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  #51  
Old 05-14-2019, 08:42 PM
Osprey39 Osprey39 is offline
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Originally Posted by azeth [You must be logged in to view images. Log in or Register.]
This is probably the only non-classic thing I'd agree with. But consider that Green is the fruition of Nilbog & Rogeans 10 year effort of recreating true classic EverQuest.

However, if there are FTE messages on Green or any of the quality of life things Blue has... then its already not perfectly classic.
There's no spellbook that you're forced to stare at and no nightblind humans by default. You have the ability to customize your UI to make it FAR more user friendly than the Classic UI was. There's plenty that isn't Classic without even getting into FTE messages and rooted dragons.

I agree with what Loramin said. They shouldn't let perfect be the enemy of good. XP penalties for hybrids were a horrible idea back in the day and they are an even worse idea now when people know about them and will actively shun race/classes that have them. There's nothing good about them and putting them in just because the original game had them when you know it's going to cause issues is very, very short sighted.
  #52  
Old 05-14-2019, 08:57 PM
loramin loramin is offline
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Originally Posted by Osprey39 [You must be logged in to view images. Log in or Register.]
There's no spellbook that you're forced to stare at and no nightblind humans by default. You have the ability to customize your UI to make it FAR more user friendly than the Classic UI was. There's plenty that isn't Classic without even getting into FTE messages and rooted dragons.

I agree with what Loramin said. They shouldn't let perfect be the enemy of good. XP penalties for hybrids were a horrible idea back in the day and they are an even worse idea now when people know about them and will actively shun race/classes that have them. There's nothing good about them and putting them in just because the original game had them when you know it's going to cause issues is very, very short sighted.
It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game ... for good or for ill:

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Originally Posted by Nilbog
I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic, and they're not going to let anyone's opinion of "well wouldn't classic have been better if ...." change their mind. So I would be amazed if hybrid XP penalties were removed any earlier than they were in the classic timeline.

But there is some good news though:

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Originally Posted by Osprey39 [You must be logged in to view images. Log in or Register.]
There's no spellbook that you're forced to stare at and no nightblind humans by default.
Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
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  #53  
Old 05-14-2019, 09:11 PM
Osprey39 Osprey39 is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
I've never messed with my gamma and I have a human and an erudite that can see at night. Not as good as a race with infra/ultravision but far from blind like it used to be. My understanding is that is a function of the Titanium client.
  #54  
Old 05-14-2019, 09:19 PM
Muggens Muggens is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game ... for good or for ill:



For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic, and they're not going to let anyone's opinion of "well wouldn't classic have been better if ...." change their mind. So I would be amazed if hybrid XP penalties were removed any earlier than they were in the classic timeline.

But there is some good news though:



Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
Go to the EQ folder, go to eqclient.ini

Go down to Gamma. Its set at 8(or around there). Change it from 8 to 4(or lower). Save it
  #55  
Old 05-14-2019, 11:30 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It's important to understand what this project is and is not. Very importantly, it is not in any way an attempt to make a "good" game; it's an attempt recreate, as precisely as possible, an old game.

For all it's flaws, including hybrid XP penalties, there was something magical about classic EQ. The people behind Project 1999 want to re-create that magic.
You contradict yourself. It's impossible to "re-create that magic" by recreating the old game code only. Can only ever be one or the other, not both at the same time. It's like telling someone you have a secret, and then finally revealing the secret after much tantalization, and then later on trying to tell them the secret again and expecting the person to be surprised again. Doesn't work.

The point of classic EQ is that it was supposed to be a large-scale, live-action, open-ended Dungeons & Dragons game. Players were meant to adventure, to discover things, and to roleplay. There's virtually no adventure and discovery left when everything can already be looked up on a wiki, when nothing ever changes, and when the players have already done it. The idea behind Everquest was limited by means of sustainable execution, because the developers didn't understand how to shape what they had in order to maintain the original game vision. The inherent problems with the game were "okay" in the early days simply because people didn't know any better. They were playing an entirely new genre, it was a unique gaming experience.

You've made an incorrect assumption about "what Project1999 is" to begin with. They've never said there will be no custom changes. There are in fact already custom changes in place. Granted, they want to have a working source code of the game that's as accurate as possible, but that doesn't mean all of their servers must be exact classic coding only.

If the devs of p99 truly do want to "re-create the magic", then they are going to need custom changes that make the gameplay experience of EQ in 2019 similar to what it was in 1999. That means the playerbase needs to actually be surprised by Norrath again, to not know exactly what they will find in any zone or how to min/max literally everything, and will need to learn new things as they go. It means people should want to play specific classes because of how "cool" that gameplay experience seems to them, rather than "I'm going to make a Cleric because I know busted Complete Heal is", or "I'm going to make a Monk because I know busted their stats are with expansion gear". Anything else is NOT Classic Everquest.
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  #56  
Old 05-14-2019, 11:35 PM
HippoNipple HippoNipple is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Word is from people who were at the convention, that the rest of the chardok patch is coming very soon and they will announce more info around the same time.

Why would they open another PvP server when the one we have is deserted?
That is the nature of EQ PVP, it gets very stale and dies with no new progression or fresh restarts. It's not that there isn't interest in EQ PvP. Once 1 guild wins with no new expansions on the horizon people quit. PvP servers work better with a 1-2 year time frame.
  #57  
Old 05-14-2019, 11:41 PM
HippoNipple HippoNipple is offline
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Also zuranthium, they aren't trying to replicate the experience every person had with eq by making custom rules to make up for the fact that you have done it already. They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.

I don't know the end game but there is merit in making the game exactly as it was. Blizzard is putting in work to make it happen with WoW. Maybe there is a reason they dont share the code. Maybe they will sell it to Daybreak some day.
Last edited by HippoNipple; 05-14-2019 at 11:43 PM..
  #58  
Old 05-15-2019, 12:23 AM
Zuranthium Zuranthium is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
They are simply trying to recreate the game as it was without letting opinions, even their own, change the original vision.
The original vision of the game does not equate to the original game code. Everquest was constantly changing. It changed in response to the players and the developer's own understanding of mechanics. It was always meant to change in relation to what the players were doing. Everquest would have been a lot more dynamic if the developers were capable of making it so (they specifically said they didn't like how people ended up constantly sitting in one room of a dungeon, for example), but they lacked the awareness and/or means of knowing how to code the game to best fulfill their vision.

That initial game code back from the early days was merely the developer's attempt at bringing their vision to life. It doesn't mean they were entirely successful in every regard, much less in relation to what players are doing these days. Again, the entire point of "Everquest" is that it is supposed to be fluid and a real adventure - a living, breathing world.
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  #59  
Old 05-15-2019, 12:36 AM
Tethler Tethler is offline
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These people trying to argue for/against things regarding their state of classicness is so tedious. The server staff doesn't need to convince people to agree with their viewpoint. The server staff will do whatever they like to the server, whether anyone agrees or not.

To say X should or should not be here because Y is or is not present will not change anything. They are attempting to re-create their vision of classic, not yours.

Our only choice here is: Play on P99? Y/N

If you have a bug to report or if you have in-era evidence that something should be different, post it in the bug forums. From there, it's up to them if they want to make changes. Anything beyond that is a literal waste of time.
  #60  
Old 05-15-2019, 01:08 AM
Danth Danth is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Spellbook staring will be back on Green (up until the point in the timeline when it was removed; we just don't see it on Blue because Blue past that point already). And as for night blindness, I don't know about anyone else, but my gamma slider stopped working for me months ago. I assumed it was a staff night blindness fix, but maybe I just got a bug that happens to enforce classic night blindness as a side effect?
You're incorrect here. Spellbook staring was never removed during the era P99 represents. Casters had to look at the spellbook to meditate until level 35. We don't have it on P99 solely because of client limitations. One developer suggested implementing a blind effect when a player meditates, but that's non-classic itself since it'd block both the spellbook and the chat window, which spellbook meditating certainly did not.

Night blindness is not strictly related to the gamma slider. The Titanium client has a built-in feature that brightens outdoor zones at night. This is immediately apparent inside dark indoor zones such as parts of Befallen where the effect is not present--they're pitch black without a lightsource, as expected. Other classic night-vision effects such as infravision and ultravision do not have their classic appearance, either. Look up old screenshots and you'll see what I mean, ultravision tinted the world purplish-blue and infravision caused mobs to look distinctly reddish.

Basically both of the above issues are client-related, and not non-classic by choice. The same applies to some other longstanding issues, like the nonfunctional stamina bar (they've tried and failed to get that working several times over the years, it simply won't work on this client) and a few other problems. Some other features are left non-classic by choice for various reasons, like item linking, third-person mousewheel scrolling, and the ability to keep multiple chat windows open. All of those have been reported as fixable at some point or another but remain in-place because the devs like having those things. Even they have their limits when it comes to pure classic.

As an aside, human characters still don't start with a candle.

Danth
Last edited by Danth; 05-15-2019 at 01:13 AM..
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