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#61
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- Shinko Was the Defiler (Blue)
- Hinko Hardmode <ALS Self Loot> Blue -Shinko Guild Leader <Safe Space> Green | |||
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#62
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#63
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You sound mature as fuck. 12/10 would let you raise my kids.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#64
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Aftermath likes it when other people enter their sandbox because it provides social proof that their wall staring has meaning. They just don't like it when you actually take their BIS loots. I don't think any of this has changed since 2009.
Fingerz posts under isaiah not fingurs. I would find it kind of amusing to watch Aftermath fall apart trying to ration Vulak/Dozekar every 2 months to 200 active raiders (come to aftermath for 1 vulak loot every 20 years!), but I don't think a pure rotation would really be good for the server. Rotations are boring. The problem is that poopsocking/tracking/4AM batphones have and always been AIDS. I hope the staff can come up with something in between. Finally, have any of you Aftermathers considered that with a pure rotation it will be almost impossible for anyone to ever approach bis as the pixels will be too spread out? So in reality, it would almost lock you into superior gear status forever. | ||
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#65
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Good to know, 4am batphone and i'm asleep? 100% of the time it doesn't effect me at all. I'm a deep sleeper. however, 4am EST is somewhere between 10am-1am for AT LEAST a fourth of our guild. I don't want to be locked into superior gear status. I want to have fun raiding. I think the majority of our players feel the same way. Social proof of wall staring? Most of us tab out and play other games, or at very least watch netflix on the other monitor. If other guilds weren't in our sandbox, we wouldn't have to stare at walls though. It would be like an instanced zone. Which is boring. Love all my Core homies though <3
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | |||
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#66
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I've said this in other places, but the availability of content on a non-instanced MMO like EQ follows a pretty simple formula: Availability of content = (amount of content * time to complete each piece of content * number of players it takes to complete the content) / (playable hours between content respawn * number of players desiring the content) The game developers can control how scarce the content is by manipulating any of the above. Making more content makes the content less scarce. Making the content take longer or take more players to complete also makes it less scarce. Reducing the respawn time of the content or reducing the number of players on a server (by adding more servers) also makes the content less scarce. Ironically, the people complaining about Aftermath having a huge zerg would only see even LESS content if Aftermath was broken up into multiple guilds. If Aftermath brings 100+ people to content that can be done with 30, that's 70 people that would otherwise be killing some other piece of content if they were in a different guild. The fact that they're all in one guild and limited to one target at a time gives you a fighting chance on targets that would otherwise be getting downed by those 70 extra people. Is your guild too small to compete? Form an alliance with another guild(s) maybe?
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#67
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