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![]() I get about 3 seconds of character selection then the graphics turn mosaic on me and the whole computer freeze. Requires hard reboot. Everytime. NVIDIA 6200 graphics with graphics driver 266.58. Posting my debug log and will post dxdiag soon. Thanks for looking at this you guys.
2011-04-05 22:52:46 Starting EverQuest (Build Oct 31 2005 10:33:37) 2011-04-05 22:52:46 Timezone: UTC-5h00m 2011-04-05 22:52:46 Loading graphics DLL. 2011-04-05 22:52:46 Parsing INI file .\eqclient.ini 2011-04-05 22:52:47 INI file .\eqclient.ini loaded. 2011-04-05 22:52:48 Initializing timers. 2011-04-05 22:52:51 Checking critical files. 2011-04-05 22:52:51 Initializing WinSock. 2011-04-05 22:52:51 Enumerating 3D devices. 2011-04-05 22:52:51 Found adapter #0 - NVIDIA GeForce 6200 (8.17.12.7051) 2011-04-05 22:52:51 Adapter #0 - NVIDIA GeForce 6200 : 2011-04-05 22:52:51 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2011-04-05 22:52:51 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2011-04-05 22:52:51 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2011-04-05 22:52:51 Initializing keypress handler. 2011-04-05 22:52:51 Parsing INI file .\defaults.ini 2011-04-05 22:52:51 INI file .\defaults.ini loaded. 2011-04-05 22:52:51 Loading keyboard tables. 2011-04-05 22:52:51 Creating window. 2011-04-05 22:52:51 Checking display driver version. 2011-04-05 22:52:54 Activating window. 2011-04-05 22:52:54 Picking a default resolution, desktop is 1280 x 1024, 32 bits 2011-04-05 22:52:54 Ratio is 1.25 2011-04-05 22:52:54 Resolution selected 1280 x 1024, 32 bits 2011-04-05 22:52:54 CRender::InitDevice: Using 32bit mode. 2011-04-05 22:52:54 CRender::InitDevice: Using vsync 0. 2011-04-05 22:52:54 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2011-04-05 22:52:54 CRender::InitDevice: HardwareTnL Enabled. 2011-04-05 22:52:54 Using hardware vertex shaders. 2011-04-05 22:52:54 Initializing render system. 2011-04-05 22:52:54 Trilinear Mipmapping available. 2011-04-05 22:52:54 Vertex Shader Version: 3.0 2011-04-05 22:52:54 Pixel Shader Version: 3.0 2011-04-05 22:52:54 Initializing engine internals. 2011-04-05 22:52:54 CRender::InitDevice completed successfully. 2011-04-05 22:52:55 Parsing INI file ./eqlsUIConfig.ini 2011-04-05 22:52:55 INI file ./eqlsUIConfig.ini loaded. 2011-04-05 22:53:18 Server selected 67.23.190.90 (8004363). 2011-04-05 22:53:18 Initializing DirectInput. 2011-04-05 22:53:18 Initializing Keyboard. 2011-04-05 22:53:18 Initializing Mouse. 2011-04-05 22:53:18 Creating font list. 2011-04-05 22:53:18 Creating game object. 2011-04-05 22:53:18 Deleting obsolete files. 2011-04-05 22:53:18 Loading string tables. 2011-04-05 22:53:18 Initializing client variables. 2011-04-05 22:53:18 Loading spell effects. 2011-04-05 22:53:18 Initializing display structures. 2011-04-05 22:53:18 Sound Manager loaded 2165 filenames from soundassets.txt. 2011-04-05 22:53:19 Voice Manager loaded 12 macros from VoiceData.txt. 2011-04-05 22:53:19 Networking: using port [64311]. 2011-04-05 22:53:19 Networking: Connection Established [1] 2011-04-05 22:53:20 WorldAuthenticate: Initiating Login. 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x6957 (26967). 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0xfa6 (4006). 2011-04-05 22:53:29 WorldRPServer message: server name project1999 2011-04-05 22:53:29 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x3c25 (15397). 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x7cba (31930). 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x52a4 (21156). 2011-04-05 22:53:29 WorldAuthenticate. Access granted. 2011-04-05 22:53:29 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4ec (1260). 2011-04-05 22:53:29 WorldAuthenticate. I got a message of type 0x4513 (17683). 2011-04-05 22:53:30 Check 1sa. 0x4f662763 2011-04-05 22:53:30 2011-04-05 22:53:30 Check 1x. 0x9e15bc94 2011-04-05 22:53:30 2011-04-05 22:53:30 Race Manager loaded 475 races from racedata.txt. 2011-04-05 22:53:30 Player Animations loaded 9 specific sounds from file AnimationSounds.txt. 2011-04-05 22:53:30 Initializing display. 2011-04-05 22:53:30 Initializing Particle System. 2011-04-05 22:53:30 Setting display options. 2011-04-05 22:53:30 CRender::InitDevice: Using 32bit mode. 2011-04-05 22:53:30 CRender::InitDevice: Using vsync 0. 2011-04-05 22:53:30 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2011-04-05 22:53:30 CRender::InitDevice: HardwareTnL Enabled. 2011-04-05 22:53:30 Using hardware vertex shaders. 2011-04-05 22:53:30 Initializing render system. 2011-04-05 22:53:30 Trilinear Mipmapping available. 2011-04-05 22:53:30 Vertex Shader Version: 3.0 2011-04-05 22:53:30 Pixel Shader Version: 3.0 2011-04-05 22:53:30 RenderEffects\SPL/Lit.fxo is using Technique: Lit_DX6_FF_PS0 2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailSingle.fxo is using Technique: DetailSingle_DX6_VS1_PS0 2011-04-05 22:53:30 RenderEffects\SPL/RegionOldDetailPalette.fxo is using Technique: DetailPalette_DX6_VS1_PS0 2011-04-05 22:53:30 RenderEffects\SPL/RegionC1.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:30 RenderEffects\SPL/RegionCG1.fxo is using Technique: RegionCG1_DX6_VS1_PS0_1Pass 2011-04-05 22:53:31 RenderEffects\SPL/RegionCE1.fxo is using Technique: RegionCE1_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1.fxo is using Technique: RegionCB1_DX8_VS1_PS14 2011-04-05 22:53:31 RenderEffects\SPL/RegionCBS1.fxo is using Technique: RegionCBS1_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1.fxo is using Technique: RegionCBSG1_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSGE1.fxo is using Technique: RegionCBSGE1_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/RegionC1_2UV.fxo is using Technique: RegionC1_2UV_DX6_VS1_PS0 2011-04-05 22:53:31 RenderEffects\SPL/RegionCB1_2UV.fxo is using Technique: RegionCB1_2UV_DX8_VS1_PS14 2011-04-05 22:53:31 RenderEffects\SPL/RegionCBSG1_2UV.fxo is using Technique: RegionCBSG1_2UV_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/RegionTerrain.fxo is using Technique: RegionTerrain_DX8_VS1_PS11 2011-04-05 22:53:31 RenderEffects\SPL/RegionLava.fxo is using Technique: RegionLava_DX8_VS1_PS14 2011-04-05 22:53:31 RenderEffects\SPL/RegionLava2.fxo is using Technique: RegionLava2_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/SModelC1.fxo is using Technique: SModelC1Prelit_DX6_VS1_PS0 2011-04-05 22:53:31 RenderEffects\SPL/SModelCG1.fxo is using Technique: SModelCG1Prelit_DX6_VS1_PS0_1Pass 2011-04-05 22:53:31 RenderEffects\SPL/SModelCE1.fxo is using Technique: SModelCE1Prelit_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1.fxo is using Technique: SModelCB1Prelit_DX8_VS1_PS14 2011-04-05 22:53:31 RenderEffects\SPL/SModelCBS1.fxo is using Technique: SModelCBS1Prelit_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1.fxo is using Technique: SModelCBSG1Prelit_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSGE1.fxo is using Technique: SModelCBSGE1Prelit_DX9_VS1_PS20 2011-04-05 22:53:31 RenderEffects\SPL/SModelC1_2UV.fxo is using Technique: SModelC1_2UVPrelit_DX6_VS1_PS0 2011-04-05 22:53:31 RenderEffects\SPL/SModelCB1_2UV.fxo is using Technique: SModelCB1_2UVPrelit_DX8_VS1_PS14 2011-04-05 22:53:31 RenderEffects\SPL/SModelCBSG1_2UV.fxo is using Technique: SModelCBSG1_2UVPrelit_DX9_VS1_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SModelLava.fxo is using Technique: SModelLavaPrelit_DX8_VS1_PS14 2011-04-05 22:53:32 RenderEffects\SPL/SModelLava2.fxo is using Technique: SModelLava2Prelit_DX9_VS1_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshC1.fxo is using Technique: SkinMeshC1_DX6_VS1_PS0 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCG1.fxo is using Technique: SkinMeshCG1_DX6_VS1_PS0 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCE1.fxo is using Technique: SkinMeshCE1_DX9_VS2_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCB1.fxo is using Technique: SkinMeshCB1_DX8_VS1_PS14 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBS1.fxo is using Technique: SkinMeshCBS1_DX9_VS2_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSG1.fxo is using Technique: SkinMeshCBSG1_DX9_VS2_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshCBSGE1.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava.fxo is using Technique: SkinMeshLava_DX9_VS2_PS14 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLava2.fxo is using Technique: SkinMeshLava2_DX9_VS2_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshOld.fxo is using Technique: SkinMeshOld_DX6_VS1_PS0 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclin.fxo is using Technique: SkinMeshLuclin_DX8_VS1_PS11 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshLuclinT1.fxo is using Technique: SkinMeshLuclinT1_DX6_VS1_PS0_1Pass 2011-04-05 22:53:32 RenderEffects\SPL/RegionOldA.fxo is using Technique: RegionOldA_DX6_VS1_PS0 2011-04-05 22:53:32 RenderEffects\SPL/RegionWater.fxo is using Technique: RegionWater_DX9_VS1_PS20 2011-04-05 22:53:32 RenderEffects\SPL/RegionWaterFall.fxo is using Technique: RegionWaterFall_DX8_VS1_PS11 2011-04-05 22:53:32 RenderEffects\SPL/RegionLavaH.fxo is using Technique: RegionLava_DX9_VS1_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SModelWater.fxo is using Technique: SModelWater_DX9_VS1_PS20 2011-04-05 22:53:32 RenderEffects\SPL/SkinMeshWater.fxo is using Technique: SkinMeshCBSGE1_DX9_VS2_PS20 2011-04-05 22:53:33 RenderEffects\SPL/Region_Basic.fxo is using Technique: RegionBasic_DX6_VS1_PS0 2011-04-05 22:53:33 RenderEffects\SPL/Region_Blend.fxo is using Technique: RegionBlnd_DX8_VS1_PS20 2011-04-05 22:53:33 RenderEffects\SPL/Region_BlendNoBump.fxo is using Technique: RegionBlndNoBump_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/Region_Full.fxo is using Technique: RegionFull_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/Region_Full_2UV.fxo is using Technique: RegionFull2UV_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump.fxo is using Technique: RegionBump_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/Region_Bump_2UV.fxo is using Technique: RegionBump2UV_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/Region_SB.fxo is using Technique: RegionSB_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/Region_SB_2UV.fxo is using Technique: RegionSB2UV_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/Region_GB.fxo is using Technique: RegionGB_DX8_VS1_PS11_NoGlow 2011-04-05 22:53:33 RenderEffects\SPL/Region_GB_2UV.fxo is using Technique: RegionGB2UV_DX8_VS1_PS11_NoGlow 2011-04-05 22:53:33 RenderEffects\SPL/Region_RB.fxo is using Technique: RegionRB_DX8_VS1_PS14 2011-04-05 22:53:33 RenderEffects\SPL/Region_RB_2UV.fxo is using Technique: RegionRB2UV_DX8_VS1_PS14 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Basic.fxo is using Technique: SModelBasic_DX6_VS1_PS0 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Blend.fxo is using Technique: SModelBlnd_DX8_VS1_PS20 2011-04-05 22:53:33 RenderEffects\SPL/SModel_BlendNoBump.fxo is using Technique: SModelBlndNoBump_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full.fxo is using Technique: SModelFull_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Full_2UV.fxo is using Technique: SModelFull2UV_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump.fxo is using Technique: SModelBump_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/SModel_Bump_2UV.fxo is using Technique: SModelBump2UV_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB.fxo is using Technique: SModelSB_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/SModel_SB_2UV.fxo is using Technique: SModelSB2UV_DX8_VS1_PS14_Norm_Pow 2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB.fxo is using Technique: SModelGB_DX8_VS1_PS11 2011-04-05 22:53:33 RenderEffects\SPL/SModel_GB_2UV.fxo is using Technique: SModelGB2UV_DX8_VS1_PS11_NoGlow 2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB.fxo is using Technique: SModelRB_DX8_VS1_PS14 2011-04-05 22:53:33 RenderEffects\SPL/SModel_RB_2UV.fxo is using Technique: SModelRB2UV_DX8_VS1_PS14 2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:33 RenderEffects\SPL/Terrain_3Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:33 RenderEffects\SPL/Terrain_Bump2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:33 RenderEffects\SPL/Terrain_2Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\SPL/Terrain_Bump1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\SPL/Terrain_1Detail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\SPL/Terrain_NoDetail.fxo is using Technique: RegionC1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_Base.fxo is using Technique: TerrainBase_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB3SVS1.fxo is using Technique: TerrainLightB3SVS1_DX9_VS1_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB2SVS1.fxo is using Technique: TerrainLightB2SVS1_DX9_VS1_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightB1SVS1.fxo is using Technique: TerrainLightB1SVS1_DX9_VS1_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_LightVS1.fxo is using Technique: TerrainLightVS1_DX9_VS1_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD3SC1T.fxo is using Technique: TerrainTextureD3SC1T_DX8_VS1_PS14 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD2SC1T.fxo is using Technique: TerrainTextureD2SC1T_DX8_VS1_PS11 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureD1SC1T.fxo is using Technique: TerrainTextureD1SC1T_DX8_VS1_PS11 2011-04-05 22:53:34 RenderEffects\MPL/Terrain_TextureC1T.fxo is using Technique: TerrainTextureC1T_DX8_VS1_PS11 2011-04-05 22:53:34 RenderEffects\MPL/Region_Base.fxo is using Technique: RegionBase_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseB.fxo is using Technique: RegionBaseB_DX8_VS1_PS11_Norm 2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseG.fxo is using Technique: RegionBaseG_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGA.fxo is using Technique: RegionBaseGA_DX8_VS1_PS11_Norm 2011-04-05 22:53:34 RenderEffects\MPL/Region_BaseGB.fxo is using Technique: RegionBaseGB_DX8_VS1_PS11_Norm 2011-04-05 22:53:34 RenderEffects\MPL/Region_Light1.fxo is using Technique: RegionLight1_DX8_VS1_PS11_Norm 2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB1.fxo is using Technique: RegionLightB1_DX8_VS1_PS11_Norm 2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBS1.fxo is using Technique: RegionLightBS1_DX9_VS2_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBSF1.fxo is using Technique: RegionLightBSF1_DX9_VS2_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Region_LightBVS1.fxo is using Technique: RegionLightBVS1_DX9_VS2_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Region_LightB2VS1.fxo is using Technique: RegionLightB2VS1_DX9_VS2_PS20 2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1.fxo is using Technique: RegionTextureD1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1T.fxo is using Technique: RegionTextureD1T_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1.fxo is using Technique: RegionTextureD1C1_DX6_VS1_PS0 2011-04-05 22:53:34 RenderEffects\MPL/Region_TextureD1C1T.fxo is using Technique: RegionTextureD1C1T_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1ST.fxo is using Technique: RegionTextureD1C1ST_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1R1.fxo is using Technique: RegionTextureD1R1_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1R1T.fxo is using Technique: RegionTextureD1C1R1T_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD1C1SR1T.fxo is using Technique: RegionTextureD1C1SR1T_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/Region_TextureD2C1ST.fxo is using Technique: RegionTextureD2C1ST_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/SModel_Base.fxo is using Technique: SModelBase_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseB.fxo is using Technique: SModelBaseB_DX8_VS1_PS11_Norm 2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseG.fxo is using Technique: SModelBaseG_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGA.fxo is using Technique: SModelBaseGA_DX8_VS1_PS11_Norm 2011-04-05 22:53:35 RenderEffects\MPL/SModel_BaseGB.fxo is using Technique: SModelBaseGB_DX8_VS1_PS11_Norm 2011-04-05 22:53:35 RenderEffects\MPL/SModel_Light1.fxo is using Technique: SModelLight1_DX8_VS1_PS11_Norm 2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB1.fxo is using Technique: SModelLightB1_DX8_VS1_PS11_Norm 2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBS1.fxo is using Technique: SModelLightBS1_DX9_VS2_PS20 2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBSF1.fxo is using Technique: SModelLightBSF1_DX9_VS2_PS20 2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightBVS1.fxo is using Technique: SModelLightBVS1_DX9_VS2_PS20 2011-04-05 22:53:35 RenderEffects\MPL/SModel_LightB2VS1.fxo is using Technique: SModelLightB2VS1_DX9_VS2_PS20 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1.fxo is using Technique: SModelTextureD1_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1T.fxo is using Technique: SModelTextureD1T_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1.fxo is using Technique: SModelTextureD1C1_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1T.fxo is using Technique: SModelTextureD1C1T_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1ST.fxo is using Technique: SModelTextureD1C1ST_DX6_VS1_PS0 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1R1.fxo is using Technique: SModelTextureD1R1_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1R1T.fxo is using Technique: SModelTextureD1C1R1T_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD1C1SR1T.fxo is using Technique: SModelTextureD1C1SR1T_DX8_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/SModel_TextureD2C1ST.fxo is using Technique: SModelTextureD2C1ST_DX6_VS1_PS11 2011-04-05 22:53:35 RenderEffects\MPL/FinalBlend.fxo is using Technique: Final_DX8_VS1_PS11 2011-04-05 22:53:35 Initializing engine internals. 2011-04-05 22:53:35 CRender::InitDevice completed successfully. 2011-04-05 22:53:35 Display options set, return code 1. 2011-04-05 22:53:35 AutoMipMapping set to 1. 2011-04-05 22:53:35 Camera created. 2011-04-05 22:53:36 Storing display options. 2011-04-05 22:53:36 Initializing fonts. 2011-04-05 22:53:36 Loading string tables. 2011-04-05 22:53:36 Initializing UI. 2011-04-05 22:53:36 Initializing UI manager. 2011-04-05 22:53:36 Initializing fonts. 2011-04-05 22:53:36 Parsing UI XML. 2011-04-05 22:53:38 Loading default UI resources. 2011-04-05 22:53:38 Initializing Music. 2011-04-05 22:53:38 Activating Load Screen. 2011-04-05 22:53:39 Display initialized. 2011-04-05 22:53:39 Initializing global data. 2011-04-05 22:53:39 Loading GlobalFroglok_chr 2011-04-05 22:53:39 Loading GlobalPCFroglok_chr 2011-04-05 22:53:40 Loading frogequip 2011-04-05 22:53:40 Loading GlobalSKE_chr2 2011-04-05 22:53:40 Loading GlobalDRK_chr 2011-04-05 22:53:40 Failed to open D:\Games\Everquest\GlobalDRK_chr.s3d. 2011-04-05 22:53:40 2011-04-05 22:53:40 Loading Global_obj 2011-04-05 22:53:40 Loading GEquip 2011-04-05 22:53:41 Loading GEquip8 2011-04-05 22:53:41 Loading GEquip2 2011-04-05 22:53:41 Loading grass 2011-04-05 22:53:41 Loading GEquip4 2011-04-05 22:53:41 Loading GEquip3 2011-04-05 22:53:41 Loading loyequip 2011-04-05 22:53:41 Loading ldonequip 2011-04-05 22:53:42 Loading gatesequip 2011-04-05 22:53:42 Check 1sa. 0x4f662763 2011-04-05 22:53:42 2011-04-05 22:53:42 Check 1x. 0x9e15bc94 2011-04-05 22:53:42 2011-04-05 22:53:42 Loading GEquip6 2011-04-05 22:53:42 Loading Global7_chr 2011-04-05 22:53:46 Loading rap_chr 2011-04-05 22:53:47 Loading skt_chr 2011-04-05 22:53:47 Loading Global4_chr 2011-04-05 22:53:47 Loading Global_chr 2011-04-05 22:53:48 Loading Global2_chr 2011-04-05 22:53:48 Loading Global3_chr 2011-04-05 22:53:48 Loading GEquip5 2011-04-05 22:53:49 Loading growthplane_chr 2011-04-05 22:53:49 Loading karnor_chr 2011-04-05 22:53:50 Initializing sky system. 2011-04-05 22:53:50 Global data initialized. 2011-04-05 22:53:50 Starting process game. 2011-04-05 22:53:50 Starting network game. 2011-04-05 22:53:50 2011-04-05 22:53:50 Starting load. 2011-04-05 22:53:50 2011-04-05 22:53:50 Attempting to load clz.EQG. 2011-04-05 22:53:51 Loaded clz.EQG. 2011-04-05 22:53:51 Verifying world files. 2011-04-05 22:53:51 Loading zone specific files. 2011-04-05 22:53:51 Initializing cameras. 2011-04-05 22:53:51 Initializing lights. 2011-04-05 22:53:51 Initializing visual effects. 2011-04-05 22:53:51 Initializing target indicator. 2011-04-05 22:53:51 Initializing player path. 2011-04-05 22:53:51 Performing post-load operations. 2011-04-05 22:53:51 Initializing precipitation system. 2011-04-05 22:53:51 World initialized: clz 2011-04-05 22:53:51 load done. 2011-04-05 22:53:51 2011-04-05 22:53:51 Starting char select. 2011-04-05 22:53:51 2011-04-05 22:53:51 Clearing display buffers. 2011-04-05 22:53:51 2011-04-05 22:53:51 Display buffers cleared. 2011-04-05 22:53:51 2011-04-05 22:53:51 Initializing character select UI. 2011-04-05 22:53:51 Resetting game UI. | ||
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System Information ------------------ Time of this report: 4/6/2011, 19:37:21 Machine name: LINDSEY-PC Operating System: Windows 7 Ultimate 64-bit Language: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 5000+ (2 CPUs), ~2.6GHz Memory: 2048MB RAM Available OS Memory: 2046MB RAM Page File: 1539MB used, 2553MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce 6200 Manufacturer: NVIDIA Chip type: GeForce 6200 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_0221&SUBSYS_167919F1&REV_A1 Display Memory: 489 MB Dedicated Memory: 249 MB Shared Memory: 239 MB Current Mode: 1280 x 1024 (32 bit) (75Hz) Monitor Name: Generic PnP Monitor Monitor Model: SyncMaster Monitor Id: SAM0193 Native Mode: 1280 x 1024(p) (60.020Hz) Output Type: HD15 Driver Name: nvd3dumx.dll,nvd3dum Driver File Version: 8.17.0012.7051 (English) Driver Version: 8.17.12.7051 DDI Version: 9Ex Driver Model: WDDM 1.0 Driver Attributes: Final Retail Driver Date/Size: 3/26/2011 04:35:00, 12934248 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-4161-11CF-CA61-75361FC2C535} Vendor ID: 0x10DE Device ID: 0x0221 SubSys ID: 0x167919F1 Revision ID: 0x00A1 Driver Strong Name: oem3.inf:NVIDIA_SetB_Devices.NTamd64.6.0:Section00 1:8.17.12.7051[You must be logged in to view images. Log in or Register.]ci\ven_10de&dev_0221 Rank Of Driver: 80E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_B ModeWMV9_B ModeVC1_A ModeWMV9_A Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Speakers (High Definition Audio Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F6& REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 7/13/2009 20:07:00, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Headphones (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F6& REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 7/13/2009 20:07:00, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digital Audio (S/PDIF) (High Definition Audio Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_11D4&DEV_198B&SUBSYS_104381F6& REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 7/13/2009 20:07:00, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0x0 Min/Max Sample Rate: 0, 0 Static/Strm HW Mix Bufs: 0, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microphone (High Definition Audio Device) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/13/2009 20:07:00, 350208 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Microphone (High Definition Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/13/2009 20:07:00, 350208 bytes Cap Flags: 0x0 Format Flags: 0x0 Description: Line In (High Definition Audio Device) Default Sound Capture: No Default Voice Capture: No Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (English) Driver Attributes: Final Retail Date and Size: 7/13/2009 20:07:00, 350208 bytes Cap Flags: 0x0 Format Flags: 0x0 ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Keyboard Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: USB Receiver Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC51B FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x10DE, 0x036C | Matching Device ID: usb\root_hub | Service: usbhub | +-+ USB Input Device | | Vendor/Product ID: 0x413C, 0x2003 | | Location: Port_#0002.Hub_#0001 | | Matching Device ID: generic_hid_device | | Service: HidUsb | | | +-+ HID Keyboard Device | | | Vendor/Product ID: 0x413C, 0x2003 | | | Matching Device ID: hid_device_system_keyboard | | | Service: kbdhid ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + HID-compliant mouse | Vendor/Product ID: 0x046D, 0xC51B | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 28.4 GB Total Space: 52.5 GB File System: NTFS Model: ST316081 2AS SCSI Disk Device Drive: D: Free Space: 89.5 GB Total Space: 100.0 GB File System: NTFS Model: ST316081 2AS SCSI Disk Device Drive: E: Model: PLEXTOR DVDR PX-716A ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes -------------- System Devices -------------- Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_037F&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&28 Driver: n/a Name: Standard OpenHCD USB Host Controller Device ID: PCI\VEN_10DE&DEV_036C&SUBSYS_82391043&REV_A1\3&241 1E6FE&1&10 Driver: n/a Name: AMD DRAM and HyperTransport(tm) Trace Mode Configuration Device ID: PCI\VEN_1022&DEV_1102&SUBSYS_00000000&REV_00\3&241 1E6FE&1&C2 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_0375&SUBSYS_000010DE&REV_A2\3&241 1E6FE&1&70 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_036A&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&0A Driver: n/a Name: AMD Address Map Configuration Device ID: PCI\VEN_1022&DEV_1101&SUBSYS_00000000&REV_00\3&241 1E6FE&1&C1 Driver: n/a Name: NVIDIA nForce Networking Controller #2 Device ID: PCI\VEN_10DE&DEV_0373&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&48 Driver: n/a Name: PCI standard RAM Controller Device ID: PCI\VEN_10DE&DEV_0369&SUBSYS_82391043&REV_A1\3&241 1E6FE&1&00 Driver: n/a Name: AMD HyperTransport(tm) Configuration Device ID: PCI\VEN_1022&DEV_1100&SUBSYS_00000000&REV_00\3&241 1E6FE&1&C0 Driver: n/a Name: NVIDIA nForce Networking Controller Device ID: PCI\VEN_10DE&DEV_0373&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&40 Driver: n/a Name: NVIDIA nForce PCI System Management Device ID: PCI\VEN_10DE&DEV_0368&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&09 Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_81E41043&REV_02\4&267 0394A&0&0070 Driver: n/a Name: High Definition Audio Controller Device ID: PCI\VEN_10DE&DEV_0371&SUBSYS_81F61043&REV_A2\3&241 1E6FE&1&31 Driver: n/a Name: PCI standard ISA bridge Device ID: PCI\VEN_10DE&DEV_0360&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&08 Driver: n/a Name: PCI standard PCI-to-PCI bridge Device ID: PCI\VEN_10DE&DEV_0370&SUBSYS_CB8410DE&REV_A2\3&241 1E6FE&1&30 Driver: n/a Name: NVIDIA GeForce 6200 Device ID: PCI\VEN_10DE&DEV_0221&SUBSYS_167919F1&REV_A1\4&91F 5BAD&0&3030 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_037F&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&2A Driver: n/a Name: Standard Dual Channel PCI IDE Controller Device ID: PCI\VEN_10DE&DEV_036E&SUBSYS_82391043&REV_A1\3&241 1E6FE&1&20 Driver: n/a Name: Texas Instruments 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_104C&DEV_8023&SUBSYS_808B1043&REV_00\4&91F 5BAD&0&5830 Driver: n/a Name: NVIDIA nForce Serial ATA Controller Device ID: PCI\VEN_10DE&DEV_037F&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&29 Driver: n/a Name: Standard Enhanced PCI to USB Host Controller Device ID: PCI\VEN_10DE&DEV_036D&SUBSYS_82391043&REV_A2\3&241 1E6FE&1&11 Driver: n/a Name: AMD Miscellaneous Configuration Device ID: PCI\VEN_1022&DEV_1103&SUBSYS_00000000&REV_00\3&241 1E6FE&1&C3 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16597 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.1649 0 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.1638 5 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7 600.16724 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0 000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16724 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600. 16724 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.1 6490 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.1672 4 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.1672 4 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16 385 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16 385 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16724 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.1638 5 File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16 385 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600 .16724 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.1 6385 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.1638 5 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.760 0.16724 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.1 6490 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0 000 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600 .16724 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490 WDM Streaming Tee/Splitter Devices: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.1638 5 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.164 90 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490 Audio Capture Sources: Microphone (High Definition Aud,0x00200000,0,0,qcap.dll,6.06.7600.16385 Line In (High Definition Audio ,0x00200000,0,0,qcap.dll,6.06.7600.16385 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16 724 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16 724 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16 724 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490 WDM Streaming Capture Devices: HD Audio Muxed capture,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 WDM Streaming Rendering Devices: HD Audio Headphone,0x00200000,1,1,ksproxy.ax,6.01.7600.1638 5 HD Audio Speaker,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16648 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16724 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16724 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16724 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16724 WDM Streaming Communication Transforms: Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.1638 5 Audio Renderers: Speakers (High Definition Audio,0x00200000,1,0,quartz.dll,6.06.7600.16490 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490 Digital Audio (S/PDIF) (High De,0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Digital Audio (S/PDIF) (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Headphones (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7600.16490 DirectSound: Speakers (High Definition Audio Device),0x00200000,1,0,quartz.dll,6.06.7600.16490 Headphones (High Definition Aud,0x00200000,1,0,quartz.dll,6.06.7600.16490 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0 Once again thanks for going through all of this. Zevver Ma'alvado 36 Sk <Vesica Dei> | ||
Last edited by dacduster; 04-06-2011 at 08:12 PM..
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