#41
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All the things that destroyed the functionality of old-world zones .. the bazaar and teleports, mostly.
I'm so, so glad that the Pantheon plan explicitly includes keeping old zones relevant in multiple ways. | ||
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#42
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It's been decades so I barely remember it. Only that THE worst was newer abilities and power creep trivialized content from older expansions (I'm talking to you mana burn). This was offensively bad considering the prior expansion content was THE best era of EQ and deserved more respect than to be shit on that hard (even though it's pretty rote execution for raiding here now and less of an issue in 2019 with all the known exploits, repetition, and skeleton farm crews)
Bad: - Key quests and bane weapons - Shit atmosphere, zones, and art. Never got the tinglies finding a dungeon like Dalnir or Droga - Made velious mudflation look like a walk in the park - Nexus trivialized travel and thus the demand for Wizard and Druid services - Mounts were goofy (but on the flip side gave people a plat sink and something to desire) - Raiding was now an XXL sock commitment. - I don't remember it being very PUG friendly and what was around wasn't going to make you rich like say, a fungi or T-staff would have. Good: - Class balance really fleshed out some of those dealt shittier hands, I'd love to play a ranger again - AA's were amazing and still one of the best additions to the game ever - Mages weren't blueballed by the epic so much - Bazaar. Yes this was an amazing addition, people saying there is "player interaction" in EC are very special people. It's the misguided POE philosophy, most people hate doing it and it takes up too much damn time better spent playing the actual game. There was still bartering in the Bazaar too, the only downside was no comfy rain to listen to and just as shit visuals. - Clickes and gear from the raid scene really let you do some cool things and gave you something to work towards. The shrink wand among a billion other things. - The invisible bridge was fun Overall I enjoyed Luclin. It just dropped the ball hard in some places and at the expense of some really great prior content. Luclin set the stage for POP and they go together like PB&J... other than Velious POP was THE best point EQ was ever at. Luclin by itself was just a low. | ||
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#43
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Most of it is dark and gloomy graphics. Really preferred the art of Velious.
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#44
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Quote:
Ssra temple was either you loved it or hated, hardly an in-between. Rangers didn't become complete, the became OP'd (Endless Quiver and True Shot), they could solo reds all day. . . Well OK maybe I'm going to PoP on that last part.
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | |||
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#45
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Definitely gotta hop on board with the graphics/bazaar/teleports complaint.. This took away the feeling of everquest.
I woulda definitely still kept playing regardless, but my parents computer couldn't handle all the changes. And i was too young to afford or save up for a new graphics card let alone know anything about the installation of one. | ||
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#46
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I actually liked Luclin although I wasn't a fan of the "trogdolite alien atmosphere" as much as typical fantasy zones. And I couldn't stand EXP while mounted. Its just weird and takes away from playing the character with people sitting on their mounts doing damage. Teleports ruined it too and the world was just too big and turned into instances without the need to travel or connect locations.
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#47
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I notice many people listing the negative aspects of SoL being about the AA and past content being rendered obsolete. This was not true.
What I liked about SoL was the ability to explore and experience zones that were normally on lockdown for loot. Those "obsolete" zones people complain about were not left barren. On my original server the top guilds created the same bottleneck of content that many people see on P99. Their pattern was this, lock down every raid boss in the current expansion plus the top mobs in the previous expansion. SoL offered enough raid mobs though that the intermediate guilds were able to swipe a few kills. It was fun to finally raid Nagafen, Vox, PoH, PoF without having to poop sock. Quote:
Friendly reminder to everyone. Many of you were playing EQ on a machine using Win 95 or XP! When SoL released, the clutter you found in the popular zones died down enough for those of without gaming rigs to enjoy and explore with friends.
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P99 Red player! Started June 2017 and now have the following characters below. Hit 60 on April 26th, 2020. WHEW!
Baritune - level 60 Bard Weegee - level 40 Wizard Representing the Sanctuary Guild as an officer. We're a group friendly red players looking enjoy Project99 without the shackles of the blue servers rules! | |||
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#48
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Bazaar arena was a blast that's all I remember
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#49
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Quote:
I was referring to people in general who think the game "died" with Luclin, many of which have no reasoning for this and are merely parroting a widely believed perception based heavily on the ill-received graphical rehaul. Which it's fine to dislike the graphics, I didn't like them either, but it's not enough to claim the game is dead. And yeah, I said my memories were vague, hence my opinion is skewed. I said that to clarify the point. A point you missed, because like your other presumption you've completely made up a different meaning behind the words you read. I guarantee you there is no one in this thread who knows everything about SoL, and there is no one in this thread whose opinion isn't bias. I have my memories of SoL the same as anyone and just like everyone without a perfect memory they are vague. I merely admitted to not remembering every possible thing about SoL that could have been bad, instead of pretending my memories were gospel. | |||
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#50
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Quote:
I would like to race Ferrari and Porsche cars but I can't afford it.
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Last edited by Mblake1981; 01-31-2019 at 12:25 PM..
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