come on, be serious.

Story time: Awhile back I was feeling masochistic and leveled an untwinked Paladin on Red. Got into the mid 50s still with mostly bronze armor, save for a DW helm and bracer. But that's really all a Paladin needs to be effective. Good timing with your casted stuns, bash and the DW bracer means you will be interrupting over 90% of spells. By yourself. This allowed me to run pickup groups in Chardok for amazing uncontested XP and loot. None of those groups would have been possible without a Paladin tank, they would be absolutely destroyed by the Wizard mobs. Every time I had to leave a Chardok group and hand the tanking off to a Warrior or Monk I later learned the group would wipe within 20 minutes.

So yeah, an uber geared Warrior or Monk with self buffed 200+ resists can tank the shit out of anything and resist most spells, so no need for interrupts. But that's not really playing Everquest. Take a mid 50's Paladin wearing mostly Bronze into Chardok with 5 other random players with equally shitty gear and you'll suddenly appreciate what the Paladin brings to the table.
  #54  
Old 05-23-2017, 11:41 PM
KEWLGET KEWLGET is offline
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Originally Posted by Dezik [You must be logged in to view images. Log in or Register.]
Sounds like you have no idea what you are talking about
what exactly does an SK do that another class can't do better
  #55  
Old 05-23-2017, 11:56 PM
Dezik Dezik is offline
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Originally Posted by KEWLGET [You must be logged in to view images. Log in or Register.]
what exactly does an SK do that another class can't do better
Such a terrible argument.. it's incredible to me how you people still think like this.. but to answer your question, best group tank there is.. what tank is able to get snap aggro better?
  #56  
Old 05-24-2017, 12:07 AM
Cecily Cecily is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
As well? Meaning as reliably? By themselves? With EC tunnel gear?
Yes. Yes. No. Yes.

It takes coordination between dps, and that's hard to do because people are bad, but play better. Push. It's not just for dragons.
  #57  
Old 05-24-2017, 12:10 AM
Phenyo Phenyo is offline
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Quote:
Originally Posted by Dezik [You must be logged in to view images. Log in or Register.]
Such a terrible argument.. it's incredible to me how you people still think like this.. but to answer your question, best group tank there is.. what tank is able to get snap aggro better?
paladin, as well as providing off heals and cc

paladin is objectively better than SK as a group tank
  #58  
Old 05-24-2017, 01:24 AM
Dezik Dezik is offline
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Originally Posted by Phenyo [You must be logged in to view images. Log in or Register.]
paladin, as well as providing off heals and cc

paladin is objectively better than SK as a group tank
Even if this were true the difference is negligible. That paladin is also incapable of splitting mobs and FDing off a terrible pull.. I wouldn't say the paladin is better or worse just different more or less desirable based on what the group needs.
  #59  
Old 05-24-2017, 02:30 AM
Swish Swish is offline
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SK is the better hybrid tank, groups have clerics anyway and SK's can reposition a mob to them rather than have to rely on stun and waiting for the mob to move, which can confuse an average enchanter.

Also ogres can't be paladins (thankfully)
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  #60  
Old 05-24-2017, 10:52 AM
Squabbles123 Squabbles123 is offline
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Quote:
Originally Posted by Dezik [You must be logged in to view images. Log in or Register.]
Such a terrible argument.. it's incredible to me how you people still think like this.. but to answer your question, best group tank there is.. what tank is able to get snap aggro better?
Paladin snap aggro is better actually, Paladins are the best group tanks, SKs are 2nd.
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