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#51
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I agree with what Loramin said. They shouldn't let perfect be the enemy of good. XP penalties for hybrids were a horrible idea back in the day and they are an even worse idea now when people know about them and will actively shun race/classes that have them. There's nothing good about them and putting them in just because the original game had them when you know it's going to cause issues is very, very short sighted. | |||
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#52
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But there is some good news though: Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||||
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#53
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#54
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Go down to Gamma. Its set at 8(or around there). Change it from 8 to 4(or lower). Save it | |||
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#55
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The point of classic EQ is that it was supposed to be a large-scale, live-action, open-ended Dungeons & Dragons game. Players were meant to adventure, to discover things, and to roleplay. There's virtually no adventure and discovery left when everything can already be looked up on a wiki, when nothing ever changes, and when the players have already done it. The idea behind Everquest was limited by means of sustainable execution, because the developers didn't understand how to shape what they had in order to maintain the original game vision. The inherent problems with the game were "okay" in the early days simply because people didn't know any better. They were playing an entirely new genre, it was a unique gaming experience. You've made an incorrect assumption about "what Project1999 is" to begin with. They've never said there will be no custom changes. There are in fact already custom changes in place. Granted, they want to have a working source code of the game that's as accurate as possible, but that doesn't mean all of their servers must be exact classic coding only. If the devs of p99 truly do want to "re-create the magic", then they are going to need custom changes that make the gameplay experience of EQ in 2019 similar to what it was in 1999. That means the playerbase needs to actually be surprised by Norrath again, to not know exactly what they will find in any zone or how to min/max literally everything, and will need to learn new things as they go. It means people should want to play specific classes because of how "cool" that gameplay experience seems to them, rather than "I'm going to make a Cleric because I know busted Complete Heal is", or "I'm going to make a Monk because I know busted their stats are with expansion gear". Anything else is NOT Classic Everquest.
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#56
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#57
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![]() Also zuranthium, they aren't trying to replicate the experience every person had with eq by making custom rules to make up for the fact that you have done it already. They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.
I don't know the end game but there is merit in making the game exactly as it was. Blizzard is putting in work to make it happen with WoW. Maybe there is a reason they dont share the code. Maybe they will sell it to Daybreak some day. | ||
Last edited by HippoNipple; 05-14-2019 at 11:43 PM..
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#58
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That initial game code back from the early days was merely the developer's attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.
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#59
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![]() These people trying to argue for/against things regarding their state of classicness is so tedious. The server staff doesn't need to convince people to agree with their viewpoint. The server staff will do whatever they like to the server, whether anyone agrees or not.
To say X should or should not be here because Y is or is not present will not change anything. They are attempting to re-create their vision of classic, not yours. Our only choice here is: Play on P99? Y/N If you have a bug to report or if you have in-era evidence that something should be different, post it in the bug forums. From there, it's up to them if they want to make changes. Anything beyond that is a literal waste of time. | ||
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#60
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Night blindness is not strictly related to the gamma slider. The Titanium client has a built-in feature that brightens outdoor zones at night. This is immediately apparent inside dark indoor zones such as parts of Befallen where the effect is not present--they're pitch black without a lightsource, as expected. Other classic night-vision effects such as infravision and ultravision do not have their classic appearance, either. Look up old screenshots and you'll see what I mean, ultravision tinted the world purplish-blue and infravision caused mobs to look distinctly reddish. Basically both of the above issues are client-related, and not non-classic by choice. The same applies to some other longstanding issues, like the nonfunctional stamina bar (they've tried and failed to get that working several times over the years, it simply won't work on this client) and a few other problems. Some other features are left non-classic by choice for various reasons, like item linking, third-person mousewheel scrolling, and the ability to keep multiple chat windows open. All of those have been reported as fixable at some point or another but remain in-place because the devs like having those things. Even they have their limits when it comes to pure classic. As an aside, human characters still don't start with a candle. Danth | |||
Last edited by Danth; 05-15-2019 at 01:13 AM..
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